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Old 12-23-2012, 09:15 AM   #1
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Default White Walls, Part 2 [89 or 90]

This thread is mainly for pushing up White Walls Part 2 to a 13 on the old scale (90).

What stands out most in this file is that it has countless amounts of one handed parts. Some of them aren't as bad like the 16th running men, but I included the worst ones here:


Putting certain patterns into perspective, I'd like to compare this to a couple 89s. I don't need to go into every 89, but I will say Vortex in its current state is just a joke of a conversion with a million 2 frame minijacks despite it being around 160 bpm (making it much worse than an 89 to hit).

Before looking at these images, what I'm showing is how difficult the patterns are to hit physically. I'm going by a difficulty argument of how easy it is to land averages or boos on the one handed parts.

Here's an 89, Magical 8bit Tour. The green lines show a possible way of "cheating" the one handed parts, the red lines show possible places for boos in the transition process, and yellow lines indicate where you can land an average from it.


Here's Almost There. None of the 32nd one handed parts go over 4 notes -- most of the difficulty in that case is getting in and out of them. As you can see, it isn't too bad but requires a great deal of speed to not fall behind on.


So with just those two files alone, you don't have too many bad one handed parts for boos or averages. Sure, removing goods is hard if you're jumping them, but at least you aren't landing as many averages or boos. This picture shows a resemblance of White Walls to Revolutionary Etude in the sense of how ridiculous these patterns actually are.


Revolutionary Etude is a 93. Its one handed transitions are intense especially considering how long its jacks are. White Walls also is just as bad to FC without landing averages or boos like that. While it might be a bit of a stretch to compare White Walls to Revolutionary Etude, keep in mind the difficulty we're talking about here is just 90, not 93 -- that's THREE points away and that's a significant difference.

Also, just to mention, song length was not mentioned once here (I disregarded it and just focused on the ridiculous parts). This isn't a "difficult long song" like World Tour 2004, it's a long song with many difficulty spikes that are just absurd.
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Old 12-23-2012, 09:23 AM   #2
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Default Re: White Walls, Part 2 [89 or 90]

Thread approved.
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Old 12-23-2012, 09:45 AM   #3
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Default Re: White Walls, Part 2 [89 or 90]

Very strong support from someone that would be relatively unbiased -- nice work taking apart the file, Dossar. In terms of comparison, the best comparison is a combination of full combo difficulty and difficulty to avoid boos (essentially, to nullify mashing).

I'm VERY weak at jacks like this, and just the U/R jacks throwing themselves at that speed were enough to murder my score, let alone the layering and 16ths around them. No matter how many times I restarted, I could not push myself through that part with the FC. However, I have a bias against patterns like that, so I can't rightfully rate the file without feeling like I'm being overly judgmental. The 24ths at the end of the file are absolutely absurd considering how fast they are; comboing them takes extreme effort (or a little bit of luck). As far as your mention about length - length could be a reason to bump the difficulty up simply because the song is harder to get through consistently with one of the serious spikes near the very end of the file.

The red 4th notes are irrelevant at this difficulty -- something like that at that length could be plausible in lower and maybe mid FGOs. I personally am up for seeing this as a 90/91, but I'm having trouble supporting that choice without mentioning the trill/jack combinations.
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Old 12-23-2012, 02:17 PM   #4
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Default Re: White Walls, Part 2 [89 or 90]

Not gonna make my own argument here because the file still plays like an 88/89 to me personally. For some reason, I can PA the anchor trill bs in those first two screenshots a lot more consistently than the batshit tough sections in other 89s that make them 89s, and I didn't know if the one handed 24th stream towards the end of the file should've been enough to give it that extra push over the barrier.

That being said, I don't have a problem with this being shifted to 90, especially after reading everything in the OP.
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Old 12-23-2012, 07:45 PM   #5
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Default Re: White Walls, Part 2 [89 or 90]

Was initially considering 89/90 actually. The anchor part alone is really difficult to hit cleanly (89 to me), and everything else requires some concentration to hit properly, especially the one handed trill bits. Those parts alone would give the bump up to 90 imo.
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Old 12-23-2012, 09:21 PM   #6
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Default Re: White Walls, Part 2 [89 or 90]

This song fits in very well with theme of the other 89s: don't bother playing more than once because you will just break your combo on the same stupid shit every time you play it.

Yay combo scoring.
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Old 12-23-2012, 09:22 PM   #7
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Default Re: White Walls, Part 2 [89 or 90]

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This song fits in very well with theme of the other 89s: don't bother playing more than once because you will just break your combo on the same stupid shit every time you play it.
sans A Quick Death, which is just harsh in many places, haha.
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Old 12-23-2012, 09:51 PM   #8
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Default Re: White Walls, Part 2 [89 or 90]

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sans A Quick Death, which is just harsh in many places, haha.
True.


And to contribute to the thread more constructively, it plays like an 89 to me. However, Dossar is one of the few people good enough to really decipher the difference between AT, 8bit, and this, so I will have to agree with him.
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