11-18-2010, 11:30 AM | #21 |
Zageron E. Tazaterra
RRR Developer & DevOps Support
Join Date: Apr 2007
Location: BC
Age: 32
Posts: 6,586
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Re: Features I'd like to see in FFR
Not noteskins.
There was a huge thread a few years back where people made at least 50 customized skins for the body of FFR.
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11-18-2010, 04:02 PM | #22 |
FFR Vet
Join Date: Nov 2006
Location: Canada, Québec, Blainville
Age: 32
Posts: 150
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Re: Features I'd like to see in FFR
Velocity's engine pretty much have everything. Velocity's engine is amazing. Velocity is amazing.
Still haven't figured what part of the code changes the arrow's color and what exactly is the transformation flash does though. |
11-19-2010, 12:50 AM | #23 |
Greeeeeeeeeeeeeeeeeeeeeen
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Re: Features I'd like to see in FFR
I am not sure if anyone else said this but what about a preview to the song before you play.
Will that do too much on the server? |
11-21-2010, 01:30 AM | #24 |
FFR Player
Join Date: May 2007
Location: Granite City, IL
Age: 31
Posts: 1
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Re: Features I'd like to see in FFR
Lul.
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11-21-2010, 04:40 AM | #25 | |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Features I'd like to see in FFR
Quote:
http://www.flashflashrevolution.com/....php?level=974 Like if we had the replay engine right before it shows the top 200 people. |
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11-21-2010, 04:43 AM | #26 | |
FFR Simfile Author
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Re: Features I'd like to see in FFR
Quote:
unless the preview is like 32kbps and 5 seconds another problem with previews is that they either have to be manually selected for each song or some of them will be weird (like previewing a boring part of the song, a talkie or silence)
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11-21-2010, 04:46 AM | #27 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Features I'd like to see in FFR
Oh, I see what youa re saying. A preview of just the music in game like stepmania and ddr. Ignore my post then, totally different idea.
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11-21-2010, 05:05 AM | #28 |
FFR Veteran
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Re: Features I'd like to see in FFR
Skins have been done, check out Velocity's engine for a few examples.
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