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Old 08-9-2009, 04:23 PM   #121
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Default Re: FFR 6-key Prototype Files

Could you put up a sim that's like... a 5?
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Old 08-9-2009, 04:28 PM   #122
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Default Re: FFR 6-key Prototype Files

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Could you put up a sim that's like... a 5?
we will once we get a few bugs out of the way and we increase the vertical dimension

problem is that if we keep uploading more and more files with bugs, we'd have to reupload each one later on after we fix them. we wanna fix the bugs as early as possible first

so in a way I guess I'm saying sorry for the wait, but we'll have files of all difficulties very soon.
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Old 08-9-2009, 04:29 PM   #123
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Default Re: FFR 6-key Prototype Files

No, that makes sense. It's really fun though.
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Old 08-9-2009, 05:02 PM   #124
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Default Re: FFR 6-key Prototype Files

i died very fast on heavens.. :O
cant we have 7 key instead like dj max? LOL
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Old 08-9-2009, 05:03 PM   #125
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Default Re: FFR 6-key Prototype Files

eight empty bedssssssssss
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Old 08-9-2009, 05:57 PM   #126
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Default Re: FFR 6-key Prototype Files

This would require a heavy-duty acceptance process to prevent "bad" or even "okay" files from being included since it's much easier to make a bad file when you have so many options.

I have been wanting to make stepfiles for a while now, but I have never been able to translate the music into steps in an elegant manner with only 4 arrows. With 6, perhaps so. Stepping is something I would be really good at, so I'm liking where this is going.

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that was also written by me
Oh. Well then that's convenient.

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cant we have 7 key instead like dj max? LOL
Just play the piano. -.-
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Old 08-9-2009, 06:18 PM   #127
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Default Re: FFR 6-key Prototype Files

Hmm. Instead of using diagonal arrows, how would "blocks" on both sides of the normal 4 arrows be? Like squares with rounded corners instead of more arrows. That way you'd still have the [left down up right] format without awkward diagonals, and it might look more visually appealing. And it might help make it all seem less wide and more comfortable to look at since the sides are more apparent.
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Old 08-9-2009, 06:21 PM   #128
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Default Re: FFR 6-key Prototype Files

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This would require a heavy-duty acceptance process to prevent "bad" or even "okay" files from being included since it's much easier to make a bad file when you have so many options.
We are REALLY hoping this will be the case. And it's completely possible if Tass would cooperate when the time comes. Ultimately it's in his power, but we have to hope that he'll understand.

Also we're not doing 7 key. Not yet at least. O2Jam or whatever it's called is fine enough, and FFR needs this more for several reasons which I will not disclose because I am lazy.

About the squares thing. Probably not. Optimally, we'll use a completely different noteskin similar to say orbular or notebar. If we use squares it won't be consistent.


Updated FAQ, added a checklist, and added a file that I think you guys will like hehe.
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Old 08-9-2009, 06:27 PM   #129
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Default Re: FFR 6-key Prototype Files

I don't see any reason to stray from arrows. Just put them in the generally accepted order, and have them equally far apart (They may or may not be, it's hard to tell).
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Old 08-9-2009, 06:29 PM   #130
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Default Re: FFR 6-key Prototype Files

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I don't see any reason to stray from arrows. Just put them in the generally accepted order, and have them equally far apart (They may or may not be, it's hard to tell).
the ultimate problem with arrows is that is doesn't make sense. the directions mean nothing when you're playing spread. if anything, all these directions make it much more distracting. on top of that, you're gonna have people saying "hey isn't this like ddr?" and what are you gonna do, say it's not? they'll just point to the arrows
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Old 08-9-2009, 06:35 PM   #131
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Default Re: FFR 6-key Prototype Files

First of all, most won't say it's DDR just because it's solo and they're stupid. If they say it's DDR, then what's the big deal? It's the same concept, and the arrows are just a good way to display notes. FFR, DDR, they're supposed to be similar.

Left, Upleft, Down, Up , Upright, Right makes a bit more sense, at least. That's a pretty good starting point. I suppose it could have multiple noteskins or something? That way it'd satisfy the FFR crowd and the SM Soloists
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Old 08-9-2009, 06:39 PM   #132
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Default Re: FFR 6-key Prototype Files

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First of all, most won't say it's DDR just because it's solo and they're stupid. If they say it's DDR, then what's the big deal? It's the same concept, and the arrows are just a good way to display notes. FFR, DDR, they're supposed to be similar.

Left, Upleft, Up, Down, Upright, Right makes a bit more sense, at least. That's a pretty good starting point. I suppose it could have multiple noteskins or something? That way it'd satisfy the FFR crowd and the SM Soloists
you still missed my main point, which is that it doesn't make sense. I suppose multiple noteskins would fix the problem though.

also you do realize that these people are not stupid, they just don't know anything about the game. in order to get them into the game you have to convince them it's not like something they already know, or obviously some of them won't even try it. also, if we're gonna be similar to ddr, why are we freaking out about being similar to sm?

the order you mentioned is the order used in stepmania, but since directions don't matter, we decided to leave it
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Old 08-9-2009, 06:39 PM   #133
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Default Re: FFR 6-key Prototype Files

I say it should be made in to notebar+ skin
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Old 08-9-2009, 07:01 PM   #134
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Default Re: FFR 6-key Prototype Files

wow, great job man
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Old 08-9-2009, 07:07 PM   #135
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Default Re: FFR 6-key Prototype Files

Just curious if anyone else thinks it was enlarged too much?


It might just take some time to get used to though.
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Old 08-9-2009, 07:12 PM   #136
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Default Re: FFR 6-key Prototype Files

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Just curious if anyone else thinks it was enlarged too much?


It might just take some time to get used to though.
i agree its just a tad bit oversized.
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Old 08-9-2009, 07:22 PM   #137
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Default Re: FFR 6-key Prototype Files

lol, I have to screencut the new height, I dont like the longer reading room for some reason. I just cant have that much space to read, it confuses me. D:
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Old 08-9-2009, 07:27 PM   #138
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Default Re: FFR 6-key Prototype Files

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lol, I have to screencut the new height, I dont like the longer reading room for some reason. I just cant have that much space to read, it confuses me. D:
Same thing for me, maybe make an option to have it the way it was? Or we can just screencut it ourselves.
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Old 08-9-2009, 07:27 PM   #139
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Default Re: FFR 6-key Prototype Files

just increase the speed
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Old 08-9-2009, 07:27 PM   #140
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Default Re: FFR 6-key Prototype Files

reducing by 50 pixels

stop whining rofl it makes it much easier to read
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