06-25-2016, 10:37 PM | #921 |
D7 Elite Keymasher
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Re: 11th Official Tournament - Round 1
just remove divisions so winning the tournament is actually skill based rather than being at the high end of your division based
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06-25-2016, 10:39 PM | #922 | |
Waifus
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Re: 11th Official Tournament - Round 1
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06-25-2016, 10:40 PM | #923 |
i love (purple things)
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Re: 11th Official Tournament - Round 1
you're funny
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06-25-2016, 10:40 PM | #924 |
*\(^o^)/*
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Re: 11th Official Tournament - Round 1
I want to be more careful of what I say because I feel like I'm on the upper end of my division and therefore have an inherent bias in favor of this tournament's structure, but I really like the idea of beginning the tournament at higher levels of difficulty and feel like much of the complaining is simply due to this being unexpected given previous tournaments
To perform well on a difficult song drives improvement AND is more fun than whoring a song repeatedly to shave a couple goods off your SDG. AAA-or-die cutoffs are less indicative of skill, I feel, and I'm really happy to see things moving in this direction and understand that the FFR staff have needed to intentionally request a lot of high-difficulty files from stepfilers in order to make this tournament play out this way edit: yeah this is in response specifically to the song thing and not the larger debate about divisions Last edited by MikeShinoda12345; 06-25-2016 at 10:41 PM.. |
06-25-2016, 10:41 PM | #925 | |
Banned
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Re: 11th Official Tournament - Round 1
Oook so since my earlier post didn't garner any responses...
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06-25-2016, 10:41 PM | #926 | |
FFR Player
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Re: 11th Official Tournament - Round 1
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Mmm, spicy, but methinks you're hinting at FFR vs. Osumania, which is what I was trying to avoid, and will continue to avoid, because it bears no relevance. This is a completely different game format, as such per the tournaments. |
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06-25-2016, 10:41 PM | #927 |
Waifus
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Re: 11th Official Tournament - Round 1
as has been said earlier, where do you draw the line? There's always going to be a skill gap between divisions unless there's literally a division for each player. how big the gap seems to be is relative to the tournament structure, i.e. D5/D6 may seem bigger compared to say D3
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06-25-2016, 10:44 PM | #928 |
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Re: 11th Official Tournament - Round 1
I mean the solution to every 'problem' in this thread is pretty obvious..
How many people entered this tournament and why isn't it equal to the number of divisions we have? You're welcome tournament staff |
06-25-2016, 10:45 PM | #929 |
FFR Player
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Re: 11th Official Tournament - Round 1
Because I made a suggestion? I don't expect anyone to listen to me, care, or really hear me out, but I'm getting my voice out there about all of this. I think that this is a very intelligent debate, with good suggestions, and I love debating with people on this. However, you, have added nothing intelligent to this. So if you'd like to hop in on this and discuss how you feel, go right ahead. If you're going to chip in two words, that have no relevance to what I said, I could really care less about what you have to say.
However, everyone has an opinion, as do I, so thank you for hopping in. |
06-25-2016, 10:46 PM | #930 | |
FFR Player
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Re: 11th Official Tournament - Round 1
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06-25-2016, 10:52 PM | #931 | |
lol happy
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Re: 11th Official Tournament - Round 1
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Under this system, D5 and D6 would be even bigger than they are now, I'd reckon, meaning extra work for the additional division, and the end result is worse. Also I think this is where they "you're funny" comment comes from. Because this has been suggested every tournament, and it really doesn't work. If there were to be an extra division, you'd have to squash it in between the current bottom of D7 and current mid-D6, and move current D6 and D5 down a bit, I think. It definitely wouldn't be a nice clean "every 10 difficulties" split like you have.
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Last edited by hi19hi19; 06-25-2016 at 10:54 PM.. |
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06-25-2016, 10:54 PM | #932 |
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Re: 11th Official Tournament - Round 1
Divisions are arbitrary by nature though
That's why this issue can't be fixed by agreeing upon X number of divisions or where the cutoffs should be So only a drastic format overhaul would get to the root of the problem But at the moment, this method provides a framework for a standard elimination tournament, and a completely different format might not even be an improvement, just different thing with its own problems |
06-25-2016, 10:57 PM | #933 |
lol happy
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Re: 11th Official Tournament - Round 1
The fairest way to do this is just have one division, and if you're not good at the game (i.e. high D7) then goodbye. This is the o!m system, basically.
The current division system was put in place to give novices a chance to participate, and ironically leads to players in the novice divisions complaining about it every tournament. Whoo FFR! EDIT- I should really finish my project with AJ asdfjk;asdf but I'm lazy
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Last edited by hi19hi19; 06-25-2016 at 10:58 PM.. |
06-25-2016, 10:59 PM | #934 | |
Retired Staff
All the things
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Re: 11th Official Tournament - Round 1
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I guess I can't understand this mentality here on FFR where a lot of people seem like they don't want to push themselves to improve. Yes this tournament is hard, and it's going to push a lot of people to their limits. I bet you we're also going to see a lot of people who boost up and improve a lot during this. |
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06-25-2016, 10:59 PM | #935 | |
i love (purple things)
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Re: 11th Official Tournament - Round 1
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06-25-2016, 11:01 PM | #936 |
D7 Elite Keymasher
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Re: 11th Official Tournament - Round 1
ewwww effort how dare you force people to actually try how dare you
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06-25-2016, 11:04 PM | #937 | |
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Re: 11th Official Tournament - Round 1
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What did you have for dinner? I had some bomb-ass Sloppy J's & pork beans. I'm out for now - |
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06-25-2016, 11:07 PM | #938 |
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Re: 11th Official Tournament - Round 1
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06-25-2016, 11:07 PM | #939 |
D7 Elite Keymasher
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Re: 11th Official Tournament - Round 1
yes
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06-25-2016, 11:09 PM | #940 | |
Buh
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Re: 11th Official Tournament - Round 1
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That's absurd Do it Edit: Got a new USB Logitech k120 kb, so let's see how this works out!
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