03-23-2017, 11:38 PM | #61 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: TWG Turbo XII: Very Interesting Game - Postgame
Like... so violated...
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03-23-2017, 11:39 PM | #62 | |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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03-23-2017, 11:41 PM | #63 | ||
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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So yes, I was pocketing you in a sense, but also yes I was definitely 100% forreal about those comments otherwise I would've been scumreading you so feel violated if you want, but I guess your pride got stroked with truth :P
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03-23-2017, 11:42 PM | #64 |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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03-23-2017, 11:48 PM | #65 | |
FFR Player
Join Date: Jun 2009
Location: On a life-size Flat Earth model
Posts: 149
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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he had a point in the game with you, and was going after you for a toneread mainly, which you attacked with logic, which made it seem like it was a culture clash, hence why you guys were eventually declared TvT and dropped here there were actually pretty glaring contradictions, objectively speaking, that I wouldn't have liked to see from him as town (at least not until his tone made up for it) either. I tried to exploit them and his tone caught up eventually, but yeah I he gave me a better basis to attack him with than he gave you so similar, but not the same I feel like then again that's just from my wolf-goggles so I might be biased, but yea
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03-23-2017, 11:48 PM | #66 |
FFR Player
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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03-23-2017, 11:55 PM | #67 |
FFR Player
Join Date: Mar 2017
Age: 29
Posts: 444
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Re: TWG Turbo XII: Very Interesting Game - Postgame
honestly that might've been something I should've done differently last game; I should've just continued to scumread him because there were contradictions
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03-24-2017, 12:05 AM | #68 |
FFR Player
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Re: TWG Turbo XII: Very Interesting Game - Postgame
Hoping to as soon as I can, now that I've got my feet wet I wanna feel the ocean up to my knees~
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03-24-2017, 01:01 AM | #69 |
FFR Player
Join Date: May 2005
Location: Don't forget 3.oct.11
Posts: 91
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Re: TWG Turbo XII: Very Interesting Game - Postgame
K slept off my salt
Gg wolves! Sorry for mini meltdown at eod I'll keep mechanics in mind from now on
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03-24-2017, 05:26 AM | #70 |
Keepin it Real since '05
Join Date: Mar 2005
Location: Steamboat Springa, CO
Age: 34
Posts: 549
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Re: TWG Turbo XII: Very Interesting Game - Postgame
Just so y'all know, lazy towns get lynched
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03-24-2017, 09:55 AM | #71 |
End of the road
Join Date: Oct 2006
Location: Canada
Age: 31
Posts: 3,692
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Re: TWG Turbo XII: Very Interesting Game - Postgame
yea on 2+2 (and maybe MU, i'd assume so but ive never played a game on there) in defined setups with flips, votes are locked in at ML, like once you vote at ML you are unable to change
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03-24-2017, 10:26 AM | #72 | |
Picker @ JAX2
Join Date: Aug 2011
Posts: 505
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Re: TWG Turbo XII: Very Interesting Game - Postgame
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once you make that vote as town, you're saying the person you're voting is 100% a wolf, so no take-backsies |
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03-24-2017, 10:30 AM | #73 |
Waifus
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Re: TWG Turbo XII: Very Interesting Game - Postgame
we should lock votes at lylo at least for one game to see what happens
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