09-29-2009, 09:35 PM | #41 |
FFR Veteran
Join Date: Oct 2005
Location: Massachusetts
Age: 33
Posts: 965
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Re: WTF Replay.
I think the idea is that the archer would be even better if he could consistently hit any specific part of the bullseye that he wanted to.
Edit: Unless I'm not following the discussion. Last edited by Garquillex; 09-29-2009 at 09:38 PM.. |
09-29-2009, 09:45 PM | #42 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: WTF Replay.
Quote:
I hope I can, or that I get lucky. Ugh, it is more annoying trying to edit and replace code in an swf than I thought it was going to be. I had to get a few programs and to export a few files, and now I am left with the FFR replay SWF as a .fla file, that I replaced the code exported from the updated FFR game, but I believe I need Macromedia flash to convert all of these scripts back into an SWF. I'll see what more I can do, and hopefully I can get some results. My god, I thought I could just edit the SWF in the flash decompiler I obtained, but no...I have to do some trial and error...the VERY long and boring way.
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09-29-2009, 10:27 PM | #43 |
Banned
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Posts: 5,305
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Re: WTF Replay.
Foxfire, you can do it!
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09-30-2009, 07:09 AM | #44 |
FFR Veteran
Join Date: Jun 2008
Posts: 137
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Re: WTF Replay.
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09-30-2009, 07:24 AM | #45 |
the Mathemagician~
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Re: WTF Replay.
I'm pretty sure NSane (or some other admin) said they already had an avmiss free replay engine. They are simply keeping this one to look for hackers. I still don't understand why they won't simply put BOTH though...
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09-30-2009, 09:16 AM | #46 |
FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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Re: WTF Replay.
One thing I've never understood about FFR is that they have all this stuff that they COULD release, and choose not to. There's really no good reason why they shouldn't.
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09-30-2009, 09:28 AM | #47 | |
#TeamAnimal
Join Date: May 2006
Age: 33
Posts: 318
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Re: WTF Replay.
Quote:
Or the side-by-side comparison like someone mentioned earlier. |
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09-30-2009, 12:36 PM | #48 |
FFR Veteran
Join Date: Jun 2008
Posts: 137
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Re: WTF Replay.
This excuse of having avmiss glitchy engine to detect cheating is completely bull****.
First, they can only detect cheating on hard files that have at least 4-framers. Second, if people can make bots to accurately hit the arrows in time, they can make bots to accurately hit arrows NOT in time, so this is completely useless and makes people realise they are fooling us and have no fixed engine for the replays. |
09-30-2009, 02:21 PM | #49 | |
Very Grave Indeed
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Re: WTF Replay.
Quote:
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09-30-2009, 02:50 PM | #50 |
FFR Veteran
Join Date: Jun 2008
Posts: 137
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Re: WTF Replay.
Well that doesn't really matter, you can't say if a player is cheating if you just look at the replay information.
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09-30-2009, 09:55 PM | #51 |
¯\(°_o)/¯ ¯\(o_°)/¯
Join Date: Apr 2005
Location: Camarillo, California
Age: 33
Posts: 5,576
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Re: WTF Replay.
The Five used to be really hard to get, I killed myself trying to get it =(
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10-1-2009, 04:31 AM | #52 |
Very Grave Indeed
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Re: WTF Replay.
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10-1-2009, 04:38 AM | #53 |
FFR Player
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Location: New York City, New York
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Re: WTF Replay.
Regardless of whether or not the file is easy or not, and regardless of whether or not you use an avmiss engine or a "correct" engine to replay the song, you can tell if someone's cheating or not. It's just easier to tell with avmisses enabled.
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10-1-2009, 09:54 AM | #54 |
FFR Veteran
Join Date: Jun 2008
Posts: 137
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Re: WTF Replay.
Then make a program that takes replay info and outputs the percentage of hits on the correct frame. No need to have an avmiss engine to do this.
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10-1-2009, 10:03 AM | #55 |
FFR Player
Join Date: Sep 2007
Posts: 788
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Re: WTF Replay.
Why did the original program give more importance to the arrow that came after the current arrow, in the first place? Was this just a default, automatic thing the program made or was it someone's mistake?
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10-1-2009, 11:13 AM | #56 | |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: WTF Replay.
Quote:
From what I've seen on the code - and please correct me if I'm wrong here - what it'd do was just go through the arrows after the last one that had been hit, and if your keypress was in the window of that arrow it would write the accuracy and which arrow was hit into a variable somewhere. The problem with that approach is that if you're in the window of two arrows it will go to the first one and write down the judgment, but then go to check the second one and *overwrite* that with the second arrow's judgment. Since it was then considered hit, I think the program wouldn't allow you to hit the first one ever again.
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10-1-2009, 05:15 PM | #57 | |
FFR Player
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Re: WTF Replay.
Quote:
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jnbidevniuhyb scores: Nomina Nuda Tenemus 1-0-0-0, Anti-Ares 1-0-0-0 Best AAA: Frictional Nevada (Done while FFR was out, so it doesn't show in my level stats) Resting. I might restart playing FFR seriously someday. |
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