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Old 02-27-2011, 12:29 AM   #21
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I'm more familiar with the FGOs but I'm sure others will be willing to help you out on the FMO/other files.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 12:52 AM   #22
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Crowdpleaser

Don't attempt to hit this part early or you will get an early good on the first 8th note. Treat the first three arrows as [14]1 however be aware of that second 64th note or else you could get another good there.



Be aware of those two arrows on the same frame and hit the rest as a fast staircase pattern.


I've always done it this way to AAA this section. I will let ~Zeta~ go into more detail on this.
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Old 02-27-2011, 12:53 AM   #23
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Tips on AAAing Almost There's 32nds and Eclipse Solar's 32nds?

Also, any tips on jacking in general? Thanks
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Old 02-27-2011, 01:27 AM   #24
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Tips on AAAing Almost There's 32nds and Eclipse Solar's 32nds?

Also, any tips on jacking in general? Thanks

Jacks on FFR are extremely unfriendly. If anything, if you aren't born with it, you just have to practice it everyday. Eventually, you'll notice you can hit those jacks/mini-jacks.

Working on the trill and alternate CP routes.
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Old 02-27-2011, 01:44 AM   #25
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

To be serious
is there any way I can PA the 192nds on CCCP?
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Old 02-27-2011, 01:46 AM   #26
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Mirror and then find the zero framers - hit them as jumps. A staircase pattern doesn't guarantee an AAA
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 02-27-2011, 01:49 AM   #27
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Eclipse Solar's 32nds?
This is the only thing i can tell you how to hit the stream. You need speed, massive reading ability and need to take note of one thing...















































THERE'S A DOUBLE IN THE 32ND STREAM LMFAO !_!
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Old 02-27-2011, 01:54 AM   #28
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

LOL
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Old 02-27-2011, 01:54 AM   #29
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I'm surprised no one's asked about the ending of For FFR.

If anyone will be kind enough.. :3
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Old 02-27-2011, 01:59 AM   #30
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Same with Skeletor lol
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Old 02-27-2011, 02:06 AM   #31
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Crowdpleaser v2.0 - Vibrator's Guide



There's 2 ways of doing this. The technical way or the BS way (my label). Both ways are equally as hard. BS way is basically what Byron posted. You use the frames to your advantage. It can lead to boos, averages, or goods. The technical way is hitting it as it is. This leads to goods, averages, and the dreaded misses.

*The early perfect area is small. That box is a bit bigger than it actually is. Use this area to your advantage if you cannot hit this fast enough. The vibrating option is available. The 2 gaps are what screws everyone over. If you aren't fast on the right jacks, the right gap is negligible as you'll end up in or around the perfect frame from falling behind.

If you vibrate too fast or can hit the arrows too fast, you'll end up with junk. This is where the technical way comes in. The first 5/6 arrows can be vibrated easily. The first 2 of this is practically a jump but FFR's frames lend you a hand with this. Hardest part is counting or knowing when to stop and hit the last arrow or 2. The gaps are the biggest issues which most people practically guess where they're at. since the last few arrows are 32nds, the timing can be quite the issue.



Pretty self explanatory.

Another pathway is hitting it similar to La Camp's trill starting with a jump. I end up doing this quite often now and end up with a AAA or 1-2 goods. Timing this has to be spot on. If you start early, you definitely dump easy ass goods.



The beginning of the trill is nothing. The speed increases by 2 each colour change.

*Hit them as they are. The music does not match.

**This timing is ridiculous. Trust me. Tried for 20 minutes and and managed every flag (except boo). In order to hit this trill as best as possible, you must start vibrating here. You may think that it leads to boos or ill-timing but this spot is 32nds and the early perfect window is a MUST. Best as I am at vibrating, it's is ridiculously easy to get behind on this. 120 bpm 64ths = 240 bpm 16th jacks. Finale's only 210. Frame advantage must be abused.

It also takes a fraction of a second to begin the vibrating engine.

***This is the reason why you must start vibrating on the arrow before. If you can't get near the early perfect after it, the 1 framers later will bite your ass hard. It's one of the harder transitions but the justification of vibrating early as you take a fraction of a second to start vibrating.



Those one-framers.....ruin...everything. If you don't get early on the trill, these will eat your advantage up. This puts you behind and closer to the good/average zone which leads to the misses. If you get them early, it puts you in the middle or late perfect until the end. Still a very dangerous spot.



Cyan text. As stated above, the middle/late perfect area gets you in a dangerous position. Especially hitting the 1 frame transition from the right 64th to the (12) jump. The jump can leave you with a split because of the 2-3 frame gap from the left arrow.

Not to mention the jump after the (12). THAT can also destroy you.

EDIT: The impossible is possible






There's also a large effect of your computer, ram, flash player, video card but that's way too much to talk about.


The worse your computer, the worse the ****ing trill is.

Last edited by ~Zeta~; 02-27-2011 at 09:20 PM..
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Old 02-27-2011, 02:17 AM   #32
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Nice extended explanation on Crowdpleaser. Defintiely helps

Also random but personally, i think CP should be removed from level ranks all together lmao
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Old 02-27-2011, 02:19 AM   #33
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Exactly what I was thinking.
But then we'll receive feedbacks like
"ppl worked their asses off to pull that score, etc etc"
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Old 02-27-2011, 02:23 AM   #34
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Exactly what I was thinking.
But then we'll receive feedbacks like
"ppl worked their asses off to pull that score, etc etc"
Couldn't have said it better xD
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Old 02-27-2011, 02:25 AM   #35
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

:_:
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Old 02-27-2011, 02:47 AM   #36
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Exactly what I was thinking.
But then we'll receive feedbacks like
"ppl worked their asses off to pull that score, etc etc"
I'm expecting that but still...;___;

I worked my ass off when i got 2-0-0-2 on it and I don't feel bad getting it removed XD
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Old 02-27-2011, 02:49 AM   #37
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

Hardkore Atomic with the burst and pretty much the skill token.
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Old 02-27-2011, 02:52 AM   #38
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

I treat the bursts like fast streams lol
I usually do a jump if they're almost pinched together
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Old 02-27-2011, 02:53 AM   #39
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

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Hardkore Atomic with the burst and pretty much the skill token.
There's multiple bursts. 2 parts of it. More specifics? And I'm assuming the skill token you want is Disconnected Hardkore? And what part.
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Old 02-27-2011, 02:59 AM   #40
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Default Re: FFR Tips for AAA'ing tough sections of files ingame

He's talking about the burst part that most people screw their PA over, the one including the light blue arrows (not sure which timing that is)


I believe they're the same in both parts IIRC.
Umm for the skill token, it's just about knowing when to Jack properly then going into a trill without losing combo/getting boos

Last edited by LJRoX; 02-27-2011 at 03:01 AM..
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