04-10-2016, 10:54 PM | #1341 |
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Re: TWG 150: Undertale
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04-10-2016, 11:00 PM | #1342 |
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Re: TWG 150: Undertale
is that actually balanced? i feel like there could be three PRs here but humans are having a hard enough time with just the one revealed
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04-10-2016, 11:01 PM | #1343 |
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Re: TWG 150: Undertale
cop+medic+orc wouldn't surprise me whatsoever
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04-10-2016, 11:04 PM | #1344 |
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Re: TWG 150: Undertale
agreed that this strikes me as the most likely batch, yeah. that we haven't had any medic saves yet does make me wonder if we have cop/med/orac but then the chances of the wolves and the medic hitting the same target (except for alphys, but they seem to be roleblocking her instead) are fairly slim
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04-10-2016, 11:05 PM | #1345 |
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Re: TWG 150: Undertale
i meant to say cop/med/??? fuck i need sleep
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04-10-2016, 11:32 PM | #1346 |
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Re: TWG 150: Undertale
In the United Nations game, there were 5 mafia total, the roles were a godfather, a roleblocker and an usurper (who could only win if the godfather was dead) for the mafia, a cop, a doctor and a vengeful for town. In the Villans game, there were 5 mafia, the roles were a godfather and a roleblocker. For town it was a gunsmith, a cop, an oracle and a bomb. In the Smash game, there were 6 mafia and the roles were a godfather and a roleblocker. For town it was a gunsmith, a cop and two oracles. In the Supermarket game, there were 4 mafia and the roles were a godfather and a roleblocker. For town it was a gunsmith, a cop, a doctor and an oracle. I would assume that the wolves don't have any more than a godfather and a roleblocker based on past games, but they might have multiples if there are a lot of town roles or something. I don't think this is likely. Based on the size of the game, I think its most comparable to the Supermarket game, which had the same number of players. It seems nearly impossible that there's a gunsmith, so I think we can swap that out for another role. I would guess we're looking at something like: 4 mafia (godfather & roleblocker) for mafia, cop, doctor, bomb and oracle for town. Again, this isn't proof or anything, its just comparing this to previous games. |
04-10-2016, 11:34 PM | #1347 |
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Re: TWG 150: Undertale
FUCK THE IMAGE DOESN'T WORK.
I can't quote the image for the role reveal from the Villains Game, but I didn't make any mistakes in the lower part of my previous post, so we're ok. |
04-10-2016, 11:42 PM | #1348 |
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Re: TWG 150: Undertale
well every additional PR just makes the humans look more like shit so that's cool
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04-11-2016, 01:44 AM | #1349 |
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Re: TWG 150: Undertale
[twgv]Muffet [/twg]
My current top suspect. Will go more into it soon. |
04-11-2016, 01:45 AM | #1350 |
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Re: TWG 150: Undertale
Muffet
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04-11-2016, 02:29 AM | #1351 |
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Re: TWG 150: Undertale
If you're gonna kill top town, why didn't they kill mad dummy
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04-11-2016, 02:33 AM | #1352 |
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Re: TWG 150: Undertale
Like sure obvious answer of "they don't think he's top town" exists, and to that I actually question their intelligence
but you know, sure "he's scum" can be true but like I dunno I doubt THAT |
04-11-2016, 03:00 AM | #1353 |
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Re: TWG 150: Undertale
16)TWG Undyne
1) TWG Alphys 15) TWG Tsunderplane 5) TWG Mad Dummy 4) TWG Flowey 10) TWG Papyrus 9) TWG Napstablook 13) TWG Temmie 8) TWG Muffet Where I'm at. |
04-11-2016, 03:05 AM | #1354 |
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Re: TWG 150: Undertale
Flowey worried me a little with that paranoia about Sans. Mad Dummy had me worried with how well he recieved Sans's reads.
Papyrus worries me a lot because he's put very little effort into the game, and seemed especially indifferent about the game state during D2, during which we had two staggering wagons up on humans. My gut wants to say bored green but something about the difference in tone between D1 and D2 has me wondering about Papyrus. Napsta has not really had any strong opinions about anything this entire game, and mostly just looks to what others want to do for his direction. His hesitance about lynching Sans all the way to the end of the phase looked odd to me. Temmie and Muffet remain top suspects to me though. |
04-11-2016, 04:03 AM | #1355 |
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Re: TWG 150: Undertale
I'll give you everything up until hesitant to lynch Sans. It was more of he's 100% dead today anyway so we might as well get whatever information we can out of the day. There was never a general consensus to insta (I even asked and got like one response from you I think) which I why I never ended up voting him. You make it sound as if I was actively trying to defend him or put up other wagons..
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04-11-2016, 04:18 AM | #1356 | |
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Re: TWG 150: Undertale
Quote:
No... quite the opposite, actually. If anything, I made it sound like you haven't been doing that with anybody. |
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04-11-2016, 04:22 AM | #1357 |
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Re: TWG 150: Undertale
Leads me to think the humans might be getting bomb/oracle vibes from somebody? Idk just spitballing
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04-11-2016, 04:29 AM | #1358 | |
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Re: TWG 150: Undertale
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Wouldn't it make entirely more sense as a human to jump on the wagon and not make waves? I think we got some good information to work with today out of that phase playing out as long as it did. |
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04-11-2016, 04:36 AM | #1359 | |
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Re: TWG 150: Undertale
You know, I expected to get laid into immediately for it.
Quote:
That said, you know the first two kills make sense as they give no information and what not, but I'm still not convinced that there's a reason to read dummy as anything other than just strong town who wants to win. So why not just kill him? Did Mettaton hint a false role by chance? Did I miss that? |
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04-11-2016, 04:45 AM | #1360 |
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Re: TWG 150: Undertale
I think Mettaton was reading purer than Mad Dummy. I was townreading both of them, but as you say, Mad Dummy clearly wants to win and is very pro-town, but that doesn't necessarily put them outside of the realm of consideration.
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