12-5-2013, 02:15 PM | #1 |
FFR Player
Join Date: Jun 2013
Location: Oregon
Age: 28
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FFR for Android
So, I've been playing ffr for almost 6 months now, and I started thinking to myself, ffr would make a great app. I would play a lot more often than every other week if it were available on my Android device. I don't know if this is in anyone's best interests, or if the time and effort is even worth spending, but I would love to see a mobile version of FFR in the future.
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12-5-2013, 02:19 PM | #2 |
Caelondia Represent
Join Date: Jul 2004
Location: A place of hearts and ghosts
Age: 31
Posts: 1,984
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Re: FFR for Android
Hasn't this come up a bunch?
IIRC, never going to happen.
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12-5-2013, 02:33 PM | #3 | |
Ima Twans
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Re: FFR for Android
It has, no interest has been taken.
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12-5-2013, 02:37 PM | #4 |
FFR Veteran
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Re: FFR for Android
Android actually supports flash.
There's a cable that is like mini-usb > USB port, they cost 10$ with them you're able to connect a joystick or even a keyboard on your deceive, so well what you have to do then Is play ffr |
12-5-2013, 02:37 PM | #5 |
Digital Dancing!
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
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Re: FFR for Android
Oh it's another one of these threads..
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12-5-2013, 02:38 PM | #6 |
moonchild~
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Re: FFR for Android
Only reason why one doesn't exist is because I'm assuming no one wants to develop one. If I still had my Kindle Fire or some sort of Android device I would gladly develop one. Except I don't have one...
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12-5-2013, 02:42 PM | #7 |
Caelondia Represent
Join Date: Jul 2004
Location: A place of hearts and ghosts
Age: 31
Posts: 1,984
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Re: FFR for Android
Didn't they get rid of flash in Jelly Bean?
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12-5-2013, 02:52 PM | #8 |
FFR Veteran
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Re: FFR for Android
well Idk, btw, running velocity engine on gingerbread
So well there's ffr for Android |
12-5-2013, 03:06 PM | #9 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR for Android
I remember opening ffr on my android phone to see if flash works and it did awhile ago. I might try it again on a standalone flash player on a nexus 7.
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12-5-2013, 03:46 PM | #10 | |
Ima Twans
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Re: FFR for Android
Flash isnt in the mobile android market (Google Play Store) as of, i think it was august of 2012. Adobe decided that flash was not going to be a big factor mobile devices, and their also going to be discontinuing support for PC as well. Not sure when that will be.
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12-5-2013, 04:12 PM | #11 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: FFR for Android
So, flash will be used for what then?
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12-5-2013, 04:28 PM | #12 |
FFR Player
Join Date: Aug 2013
Location: San Francisco, CA
Posts: 2,949
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Re: FFR for Android
why
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12-5-2013, 05:51 PM | #13 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: FFR for Android
I can see this within the mobile market, but I don't think PC support would die for a long while. Flash is really great when it comes to conceptualizing an idea since I believe Flash is a platform in which you don't need extensive knowledge of programming to use.
idk tho, I haven't been following the Flash trends lately. |
12-5-2013, 07:54 PM | #14 |
Forum User
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Re: FFR for Android
html5
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12-5-2013, 08:15 PM | #15 |
Snivy! Dohoho!
Join Date: Mar 2006
Age: 33
Posts: 6,161
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Re: FFR for Android
html 5 is going to be the next thing for web, I agree. But I see Flash still being useful by other means that are not purely web. Like what I said, conceptualizing an idea on an easy to use platform.
Just my take on it though. |
12-5-2013, 08:55 PM | #16 |
FFR Player
Join Date: Sep 2013
Posts: 38
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Re: FFR for Android
18 hour battery life when it's half charged GODDAMN
my laptop trumps all though |
12-8-2013, 02:50 AM | #17 | |
Administrator
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Re: FFR for Android
Quote:
For I have witnessed the true meaning of Power saver. Last edited by PrawnSkunk; 12-8-2013 at 03:16 AM.. |
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12-8-2013, 03:13 AM | #18 |
FFR Veteran
Join Date: Oct 2006
Posts: 683
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Re: FFR for Android
My battery drains 1% every 5 seconds. Overclocked batteries are OP.
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12-8-2013, 03:29 AM | #19 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: FFR for Android
My battery lasts about an hour and a half if I'm just idle on my desktop. More like 40 minutes if I'm gaming or doing... anything, really.
This is on power saver mode... no overclocking, nothing. Just good old fashioned bad battery life <3 Yeah you don't have to say, I know you're all jelly
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12-8-2013, 03:35 AM | #20 |
lol happy
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Re: FFR for Android
Also on topic, FFR for mobile devices gets suggested like, monthly.
Basically, we have nobody who is both skilled in Android development and interested in actually making it. Also there would likely be some legal and financial issues due to the nature of the site. Most of the artists in the game agreed to give permission for their music knowing that the site is non-profit. It's a bit illegal to suddenly start making money off a product containing their music, and we would likely need to re-affirm many of the permissions as a result. That would mean the logistical nightmare of re-contacting the thousands of artists we've already talked to, and would run the risk that some would withdraw permission if we were profiting off their music. The alternative is to not sell the app and have it be free, which runs into the issue that nobody on the site really has the money (the site as it is is already being run at a loss) to support developing and selling an app for free... because the site is non-profit. See a bit of a Catch 22 there?
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