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Old 01-28-2020, 11:20 PM   #1
Shxfted
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Join Date: Nov 2014
Age: 29
Posts: 235
Default Re: 2019 September/October Set 5

Quote:
Originally Posted by TC_Halogen View Post

Sinthasomphone {Venetian Snares} (Shxfted)
Rating: 7/10

- 13.741/etc: while I know it’s not the constant stream that used to exist before, it still just feels like too much, honestly… the sound fades away and yet it’s one of the more constant parts of the chart. It feels counter-intuitive.
- much like Please Don’t Remember, this chart carries similar issues in structure with jumps, where the same instrument/accents are represented in different ways that make it seem a bit inconsistent (see: 28.291/.441/.591 for kicks vs. 31.441 which is a kick separated away from bursts and can easily, safely be a jump for a kick, etc)
- 28.741: this burst is fine technically, but it might be more accurate if notes 4 and 8 were removed from this burst to give a bit more of a representation to the separation in the overtoned snares
- triples also seem to have their own inconsistencies: see v. 33.541,
- 35.341: these bursts aren’t quite right - it’s arguably only two audible snares but if you truly want to catch the reverb, you’ll put notes at .372, .409, .447, .484 (that last one takes the place of the 8th normally at .491)
- 36.091: ^, similar application but different times
- 49.291/57.691/etc: compared to the last two instances, this note really doesn’t have the same impact as a triple
- 58.141/etc: don’t see the merit in this quad; it’s consistently applied, but feels quite overdone
- 59.341: not quite the correct rhythm, but it still works effectively because it does give a proper separation in abrasion between the two percussive sequences
- 59.828: this being an offset 16th jack is going to be absolutely awful come conversion time
- 1:03.616: this is technically the same percussion sample as what you’re following with the jacks, so a 5-note jack would be appropriate here
- from about 1:20 on, there are very noticeable accents represented with the exact same patterns which really drags on for a bit; vary up the patterns a bit more and ensure that you’re actually representing things properly (1:41.491 for example is a clear incorrect copy/paste of an earlier jumpglut but the musical phrase changes clearly enough to make this look like an error immediately at full rate)
- 1:39.591/1:50.091: missing 24th note
- take a look at the mini-jack construction of the chart and ensure that it is consistently applied; there’s a concept of pattern contouring that has lots of mini-jacks colliding into jumps and triples deliberately which is alright in the way it is applied, but there are instances of accents where those mini-jacks should be applied that don’t seem to be there (more frequently towards the end of the chart)
- chart’s close to good enough to be put in as is, but not quite
13.741 - Nerfed a bit, kinda left some of the repeating burst sounds which seemed more accented but left out a bit and have it fade out

31.441 - Added jump and tried adding jumps elsewhere that seemed like they needed them for consistency

28.741 - Changed as per suggestion

33.541 - Removed most triples in the intro other than right at the start

35.341 - Heard them on slightly different snaps, started at .372 but each is spaced a 192nd closer as it seemed more accurate to me, same with the next burst

49.291/57.691 - Changed these and many others throughout the song to jumps, tried to leave only the for sure heavier sounds as hands

58.141/etc - Changed all quads to hands

59.828 - Removed the burst following the jump completely, wasn't really that needed and it flowed poorly out of the previous bursts

1:03.616 - Do you like to kill players (changed to 5 note jack)

1:41.491 - Changed, 5 note in the jumpglut is a bit different than the earlier parts as you said

1:39.591/1:50.091 - Fixed

Some small edits in the ending as well



Thanks for the notes, sorry for the (extremely) late response, I barely touch the editor anymore and moved onto other games
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