Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 05-13-2015, 02:59 PM   #1
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Averages = Lifebar penalty

Keep averages the same scorewise, but give them a lifebar penalty similar to boos or misses.

Reason: FFR is way too easy to mash.

This would keep scores the way they are, but would at the very least make passes mean something.
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 03:05 PM   #2
Sorie
FFR Player
 
Sorie's Avatar
 
Join Date: Jul 2014
Age: 35
Posts: 142
Default Re: Averages = Lifebar penalty

The idea is interesting, but since the game now works with raw scoring, I think the goal is already met in a way? I mean this as "discouraging players to mash".

The other problem is that some tokens would become impossible to unlock doing so e.g: OMGWTFT0k3n.

I would be more tempted to not change averages, but to give a higher penalty to boos. That's not possible either because of the above.

That leaves one thing to think about, is there another way to create a penalty?

Last edited by Sorie; 05-13-2015 at 03:07 PM..
Sorie is offline   Reply With Quote
Old 05-13-2015, 03:08 PM   #3
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

which matters more: OMGWTFT0k3n, or a sensible passing system?

I'd say the latter.

if this absolutely must be retained, add in a Pro Pass mode which penalizes averages and penalizes boos harder and have Pro Pass as a distinction we can get along with "FC", "AAA" and so on
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 03:09 PM   #4
AragakiAyase
Waifus
FFR Veteran
 
AragakiAyase's Avatar
 
Join Date: Apr 2015
Age: 27
Posts: 961
Send a message via Skype™ to AragakiAyase
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Arch0wl View Post
if this absolutely must be retained, add in a Pro Pass mode which penalizes averages and penalizes boos harder and have Pro Pass as a distinction we can get along with "FC", "AAA" and so on
So basically... Hard Rock from Osu?
AragakiAyase is offline   Reply With Quote
Old 05-13-2015, 03:14 PM   #5
Sorie
FFR Player
 
Sorie's Avatar
 
Join Date: Jul 2014
Age: 35
Posts: 142
Default Re: Averages = Lifebar penalty

That's an excellent idea worth experimenting. It would finally give back some value to the lifebar which become obsolete on harder songs as you can just mash through everything. The new problem with this is that mashers will just not use the "Pro Pass mode" and play normally? Why would someone want to use the "Pro Pass mode" ? What's the insensitive?
Sorie is offline   Reply With Quote
Old 05-13-2015, 03:28 PM   #6
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Sorie View Post
The new problem with this is that mashers will just not use the "Pro Pass mode" and play normally? Why would someone want to use the "Pro Pass mode" ? What's the insensitive?
I feel like this would become a thing among experienced players -- newbies would not use pro pass, while experienced players would, since this would show you've passed the song in a meaningful way and not just bullshitted your way through it
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 03:28 PM   #7
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by AragakiAyase View Post
So basically... Hard Rock from Osu?
if you want to go there, hard clear from IIDX.
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 03:34 PM   #8
andy-o24
Private Messages, please.
FFR Veteran
 
andy-o24's Avatar
 
Join Date: May 2006
Location: Central Indiana
Age: 30
Posts: 1,525
Send a message via Skype™ to andy-o24
Default Re: Averages = Lifebar penalty

Unless there was something you got from pro pass mode, a AAA means the same thing. It would maybe add a new dimension to anti-skill competition, but isn't the goal usually to get all perfects and no averages anyway? Low tier players could use this as bragging rights but it has no real effect for higher tier players.

-o24
__________________
Quote:
Originally Posted by hi19hi19 View Post
Best strat: enjoy the game, play what you feel like when you feel like it. Don't think about what you are doing or why, enjoy the gameplay, the artistry behind the stepfile, and enjoy the music.

When the game isn't fun for you anymore, take a break. It's not a job, nobody here is professional and getting paid to play and force themselves to constantly improve... it's a game.

Quote:
Originally Posted by Shashakiro View Post
Yeah, FFR is addicting...I don't think I'll get bored with this game unless I somehow become the best at it, which won't happen.
andy-o24 is offline   Reply With Quote
Old 05-13-2015, 03:39 PM   #9
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by andy-o24 View Post
Low tier players could use this as bragging rights but it has no real effect for higher tier players
yes, that is who it is for. low- and mid-tier players for the most part, and high-tier players on songs rated 90+.
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 04:05 PM   #10
emulord
FFR Veteran
FFR Veteran
 
emulord's Avatar
 
Join Date: Sep 2006
Posts: 778
Default Re: Averages = Lifebar penalty

I like it. I feel like FCs lost some meaning from Raw scoring, so having more intermediate goals for songs is a good thing.
emulord is offline   Reply With Quote
Old 05-13-2015, 04:23 PM   #11
Rapta
🡸Index🡻Is🡹Fun!🡺
Global ModeratorMultiplayer ModeratorFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
Rapta's Avatar
 
Join Date: Dec 2010
Location: Auserd
Posts: 1,933
Default Re: Averages = Lifebar penalty

I like the way averages are at the moment.
__________________
Old Quotes
Quote:
Originally Posted by IwasAsquidOnce
Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
Quote:
Originally Posted by Mourningfall
[3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
Quote:
Originally Posted by Xiz View Post
Hi I see rapta come play TWG next game
Quote:
Originally Posted by xXOpkillerXx View Post
Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
Quote:
Originally Posted by Prawnskunk
if we keep releasing engines that work on 1/4 of people's computers, we'll get there
Quote:
Originally Posted by gold stinger
do u even agrabah
Quote:
Originally Posted by gold stinger
Today at 12:53 AM
I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
Quote:
Originally Posted by Psychotik
When I think Mother’s Day, I think Venetian Snares.
Quote:
Originally Posted by Haku
have you heard someone mention eating pancakes to negate friday 13th?




Quote:
Originally Posted by Prawnskunk at 10:53:56pm on 10/26/11
OMFG VC! I want your programming fingers in or around my mouth OnO
Quote:
Originally Posted by Storn at 3:03 PM
We have so many batches open. Its like a backlog clearance sale. ALL FILES MUST GO!!
Quote:
Originally Posted by ToonE156 at 11:07 PM
You've never felt intimacy until you've practiced Jiu Jitsu ground techniques with the only girl in class
Rapta is offline   Reply With Quote
Old 05-13-2015, 05:05 PM   #12
PhantomPuppy
Washed and Irrelevant D7
D7 Elite KeysmasherFFR Veteran
 
PhantomPuppy's Avatar
 
Join Date: May 2012
Age: 26
Posts: 1,804
Default Re: Averages = Lifebar penalty

yea now that i think about it, there really isn't much in the game that destroys lifebars. a D2 player can pass death piano if they really felt like it. i like the idea that it maintains the same score given, since that would mess up a lot of things if it didnt give the same score, but at the same time it would make the game more challenging and interesting for casuals and competitive players alike if it gave a lifebar penalty.
__________________

10th OT (D3): 13th
11th OT (D6): 11th
12th OT (D6): 6th
13th OT (D7): 31st
14th OT (D7): 25th
15th OT (D7): LAST PLACE
16th OT (D7): LAST PLACE LOL


Quote:
Originally Posted by Funnygurl555 View Post
you know what they say

under all the rust is really shiny...……… metal

Last edited by PhantomPuppy; 05-13-2015 at 05:05 PM..
PhantomPuppy is offline   Reply With Quote
Old 05-13-2015, 05:33 PM   #13
SKG_Scintill
Spun a twirly fruitcake,
FFR Simfile AuthorFFR Veteran
 
SKG_Scintill's Avatar
 
Join Date: Feb 2009
Age: 31
Posts: 3,865
Default Re: Averages = Lifebar penalty

Get 200+ averages on "Zodiac" to unlock Exotica.
SKG_Scintill is offline   Reply With Quote
Old 05-13-2015, 05:34 PM   #14
PhantomPuppy
Washed and Irrelevant D7
D7 Elite KeysmasherFFR Veteran
 
PhantomPuppy's Avatar
 
Join Date: May 2012
Age: 26
Posts: 1,804
Default Re: Averages = Lifebar penalty

@everyone that's talking about unlocking tokens being a problem... just have different requirements? and people that already have the token unlocked don't have to do it again?

edit: not trying to sound like an ass, just a solution to the problems you're stating.
__________________

10th OT (D3): 13th
11th OT (D6): 11th
12th OT (D6): 6th
13th OT (D7): 31st
14th OT (D7): 25th
15th OT (D7): LAST PLACE
16th OT (D7): LAST PLACE LOL


Quote:
Originally Posted by Funnygurl555 View Post
you know what they say

under all the rust is really shiny...……… metal

Last edited by PhantomPuppy; 05-13-2015 at 05:35 PM..
PhantomPuppy is offline   Reply With Quote
Old 05-13-2015, 05:47 PM   #15
_Zenith_
Accuracy Player
Retired StaffD8 Godly KeysmasherFFR Veteran
 
_Zenith_'s Avatar
 
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Arch0wl View Post
I feel like this would become a thing among experienced players -- newbies would not use pro pass, while experienced players would, since this would show you've passed the song in a meaningful way and not just bullshitted your way through it
While having a Pro Pass system would get older more experienced Vets back into playing FFR with a purpose, when you reach that high of skill, you tend to bullshit your way through patterns regardless.
__________________




_Zenith_ is offline   Reply With Quote
Old 05-13-2015, 07:09 PM   #16
SK8R43
D7 Elite Keymasher
D7 Elite KeysmasherFFR Veteran
 
SK8R43's Avatar
 
Join Date: Jan 2008
Location: In My Room, 10101
Age: 33
Posts: 4,676
Default Re: Averages = Lifebar penalty

Who even mashes still? I mean FC's dont even matter anymore. PA> FC everytime.
__________________
Thee Burstinator
[SIGPIC][/SIGPIC]
SK8R43 is offline   Reply With Quote
Old 05-13-2015, 09:46 PM   #17
ggsnipes
FFR Player
 
Join Date: Aug 2012
Age: 27
Posts: 206
Send a message via Skype™ to ggsnipes
Default Re: Averages = Lifebar penalty

I'm thinking about the Pro Pass idea, and it reminds me of the Ultimate Clear system in CROSSxBEATS, its a system that rewards more accurate players, so say a player with 100% rate on level 67 got 67 ranking points (taking the CxB example) a player who did a 97% run with ultimate clear would get 1.2 x 97% x 67 = ranking points towards rank.

So basically, if there was to be a Pro Pass mode, have it count towards skill rating. But have it make sure that normal clears cannot affect it. (so a better normal clear won't change the rating, a better pro pass will change it.)

I can elaborate if need be, since I'm still confused on what I just said.
__________________
mashing galore, d1 top 8 in 10th official, d4 13th 11th official

"Spy is still a fucking dick" - Halogen 2k16, probably

Quote:
Originally Posted by YoshL View Post
remember, soul is the best solo player on ffr
ggsnipes is offline   Reply With Quote
Old 05-13-2015, 10:21 PM   #18
Trumpet63
Mostly Ignored
Skill Rating Designer
Retired StaffFFR Veteran
 
Trumpet63's Avatar
 
Join Date: Mar 2011
Posts: 471
Default Re: Averages = Lifebar penalty

I don't think that a life bar has any real purpose aside from being transferred over from FFR's source material. Thinking back to DDR, or any arcade-based rhythm game, I imagine that the whole purpose of a life bar is to drain your quarters.

In Guitar Hero, a pass / no pass system is useful because the game lacks useful, in-depth skill measurement (I mean c'mon, they don't even have accuracy).

Maybe I would buy the idea that it's a pretty powerful goal motivation, and it has some social-engineering uses, teaching players what level of accuracy is expected. But I mean, if that is the case, what level of punishment is correct? What even is the current system, does anyone know the specifics of the value of the full lifebar, or how much is given by getting perfects? If we want to improve the system, we ought to look at all of the variables.
__________________
2014 October 7th 1:03 AM

Zageron: Trumpet
Trumpet63: yes, im here
Zageron: You have a problem.
Trumpet63 is offline   Reply With Quote
Old 05-13-2015, 10:43 PM   #19
_Zenith_
Accuracy Player
Retired StaffD8 Godly KeysmasherFFR Veteran
 
_Zenith_'s Avatar
 
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Trumpet63 View Post
I don't think that a life bar has any real purpose aside from being transferred over from FFR's source material. Thinking back to DDR, or any arcade-based rhythm game, I imagine that the whole purpose of a life bar is to drain your quarters.
It is more used as a guideline for players to know within a Rhythm Game engine which songs that certain player can survive, and for how long until stamina might give up. Personally, I like having a life meter to show my abilities on certain charts/patterns and where I need to improve within a specific section of any given song.

On FFR, you could actually replace the life bar entirely with a percent tracker, similar to that of OSU where it goes down with worse accuracy. That would mean not being able to physically fail out of a song, unless a maximum miss rule was upheld, like missing 20-30 notes in a row would fail you out. I wouldn't know the specifics on that myself but food for thought.
__________________




_Zenith_ is offline   Reply With Quote
Old 05-13-2015, 10:44 PM   #20
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by _Zenith_ View Post
when you reach that high of skill, you tend to bullshit your way through patterns regardless.
well, no, not regardless. something in the game is allowing someone to bullshit patterns.

it is difficult (though possible, but not common) to bullshit patterns on beatmania iidx, but it is very possible to bullshit patterns on stepmania judge 4, and even more so on ffr with penalty-free averages.

bullshittability is determined by the game's penalizations, period.
Arch0wl is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 09:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution