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View Poll Results: Which would you rather have? | |||
ACC: Perf/Good/Avg/Miss/Boo | 236 | 60.36% | |
ACC: Marv/Perf/Good/Avg/Miss/Boo | 122 | 31.20% | |
DIFF: Single Difficulty per Song (Absolute!) | 171 | 43.73% | |
DIFF: Multiple Difficulty per Song (On one menu) | 177 | 45.27% | |
ARR: 4 Arrows Only | 251 | 64.19% | |
ARR: 4 or 6 arrows on some songs | 96 | 24.55% | |
MULT: 2 Player Multiplayer Only | 70 | 17.90% | |
MULT: 2 or MORE Player Multiplayer | 273 | 69.82% | |
MINES - You must give a very good reason below! | 32 | 8.18% | |
HOLDS - You must give a very good reason below! | 95 | 24.30% | |
Multiple Choice Poll. Voters: 391. You may not vote on this poll |
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07-30-2011, 09:13 AM | #21 |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: BlackWebb Wishlist [Vote Now!]
Edit:
I was hoping that we'd just have some songs made so that the bpm changes would be noticeable. As in, no cmod is placed on that one file(not all files). You have no idea how much I would love that. But, this isn't a suggestion thread so I shush now.
ACC: What Rushy said. It's ffr. Like, to me, it's what FFR is. ~Perfect~ DIFF: It would provide a simple and easy way to arrange the [light] [heavy] [oni] controversy to have multiple difficulties into one song. Maybe. ARR: It's ffr. 4 key. MULTI: I'm not in multiplayer much... I don't have too much concern for this. Maybe I might start playing in multi player more if yall' added 2< player ;) HOLD/MINES: Wtf are you thinking. I guess, as others have suggested, that it would be as a visual effect. Not accounting to scores and stuff. Also, there are some things going on with the visual effects that don't work correctly. As when multiple effects are added, ex. Blink and Hidden. Sometimes they don't work as it should or, after you have activated the effect, and then deactivated it, it stills has the effect that you deactivated in affect. But whatever.
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Last edited by Frank Munoz; 07-30-2011 at 09:21 AM.. |
07-30-2011, 09:17 AM | #22 |
FFR Veteran
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Re: BlackWebb Wishlist [Vote Now!]
If you give FFR marvs, you are making it into stepmania, stay away from that or you'll lose a bunch of players and will have to rework stats by a shit ton.
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07-30-2011, 09:20 AM | #23 |
щ(゚Д゚щ)
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Perf/Good/Avg/Miss/Boo
I actually voted for marvs to be implemented at first. Marvs give a more accurate representation of skill (as in you don't see 5000 rank ones in a song) but then I realized all the potential rage when you go quadding countless level 3 songs. No to marvs unfortunately.. DIFF: Multiple Difficulty per Song (On one menu) Yes to this. osu! style please, preferably for the more difficult files (see: Passage D) ARR: 4 or 6 arrows on some songs Yes to 6 arrows but if implemented best to keep it in a separate level rank, somewhat like token level rank songs? As in people that don't want to play *don't* have to play 6 keys (doesn't affect average rank), but it might be good exposure/major fun for others. MULT: 2 or MORE Player Multiplayer duh Holds can *maybe* be implemented if judges make sure they are used sparingly. No comment on mines. Also comments on not implementing certain features because it resembles another rhythm game << what the. If it improves gameplay experience then by all means do it imo. People that have already reached the top have nothing to do except attempt the same few FGO songs over and over again for the AAA, it gets boring. Last edited by NekoGon; 07-30-2011 at 09:24 AM.. |
07-30-2011, 09:25 AM | #24 |
The Break Ends
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Re: BlackWebb Wishlist [Vote Now!]
Well here is what I think:
ACC: Perf/Good/Avg/Miss/Boo- I don't want to have to worry about another stage of accuracy. If I wanted Marvs there is stepmania for that. DIFF: One difficulty per song: Reason being is because why would you make a fast beat song a 3? ARR: 4-key since I'm used to it and I don't want to learn to tap 2 more keys on top of the four that I have to tap anyways. That would just confuse me. MULTI: 2 or MORE. Sometimes playing 1vs1 can get boring sometimes but 2vs2 or 3 way/4 way multiplayer sounds way more intresting. HOLDS/MINES: I like holds since it adds to some long notes in some songs quite nicely. Mines are just annoying and since its not going to affect score, why would I waste my time trying to avoid them. |
07-30-2011, 09:28 AM | #25 |
FFR Player
Join Date: Jun 2005
Posts: 6
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Re: BlackWebb Wishlist [Vote Now!]
I'm suprised no one has ever gotten a AAAA in velo engine yet. I've supported "Marv" timing for months, but everything is counted as a Perfect. The only way you would know that you hit Marv is if you somehow hit every note marv.
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07-30-2011, 09:30 AM | #26 |
FFR Veteran
Join Date: Dec 2010
Location: Wherever I happen to be sitting
Age: 28
Posts: 431
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Perf/Good/Avg/Miss/Boo
FFR has always been frustrating when it comes to AAA'ing songs, I don't think adding Marv to the mix would be very healthy to FFR players. DIFF: Multiple per Song If this means what I think it means, then songs are going to get harder because of this... and that's what I want. ARR: 4 or 6 arrows I wouldn't mind trying to raise my 6-arrow skill a little bit. And I think the best way would be to do it on FFR. MULT: 2 Player Multiplayer I don't go on the Multiplayer much, but I would like to keep it as one player versus another. I wouldn't mind Holds too much, seeing as they are fairly easy to hit, but I completely hate mines. We already have Boos setup to punish mashers, so there's no need for Mines unless you want to remove Boos.
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07-30-2011, 09:32 AM | #27 |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: BlackWebb Wishlist [Vote Now!]
Thank you for saying this. I was actually just about to state this.
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07-30-2011, 09:33 AM | #28 | |
sausage
Join Date: Nov 2008
Location: Germany
Posts: 1,630
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Re: BlackWebb Wishlist [Vote Now!]
Quote:
I'm not saying that I want for example an effect where the arrows begin to go apeshit and fly at you or so, but you could go for some minor things like the arrows changing their colors from the normal [note] skin to blue arrow syndrome/white note syndrome skin (for example Witchcraft on DF's engine) or from non-mirror to mirror etc. Of course this will require to disable certain mods (like mirror) for these kind of files, but it's just a suggestion. Last edited by Xayphon; 07-30-2011 at 09:38 AM.. |
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07-30-2011, 09:33 AM | #29 |
Quasi-porn
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Re: BlackWebb Wishlist [Vote Now!]
Why not just have the marvs as an option to turn on which doesn't affect scoring or judging. Think of it as a tool to help get better pa.
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07-30-2011, 09:34 AM | #30 |
FFR Player
Join Date: Jun 2005
Posts: 6
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Re: BlackWebb Wishlist [Vote Now!]
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07-30-2011, 09:40 AM | #31 | ||
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: BlackWebb Wishlist [Vote Now!]
Quote:
Quote:
I like the idea for that special genre. For songs that are similar to winning. Or just songs that are just "special". Possibly, the special songs could have a forced special effect(s). Or no cmod. maybe sparkles and rainbows and sht. Something special.
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07-30-2011, 09:40 AM | #32 |
Quasi-porn
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Re: BlackWebb Wishlist [Vote Now!]
If it's not displayed back then it's really not helping you at all.
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07-30-2011, 11:25 AM | #33 |
has nice tits
Join Date: Nov 2008
Posts: 744
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Re: BlackWebb Wishlist [Vote Now!]
Leave the scoring system as is (just change it to a PA basis as opposed to score). Marvs add an unnecessary level of complexity IMHO and anyway people would complain about having to quad everything to have a good avrank.
Add solo, but keep it separate. It's been tried on KBO in the opposite direction, and it helps people improve, so why not. >2 player multi - If Flash can support it without lag, then there's really no reason to deprive us of it. Leave the mines and holds to TS and SM.
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07-30-2011, 11:34 AM | #34 |
♥C.S. + A.M.♥
Join Date: Nov 2006
Location: Nova Scotia, Canada
Age: 30
Posts: 4,892
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Re: BlackWebb Wishlist [Vote Now!]
I seriously hope holds and mines don't get implemented... if I wanted to play those I'd play SM.
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07-30-2011, 11:40 AM | #35 |
Batch Manager
Game Manager, Song Release Coordinator
Join Date: Mar 2008
Location: USA
Age: 29
Posts: 14,860
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Re: BlackWebb Wishlist [Vote Now!]
Accuracy: Keep the current perfect system because it would absolutely aggravating and stupid for everyone to try getting 2 less perfects than the other person for a decent rank. Like qqwref said, it creates a huge disconnection between a regular player and a topmost player that usually does MA. It would be interesting to display for statistic/info purposes, but shouldn't actually affect scoring itself.
Difficulty: Single difficulties per song is already fine. Multiple charts can mean a rushed file. However, the judging should be less strict towards the option of multiple charts for a song especially if they are all good. Arrows: Keep to 4key. Solo is just making this game more like KBO and stepmania, and I really wouldn't want FFR to lose its uniqueness just to conform to "more expressive styles of stepping". Solo may be fun to a very SMALL part of the community. If you consider how many stepmania players do solo right now, I don't think many people would even bother to improve on solo. At most, 6 key should be optional (like token level ranks not counting toward your public ranks). Multiplayer: More than 2 would be beast. Make it like SMO maybe, so it shows scores but doesn't show everyone playing at once so there isn't ridiculous lag especially if someone is spamming the chat in the room. Mines and holds: No for both - Mines just add visual complexity to a file, making it harder to read, and creating fake difficulty. Of course you might say "but they'll make the file more interesting" - from stepmania experience, files mainly just mines that are annoying and ruin the chart. The boo system is already like having mines everywhere (if you get a boo, you don't get an AAA, just like if you hit a mine in stepmania you don't get an AAA). Holds are just annoying too and most people nowadays overuse them with miniholds and holdstream patterns, ending up just making the song harder to read/hit for no real reason. KBO, TS, and SM have holds, and making FFR have holds wouldn't make it FFR anymore. You don't need mines or holds to express a file. You also don't need six keys to express a file. If you have to abuse holds to try "making a file expressive", then it's not memorable. I think you guys should take a look at this post: http://www.flashflashrevolution.com/...4&postcount=14 If mines or holds were added in this game, I would most likely quit. I'm dead serious. Don't ruin FFR like that. |
07-30-2011, 11:40 AM | #36 |
FFR Veteran
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Re: BlackWebb Wishlist [Vote Now!]
Mines and Holds are terrible for FFR. You have the boo category which is on your ass for every non-arrow that you hit, so there.
And Marvs would be nice. Would give an extra challenge and greater limits. Everyone voting for the old system is afraid of competition. |
07-30-2011, 11:49 AM | #37 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: BlackWebb Wishlist [Vote Now!]
No hold or mines. Keep the game exactly the same. Just add more charts more often and give it a graphic update. Kill off these stupid characters, make the game smoother, leave the rest the **** alone.
Adding holds takes away the one major difference all these new sites have from us. One game is just standard 6 key, one game is FFR with holds. From my understanding blackwebb is just an updated ffr engine. If we added mines and shit, would we go back and fix 1000+ stepcharts to fit in? |
07-30-2011, 12:00 PM | #38 |
Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
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Re: BlackWebb Wishlist [Vote Now!]
I don't think people are getting the right idea about the Marvelous thing. If Velo's engine and Legacy engine are still going to be around, Marvelous is just an extra thing. Wouldn't it be stupid to get less ranks on Legacy because you can't use Marvelous?
Marv - yes, would be nice to see how more accurate you are. not necessarily for score, but for accuracy and which you can compare scores to people even more. Some songs would be nice with multiple difficulties (power) and not take up space on the menu. 4key - kbo's for 6key engine. would require a whole new judging station, too. 2 or more would be awesome. don't know how many will use it but it's still a great feature. Mines and Freezes just seem to add fake difficulty for files, to me. Wouldn't want a VC without freezes being harder than a FMO. If they're optional mods, then sure, why not.
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07-30-2011, 12:16 PM | #39 |
FFR Player
Join Date: Apr 2009
Location: Riga, Latvia
Posts: 2
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Re: BlackWebb Wishlist [Vote Now!]
ACC: Marv/Perf/Good/Avg/Miss/Boo - Because it expands borders in a good way
DIFF: Multiple Difficulty per Song (On one menu) - Because it expands borders in a good way ARR: 4 or 6 arrows on some songs - Because it expands borders in a good way MULT: 2 or MORE Player Multiplayer - Because it expands borders in a good way HOLDS - You must give a very good reason below! - Because it expands borders in a good way I think game should be treated as for fun..not as achivement..maybe only as secondary "objective"..so why not expand borders and make that is already Perfect - Marvelous? Or make a new name for this timing for example (Badass!) to not remind of stepmania. I only dislike mines but its more of a personal..but if they are implimented..OK People will always complain..so its up to those who make decision. And i don't think it's a good reason to be egoistic in a reason p.s. English is not my native |
07-30-2011, 12:55 PM | #40 |
what is a man?
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Re: BlackWebb Wishlist [Vote Now!]
Holds will expand borders in a good way.
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