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Old 02-1-2017, 09:49 AM   #681
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

or i guess not wolfhunting but trying to clear someone
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Old 02-1-2017, 09:53 AM   #682
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

actually i think i realized something, it might be a pride thing. for some reason i dont wanna be fooled by sunfan as a wolf more than anyone else so im being unfair, he can go lime green. i feel like those people whove tried LSD one time and no longer have EGO
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Old 02-1-2017, 09:55 AM   #683
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

I put a fair amount of stock in mindmelds because I think it's quite difficult to emulate a town mindset as a wolf, just like how I have shado as very strong town for his recent reads list and how it lined up with what I had just written. maybe sunfan shouldn't be quite as high as he is but I'm definitely not lynching him today
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Old 02-1-2017, 09:58 AM   #684
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

yea i didnt word that quite right, i use mindmelds a lot too i just think in this case it is an objectively easy read meta-wise and probably not worthy of a mindmeld
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Old 02-1-2017, 09:59 AM   #685
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

possibly, I guess we'll see
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Old 02-1-2017, 10:00 AM   #686
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

xiz
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Old 02-1-2017, 10:02 AM   #687
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

unvote cause I think that's 4 on xiz right now
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Old 02-1-2017, 10:03 AM   #688
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

lol tokzic not posting vote counts
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Old 02-1-2017, 10:56 AM   #689
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by Vendetta21 View Post
thesunfan

way too much trepidation and too much of "i think X but i could be wrong" -- tone like this signals he is trying to control as much damage as possible on day 1, worried about being wrong this early is weird because he supposedly doesn't know anything so why does he have to preface everything he does with that uncertainty? clearly is thinking more about how things will shake out later
regardless of alignment he will still fight for things that fit into his world, no matter how strongly he believes in that world

just based on his latest wolf appearances though i think he's more likely to do this as town
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Old 02-1-2017, 10:59 AM   #690
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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do you think that raeko is too active to be a wolf
Why are you asking this and why is everyone accepting this as if it was a fact.
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Old 02-1-2017, 11:03 AM   #691
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by Xiz View Post
backseat sunfan is usually wolf. Is that what you mean?
this actually didn't occur to me until you worded it like this

i remember him saying something about being legit busy now and probably not going to interact with us in thread for hours but that's not really an excuse while he's here
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Old 02-1-2017, 11:04 AM   #692
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by meno_rocks123 View Post
Accurate. I don't do so well without at least some amount of info, and we're currently doing the equivalent of the english lit circlejerk of what the colour of the curtains says about the owner of the house until we somehow pull a lynch out of our collective ass. D1 with literally no information other than a successful guard is useless for VT or anyone claiming to be so.
is there a reason you say specifically a successful guard?
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Old 02-1-2017, 11:08 AM   #693
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by ShadoWolfe View Post
@inD what's going on with you?
I'd expect much more analytical posts from you by this time. A quick ISO of you shows a lot of jokes and half-jokes, and some content. It seems really shallow, though, and you don't seem invested in the game at all. Is something the matter, or are you just wolfing it?
i blame multitabling for one

i actually forgot to post a mechanicsy thing before i disappeared last night, which is do wolves have any motivation to choose each other as adversaries? it was something i was thinking about, reading last game
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Old 02-1-2017, 11:08 AM   #694
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

Oh boy Meno slip?
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Old 02-1-2017, 11:11 AM   #695
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

V do you have a reads list
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Old 02-1-2017, 11:12 AM   #696
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Whoa whoa whoa..

Can you explain that for me? Why does "not having doublecross to pass the time" suck? How does doublecross pass the time?
All tiredness aside, this really seems like its written from the perspective of someone playing on a wolfteam with doublecross..
Like, I try to read every post as if they were written from town or scum perspectives, and this one just doesn't make sense unless you're wolf with a doublecross teammate (or you're doublecross yourself).
:S i thought this was pretty clear, doublecross would be wolves' only guaranteed way of continuing to kill townies. it's in reference to sabo being on a cooldown, which was the way of offing me guaranteed last game

if i was on a team that had doublecross i think you'd see people trying to tease ally/adv pairs out of other players again, perhaps not as overtly as last game since some folks dunked on the idea earlier
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Old 02-1-2017, 11:23 AM   #697
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Would you consider it a dumb-tell that Haku doesn't kow that wolves can use only one PR a night bar double cross?
it would count, but where did you see a sign of that? this discussion was about one scum power, don't remember others coming up

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What is townie about it in your opinion?
it actually looks like game commentary instead of the thing you used to do to me, which was quote all my off-topic posts and respond to those instead

it shows me you're not trying to be active in a stupid way
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Old 02-1-2017, 11:26 AM   #698
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

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Originally Posted by AragakiAyase View Post
haku
sunfan
shado
jrodd
mellon
V

meno
ind

xel
xiz


a little concerned about jrodd because absence always makes me wary. V palegreen still because I'm wondering if he's just a wolf who made a burst of energy not to get lynched, but his recent posts were quite towny. xiz because I've made my case already. xel's posts and readlists don't really make sense to me and don't seem great, I'll reread the readlist more indepth later but eh. ind really lacks presence this game, I remember him saying to me when we were both town that he always lacks presence, but that string of posts with him commenting on a few things and then not making any substantial reads felt very weak.

ind posts starting here is what I'm talking about:
proud to be your n0

inb4 "it's not hc lol"
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Old 02-1-2017, 11:27 AM   #699
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

also i think AA's quoting that low presence comment of mine from a discord chat we had once, so if you don't find a paper trail of that, that might be why
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Old 02-1-2017, 11:31 AM   #700
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Default Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD

hint: dumb-telling doesn't stop me from being an uninformed wolf and I did fake tells as well before.
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I was shaky on Haku at first, I've doubled down though and I would call him my top town
http://www.flashflashrevolution.com/...&postcount=624

Go look at Xel's read on me and tell me that's top town tier.
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