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Old 05-28-2007, 12:09 PM   #21
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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Originally Posted by StoicRoivaS View Post
Plague Progenitor:
The original carrier of the plague. This person is classified as a zombie, although they have never actually been bitten. Tests on their DNA may return false and any fatal injuries they suffer may cause them to counter-mutate back into a conscious human being, essentially freeing them from the collective mind the zombie's seem to possess.
Also, I'm going to assume Stoic had more sense than to allow for the progenitor to come out and have himself turned human by receiving a fatal wound, and then just telling the humans who the first infected was. There is a delay for turning zombies to humans again perhaps?

note: coming out with any information about the converting process reveals you as a scientist and is a less-than-good idea.
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Old 05-28-2007, 03:45 PM   #22
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

This is actually what I was basing it on:

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Each night when the zombies attack, the most newly turned zombie will be in charge of risking their life in the attack, call it the zombie pecking order.
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Old 05-28-2007, 04:17 PM   #23
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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This is actually what I was basing it on:
unfortunately that section follows his "highly suggested" strategy he developed...I think that the way its worded, and this might just be the way it reads to me, that he just proposes that chain of command or pecking order for the purpose of hiding everyone who is a zombie....purdy confursing
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Old 05-28-2007, 04:28 PM   #24
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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Originally Posted by Stoic
Also do note that to anyone I mentioned the game to before hand, roles, number of each role and powers of roles are both changed and somewhat secret, so I wouldn't base too much of your planning around what you think you've heard this game contains, just a fair warning.
I'm not suggesting a lot was changed, but to base assumptions around the previous set up is pretty dangerous, especially concerning the zombie's powers.
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Old 05-28-2007, 05:31 PM   #25
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Not sure whats going on, but if 1/multiple kills is tha question, i thizzay its very safe ta assume 1. tha games setup makes it go way fast ta begin wit. consider'n humans -1 n wolves +1 each night, if thats even doubled this gizzle will be fuck'n retarded.

and based on thizzay im nearly positive stoic wouldnt do sum-m sum-m like that.
anyone whos a vampire, feel free ta let us know which way it is, though im weed-smokin' its one per night.

as far as tha setup, tha setup is what he said in tha hizzy signups, possibly altered a bit. tha mother****a was more addressed ta thugz like me, who he had discussed tha setup wit before tha games suggestion on tha forum, W-H-to-tha-izzich was all like.. gangsta long ago when i visited him at school fo' sho'. ta be honest, i dont even rememba much of it, n afta read'n tha signups thread it looks ta be tha same as (what i remembizzle) it was.
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Old 05-28-2007, 06:50 PM   #26
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

dbp I will vote for you day one if you don't stop posting like that.
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Old 05-28-2007, 07:00 PM   #27
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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dbp I will vote for you day one if you don't stop posting like that.
No sense of humor, it's not like DBP ever says anything worth reading anyways.
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Old 05-28-2007, 07:32 PM   #28
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Okay I'll stop. The only reason I made that post like that is because you didn't complain in your first post in the thread, I was literally shocked.

Anyways. Here's a summary:

1 kill per night or I quit

DONT ****ING TELL ANYONE YOUR ROLE YOU RETARDS
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Old 05-28-2007, 08:21 PM   #29
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

god, i loved when you posted like that, dbp. that's wierd, i thought it was hilarious.
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Old 05-28-2007, 08:38 PM   #30
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

It was annoying >>" and hard to read.
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Old 05-28-2007, 08:43 PM   #31
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Wow so I just realized we're not going to see who was targeted by the vampires, ever. So we're going to have about 0 to go off of.
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Old 05-28-2007, 09:06 PM   #32
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

hmm my reprimand came off a tad harsher than I imagined. but it was getting old.

anyway yeah... one of you blues use your role to make a play or something. I can't think of a good role to fake (that would yield any good info) besides something obvious like "DNA tester" or whatever the seer equivalent is in this game.
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Old 05-28-2007, 09:10 PM   #33
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Now that I think of it, this game is going to take a long time unless the wolves get caught quick. Especially with information being so hidden, making public information a little more important.

There is, however, a guard (possibly multiple guards that can guard multiple people) so people coming out as a blue might be a good choice.

Although I'm still unsure as to what the other blues do. The scientists seem most like seers (although if the story is being followed, only red or green will be returned), but may also have the ability to turn reds to greens at some point in the game.

The plague progeny seems like a special role where he cannot be wolved, but becomes a wolf if lynched. I could be completely wrong though.

There is also the possibility of other roles like an illegal that gets an extra vote or something.
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Old 05-28-2007, 09:35 PM   #34
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

my read on the plague progenitor as it was initially written was that he/she is essentially a master wolf.
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Old 05-28-2007, 09:44 PM   #35
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

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my read on the plague progenitor as it was initially written was that he/she is essentially a master wolf.
ditto.
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Old 05-28-2007, 11:04 PM   #36
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

PMs no longer being taken. Story will be up in a sec.
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Old 05-28-2007, 11:14 PM   #37
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

After waking up, you feel the compelling urge to tune in to the local news. The looming feeling of disaster that you had all day the day before would be reason enough, but the numerous police vehicles and screaming citizens outside seal the deal.

You change the channel to the local news and see the mayor of the city and a news reporter. He is giving an interview from what seems to be a barricaded room of sorts. The speech has already started, but you get the feeling the news won't be playing much else today.

"...and while we haven't been able to confirm it yet, our sources seem to hint that these monsters are coming from within our own city residents, if that makes any sense Barbara."

"So you're saying that townspeople are attacking and sometimes murdering their fellow neighbor?"

"Well, I wouldn't exactly call them townspeople at this point. Our military officials and scientists haven't had a whole lot of specimens and lab time just yet, but these things do seem to be in some altered mental state in the least."

[The clip ends there and the program cuts back to the local anchor that you're familiar with]

"As you can see, the city officials are taking every precaution with this incident. They don't want this to be a repeat of what happened with Racoon city years ago."

[The man's voice trails off a bit, although he's still on-air]

I've just been informed that we are taking similar precautions and will conduct future news coverage segments from a more safe location. We leave you now with a replay of the interview clip with the mayor."

[The program cuts back to the same scene as before, only to what you assume is the beginning of the clip. The mayor starts speaking.]

"I have called this special state of emergency today to warn you of the impending danger that our fair city faces. Numerous reports of murders have been called in within the last day, and it appears that we also have an epidemic of sorts. It is not clear how these two things are related at the moment. We have called in a team of SWAT members and leading scientists to help aid us in the crisis against the violent individuals and the rapidly spreading virus. It is being rumored that once infected, a person undergoes a horrible physiological change that leaves them craving flesh, and while we haven't been able to confirm it yet, our sources seem to hint that these monsters are coming from within our own city residents, if that makes any sense Barbara."

[The clip starts to repeat over what you've already seen]

You turn the television off and sit for a minute, soaking everything in. You come to the horrible realization that you do not own a single firearm and your home is easily accessible from all sides. You can only pray that the whole "love thy neighbor" garbage they taught you in Sunday school doesn't come back to bite you...


It is now Day 1. Day will end at 6pm EDT on Wednesday 5-30.

As always, feel free to ask me about any questions you may have. Active and caring players have and will continue to be rewarded for their efforts. Enjoy.
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Old 05-28-2007, 11:19 PM   #38
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

<aside> vote for me everyone, as much as you can http://www.krlx.org (I'm Jason) </aside>

uh, game related... someone make a play and make something happen. Maybe I'll get on later and hound people for convos, assuming you've all been good boys and girls and have saved them.
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Old 05-28-2007, 11:44 PM   #39
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

This is going to be piss annoying not knowing who is dead/zombie'd
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Old 05-28-2007, 11:57 PM   #40
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Default Re: TWG XLVII: 28 Half-dozen Hours Later

Well getting information initially will be really hard due to the low count of wolves.

Which makes it really annoying for greens to do anything, but I guess it's like this on most TWGs anyway.
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