05-29-2017, 11:10 PM | #381 |
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Re: Turbo XIV: Fourteen - Game Thread
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05-29-2017, 11:12 PM | #382 |
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Re: Turbo XIV: Fourteen - Game Thread
Make actual wagons or let me get Cole train'd.
At this point I actually don't care
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05-29-2017, 11:12 PM | #383 |
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Re: Turbo XIV: Fourteen - Game Thread
Maybe after a micronap
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05-29-2017, 11:13 PM | #384 |
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Re: Turbo XIV: Fourteen - Game Thread
haku are you actually a wolf
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05-29-2017, 11:15 PM | #385 |
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Re: Turbo XIV: Fourteen - Game Thread
I would like to hear more from Haku, blindreper and Cel atm. and funnygirl obviously...
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05-29-2017, 11:16 PM | #386 |
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Re: Turbo XIV: Fourteen - Game Thread
I don't wanna see freeze gone, at least not yet.
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05-29-2017, 11:16 PM | #387 |
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Re: Turbo XIV: Fourteen - Game Thread
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05-29-2017, 11:17 PM | #388 |
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Re: Turbo XIV: Fourteen - Game Thread
No one green checked ffa, lynch them.
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05-29-2017, 11:18 PM | #389 |
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Re: Turbo XIV: Fourteen - Game Thread
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05-29-2017, 11:20 PM | #390 |
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Re: Turbo XIV: Fourteen - Game Thread
I don't particularly mind the Freezin lynch (see: my gutreads on him), and would prefer to lynch him over the "inactives" (notably Nakah), or over Blindreper (mentioned why earlier) or WV (top town for me). If nothing else I feel like it would clear the air around him for ME at least, and potentially others too assuming he's being legitimately scumread by others.
Not going to officially vote yet due to fear of insta though, since he is pretty close at this point. Consider my lack of a vote a vote for him, though.
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05-29-2017, 11:20 PM | #391 |
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Re: Turbo XIV: Fourteen - Game Thread
alright now whats UTR
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05-29-2017, 11:21 PM | #392 |
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Re: Turbo XIV: Fourteen - Game Thread
Under the Radar.
lol @ LK/ffa leading a wagon. |
05-29-2017, 11:21 PM | #393 |
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Re: Turbo XIV: Fourteen - Game Thread
That said I really don't want to lynch Freezin either, because I fear that next phases will be dreadfully quiet and uneventful without him.
Someone propose a better idea, please
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05-29-2017, 11:22 PM | #394 |
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Re: Turbo XIV: Fourteen - Game Thread
Ffa
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05-29-2017, 11:25 PM | #395 |
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Re: Turbo XIV: Fourteen - Game Thread
...hm
Lack of benefit to him being alive + guaranteed to be not-seer I can understand if those are your motives, but does he really come off as suspect to you? Or am I the only one who still mostly wants to try to hang a potential wolf?
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05-29-2017, 11:25 PM | #396 |
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Re: Turbo XIV: Fourteen - Game Thread
fg
blind haku lk ffa celery freezn raeko me my list right now. i would prefer to lynch fg over blind because i'm going to take blind at his word
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05-29-2017, 11:26 PM | #397 |
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Re: Turbo XIV: Fourteen - Game Thread
nope. I think ffa and nakah are both more likely human that not, and would rather go after someone different
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05-29-2017, 11:29 PM | #398 |
the Haku
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Re: Turbo XIV: Fourteen - Game Thread
idk what I was voting, but it's probably bad.
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05-29-2017, 11:29 PM | #399 | |
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Re: Turbo XIV: Fourteen - Game Thread
Quote:
unvote Please explain why you'd rather have Nakah alive that me I will be receptive to your no doubt well reasoned argument, one that takes the benefits and merits of each side into account, giving a detailed breakdown of the oppertunity cost involved with keeping us alive and comparing them. No doubt you will also supply a well reasoned list of things you've found about my obviously anti town playstyle as well as a methodology for dealing with life after my flip and the obvious stagnation that will result from culling me (the most prolific poster) as well as the night kill which will be a compromise between killing activity and seer hunting. I'm looking forward to it
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05-29-2017, 11:30 PM | #400 | |
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Re: Turbo XIV: Fourteen - Game Thread
Quote:
And I feel ffa is a hit or else I wouldn't suggest it.
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