12-7-2012, 09:51 AM | #1 |
Fractals!
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Double Credits for Multiplayer
21992's at it again, paying out of his own pocket to encourage more people to get into MP. (See R1 General.) True, the playerbase was decimated by the offline period. Yeah, I know, devaluing the credit, but there are some arguments for it:
-Encourage MP activity and thus get more people able to get the Achievement Token for hitting Level 10. Apathy towards a game mode is just as good an excuse as whining about anti-skill to change a token requirement. That is to say, it's a horrible reason. -Allow newbies to rack up credits more quickly (MP's raw scoring also has the incidental benefit of instilling good PA habits). Newbs are usually the ones to hop into prochat and demand an MP game while simultaneously hurting for credits--let's reward that. One possible objection to this is that the beta engine multiplayer was never really hammered out, therefore would-be MP players are stuck with Legacy. I think Haku said once that lag got worse as a song went on, and was exacerbated with each subsequent level? |
12-7-2012, 07:14 PM | #2 |
Proud Indian 7-11 Owner
Join Date: Jul 2009
Posts: 466
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Re: Double Credits for Multiplayer
Thank You, somebody finally understands my point.
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01-2-2013, 01:45 PM | #3 |
FFR Veteran
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Re: Double Credits for Multiplayer
You know what? Even though there's annoying bugs that affect multiplayer (multiplayer text chat is badly bugged under Linux, among others) I'd be in favor of this.
Of course what I think would encourage multiplayer even further would be fixing those bugs. I have a good feeling people just aren't playing multiplayer when it gives them bad lag or bugs out in other ways, when the single player doesn't have those issues for them or etc... For me, for example, it becomes unplayable because the chat text bug starts interfering with gameplay (perhaps can't select a song or bad lag or etc...) not to mention confuses the hell out of whoever I'm playing with. I'd recommend whoever's in charge to check how line endings are interpreted because that's a likely culprit for that one particular bug and make sure you handle all cases correctly CRLF, CR, and LF, or 13 10, 13, and 10, or 0D0A, 0D, 0A, respectively. |
01-2-2013, 04:46 PM | #4 |
Kawaii Desu Ne?
Join Date: Dec 2007
Location: The Kawaiian Island~
Age: 30
Posts: 4,182
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Re: Double Credits for Multiplayer
One possible (but highly unethical) way of getting MP alive again is to ban any user who hasn't played MP for over 24 hours, and such a ban would be immediately lifted after the completion of one song in MP. *can only think of desperate solutions at this point*
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01-2-2013, 05:57 PM | #5 | |
FFR Veteran
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Re: Double Credits for Multiplayer
Quote:
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01-2-2013, 06:24 PM | #6 |
FFR Veteran
Join Date: Aug 2009
Location: London, Ontario
Age: 37
Posts: 1,196
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Re: Double Credits for Multiplayer
I like it.
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01-2-2013, 07:10 PM | #7 | |
D6 Challeneged
Join Date: Aug 2012
Age: 31
Posts: 1,267
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Re: Double Credits for Multiplayer
Quote:
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01-2-2013, 09:24 PM | #8 |
cavs
Join Date: Dec 2007
Location: Saratoga, New York
Posts: 3,258
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Re: Double Credits for Multiplayer
99% of FFR would be banned lol that's a good beginning to the end
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01-2-2013, 11:00 PM | #9 | |
FFR Player
Join Date: Dec 2010
Posts: 602
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Re: Double Credits for Multiplayer
Quote:
Myself, honestly the only reason I don't play MP is that it lags far too much for me to be enjoyable ( both Legacy and Velocity ), and there's usually hardly anyone online. Honestly, I think double might be too much, but I kind of am in favor of this idea. |
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01-2-2013, 11:39 PM | #10 | |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Double Credits for Multiplayer
Quote:
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01-2-2013, 11:55 PM | #11 | |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,182
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Re: Double Credits for Multiplayer
Quote:
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http://www.flashflashrevolution.com/...d.php?t=149106 |
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01-3-2013, 12:06 AM | #12 | |
Fractals!
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Re: Double Credits for Multiplayer
Quote:
God's gonna have to start earning his paycheck, it seems. |
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01-3-2013, 12:12 AM | #13 | ||
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: Double Credits for Multiplayer
Quote:
And before you say any curt replies about me, I'm well aware of the idea I shouldn't have powers to ban ect. I don't want them. Quote:
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01-3-2013, 01:16 AM | #14 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Double Credits for Multiplayer
Funny how I've totally been in charge of stuff before and it didn't cause any problems. And I'm only partially talking about FFR!
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01-3-2013, 02:31 AM | #15 |
Banned
Join Date: Feb 2005
Posts: 78
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Re: Double Credits for Multiplayer
I think that you should be forced to play a song in multiplayer every so often. If not, you should be banned until a song is played. Anyone else like this idea?
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01-3-2013, 03:24 AM | #16 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Double Credits for Multiplayer
I think that you should be forced to copy other people's posts every so often. If not, you should be banned until a post is copied. Anyone else like this idea?
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01-3-2013, 03:34 AM | #17 |
It happens for a reason.
Join Date: Apr 2007
Location: North Carolina
Age: 34
Posts: 5,622
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Re: Double Credits for Multiplayer
If you guys are gonna talk about this idea, then we may as well just say combined credits by both players are awarded to both players. That way if someone fails out, then it'll lower the combined credits earned.
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like, giggity or something? |
01-3-2013, 06:31 AM | #18 |
Enjoy life!
Join Date: Oct 2007
Age: 31
Posts: 4,182
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Re: Double Credits for Multiplayer
omg badman, that idea is awesome
+1
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01-3-2013, 09:45 AM | #19 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: Double Credits for Multiplayer
maybe reward credits for MP level earned, like 100 credits per level? maybe like (MP level *100) idk
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01-3-2013, 09:56 AM | #20 |
Confirmed Heartbreaker
Join Date: Jul 2012
Age: 35
Posts: 5,859
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Re: Double Credits for Multiplayer
Before anything happens credit need a reason. There is no real incentive to earn credits
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