12-29-2008, 06:37 PM | #1761 |
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Re: R1 - Actual Song Difficulties V2
ooooooooo
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12-29-2008, 07:47 PM | #1762 |
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Re: R1 - Actual Song Difficulties V2
difficulty 13 = ultimate? excruciating? intense? extreme?
would any of these be plausible? (difficulties shouldn't be restricted to "For ___ Only") |
12-29-2008, 08:03 PM | #1763 |
Everlong
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Re: R1 - Actual Song Difficulties V2
"For GG_Guru Only" or maybe just "!".
Hardest sounds the best to me out of the options so far. I also like Foilman's idea with having "Beginner", "Master", and "Guru" as replacements for those other three names, but I don't mind it either way. |
12-29-2008, 09:37 PM | #1764 |
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Re: R1 - Actual Song Difficulties V2
I remember when Silence and FotBB had no difficulty names...
Anyway, my preferred list (not that I have much influence) would be.. 1. Easiest 2. Beginner 3. Very Easy 4. Easy 5. Standard 6. Tricky 7. Difficult 8. Very Difficult 9. Challenging 10. Very Challenging 11. Master 12. Guru 13. Insane Kinda combined thoughts from all earlier posts. |
12-29-2008, 10:42 PM | #1765 | |
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Re: R1 - Actual Song Difficulties V2
This one I like, insane sounds like a 13 difficulty.
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12-30-2008, 12:06 AM | #1766 |
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Re: R1 - Actual Song Difficulties V2
I liked For Legends Only, but seeing as how the acronym is a bit overused, I guess Insane will do.
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12-30-2008, 12:15 AM | #1767 |
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Re: R1 - Actual Song Difficulties V2
I think For Beginners, For Masters Only, and For Gurus Only makes sense because each difficulty finished the phrase of this song is, such as this song is Very Difficult or this song is For Masters Only then. For Beginners and not For Beginners Only makes sense because those who are not beginners can obviously handle it. For Legends Only sounds good because people aspire to be masters or gurus or legends, not to be insane. That would probably cause beginners who are not sure if they should get into the game to feel like they're treading down a dangerously addictive path. People who are not masters or gurus also probably secretly like the Only part because if they go against the name of the song, play it, and pass it, they feel as if they've accomplished some part of eventually being a master, guru, and perhaps now legend. If another Only difficulty is still rejected then what happened to Very Tricky? Hardest would make sense only if there is a hard and very hard since there is an easy and very easy for easiest. I think the reason why the generic term easy is used to describe the lower difficulty songs while a more specific term like guru instead of the more generic term hard is used to describe higher difficulty songs because a specific cool title sounds more rewarding as opposed to a degrading specific title for the lower difficulty songs like pansy. I'm sure Light and Heavy were not included even though (For) Beginner(s), Standard, and Challenging were used from DDR because difficulty names would go more towards the area of anorexic and sumo wrestler.
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12-30-2008, 12:17 AM | #1768 |
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Re: R1 - Actual Song Difficulties V2
Hardest makes sense because we already have an Easiest.
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12-30-2008, 12:22 AM | #1769 | |
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Re: R1 - Actual Song Difficulties V2
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Edit: I suppose "Challenging" can be compared to "Hard" but...eh, you get the idea. =P Basically just saying that it makes plenty of sense because there is enough for it to be related to like "Easiest" is. Last edited by HammyMcSquirrel; 12-30-2008 at 12:30 AM.. |
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12-30-2008, 12:25 AM | #1770 | |
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Re: R1 - Actual Song Difficulties V2
For Shash's Sideburns Only.
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12-30-2008, 12:26 AM | #1771 |
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Re: R1 - Actual Song Difficulties V2
Most of the difficulties are synonyms for each other, Hammy.
But I ask what is harder than Hardest? Hardest implies that nothing is harder than it (imo). I like Hardest, and I'm also comfortable with Insane. If the For _____ Only titles are not disposed of, then FLO works the best, imo again. Last edited by foilman8805; 12-30-2008 at 12:29 AM.. |
12-30-2008, 12:33 AM | #1772 |
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Re: R1 - Actual Song Difficulties V2
Exactly my point. There is enough to be compared to "Hardest" as there is to "Easiest", even if the word "Hard" isn't used anywhere else in the difficulty ratings. I threw that into an edit on my previous post because I wasn't clear enough before.
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12-30-2008, 12:42 AM | #1773 | |
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Re: R1 - Actual Song Difficulties V2
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12-30-2008, 12:57 AM | #1774 | |
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Re: R1 - Actual Song Difficulties V2
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I'd rather see one/two word difficulties, like on any console video game, lets say Halo for example. One word difficulties, Easy, Normal, Heroic, and Legendary. Now these are sorta copyrighted I would assume, so rule them out for songs, but its not like the difficulty has a phrase to go along with it. Such as this difficulty is for (Difficulty name). Or it wouldnt make sense. "This difficulty is for Legendary(ies?)" Not much sense there. My point is, it's a song rating, not a phrase filler. Edit: To me, there would only be able to be one song labeled "Easiest" and one song labeled "Hardest". Now it's not easy to say which song is the easiest, but obviously vRofl is the hardest. So if anything, vRofl should get the "Hardest" label. Maybe Free Space or Power would get the "Easiest", if things went that way.
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12-30-2008, 01:02 AM | #1775 |
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Re: R1 - Actual Song Difficulties V2
They're only 'Easiest' and 'Hardest' in a loose sense, relative to everything else as a group, not an utterly, completely superlative sense. We do have three Easiest songs, after all, and one of them is clearly harder than the others.
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12-30-2008, 01:03 AM | #1776 |
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Re: R1 - Actual Song Difficulties V2
I don't think restricting Easiest and Hardest to one song is a good idea and it's not really logical. I think you're being a bit too literal. They can have more than one song in them, and they should be comparable in difficulty, i.e. RATO, DP, and vROFL are all 'Hardest'.
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12-30-2008, 01:06 AM | #1777 | |
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Re: R1 - Actual Song Difficulties V2
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nonononononononononononononononononononoNO Well, didn't Halo have a legendary difficulty choice anyway? Also, the For Legends Only is seeming like the best choice to me, even though the acronym is a bit over used. I know hardest would fit too, Easiest is the lowest, Hardest is the highest...but the name just doesn't feel right to me. Nothing against the choice, but I simply think there's something better. Not that I could come up with it anyway...I suck at naming things. |
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12-30-2008, 01:36 AM | #1778 |
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Re: R1 - Actual Song Difficulties V2
I actually thought of it this way myself, but if you think of it as the easiest difficulty rating, then it can make more sense to have more than one. If you're looking at it as the easiest song, then it doesn't make sense.
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12-30-2008, 02:50 AM | #1779 |
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Re: R1 - Actual Song Difficulties V2
Oh snap, this is getting intense. Personally, I like:
Legendary For Legends Only Hardest Anything else (Insane/Deadly/Intense/Crazy/etc.) ...in that order. Legendary, as far as I'm concerned, is a perfect 13th difficulty name. It conveys a feeling of intense difficulty and insane skill, and while it is slightly more ambiguous than Hardest, I think it just feels more appropriate. While songs like vROFL, DP, and RATO may technically be the Hardest songs in the game, they feel Legendary. And I think "a Legendary AAA" seems more epic and appropriate than "a Hardest AAA" when considering the material. (Not that there necessarily will be any Legendary AAAs.) FLO works too, and provides a nice 3-letter acronym, although we don't necessarily need another 'For ___s Only' difficulty. Hardest is the most logical of the group, and does its purpose just fine, although I don't think it's nearly as exciting or interesting as Legendary. And, as far as I'm concerned, anything else on the list is just a step down from Legendary. |
12-30-2008, 03:48 AM | #1780 | |||||
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Re: R1 - Actual Song Difficulties V2
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I think the difficulty of the Halo campaign was described in this way because you aren't comparing yourself to others, and it feels satisfying to say that you made the legendary story become a reality. Also saying For Beginners probably directs first time players and gives them some needed encouragement since this game is all skill and no story, although if this isn't taken into account it would probably make sense to take it out and shift the difficulties to add Very Tricky.This is also probably why in multiplayer you are described as a rank or actual noun like a general, since you can then look up this tangible person online. Since FFR is more similar to a multiplayer game, For Legends Only would make sense since you can find one of these legends by typing MrRubix in the profile search.
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