02-1-2011, 01:16 PM | #341 | |
shots FIRED
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Re: Queue/Batch Discussion Thread v2
Quote:
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02-1-2011, 02:18 PM | #342 |
This Is How We Do It~
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Re: Queue/Batch Discussion Thread v2
woop my files didnt get crushed and got some useful feedback
ill fix coloris right up and resubmit it next batch |
02-1-2011, 02:26 PM | #343 |
FFR Player
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Re: Queue/Batch Discussion Thread v2
Metro sucks
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02-1-2011, 03:00 PM | #344 |
♥C.S. + A.M.♥
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Re: Queue/Batch Discussion Thread v2
I went back after saying that and came up with the same pattern, ahaha.
I also missed a kick where there wasn't any other sounds so I added that in xD
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02-1-2011, 03:00 PM | #345 |
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Re: Queue/Batch Discussion Thread v2
First off, a file shouldn't be thrown out just because one judge gave a very low score. Considering that some judges are harsh enough to give an occasional ? or - because they don't like the style of the file or song, I think instead of 17/20 points out of the 4 judges we would be better off asking for 14/15 points out of 3 judges, with the worst grade being removed. Files which get 13 could be considered borderline.
My votes: Famicom Selecta (D) - yes Gotta Catch 'em All (SKG_Scintill) - yes w/ changes Scavenger (Plan_Bsk81127) - yes Metro (DossarLX ODI) - yes Right, isn't this true for ALL songs? At your skill level a playable 13 would be too hard; for more casual players anything 8+ might be impossibly fast, and only get played for mashed passes. On the other side, of course, I'm sure not going to play a very slow file (say, 1-6 difficulty) over and over, because even if I love the song it's just not physically interesting to play for me. And even a 7-9 would only get replayed after I AAA it if it's an awesome file (++ worthy or nearly). But I'm not going to throw a 3 out of the game just for being a 3, and I think you should do the same for a 13. Don't just think of yourself, think of the file and how the community would think of it.
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02-1-2011, 03:15 PM | #346 |
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Re: Queue/Batch Discussion Thread v2
ap if i judged all the files like you did as i would like, everyone would be butthurt and question my judgment.
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02-1-2011, 03:20 PM | #347 |
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Re: Queue/Batch Discussion Thread v2
I agree with qqwref. The criteria for admission here is pointlessly and often problematically strict. It reminds me of poorly structured group assignments. As of right now, most of the files in the batch were made competently enough that disagreements will come from stylistic differences and not objective issues like sync or pattern contradiction. I judged based on how I liked the files from my style's perspective, because that's all you can do, but it's frustrating to know that one bad rating from me might mean that someone's file didn't get in the game. Throwing a bunch of people at a batch doesn't make an accepted file somehow objectively better -- it makes it lucky that it didn't get conflicting judges.
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02-1-2011, 03:30 PM | #348 | |
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Re: Queue/Batch Discussion Thread v2
Quote:
If anything qq, I'm constantly trying to think of how the community may react to these things, which is why I've made an attempt in this batch to make easier songs (failed attempt I must say). I try to diversify my files and make various considerations when reviewing files of varying patterns, styles, and difficulties. Sometimes awkward patterns might be a welcome change for instance, than a typical spread pattern. Or perhaps this sort of file would appeal to xx audience. So far, I won't give a specific grade for Metro. Selfishness is the last thing on my mind, got it? Last edited by bmah; 02-1-2011 at 03:33 PM.. |
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02-1-2011, 03:36 PM | #349 |
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Re: Queue/Batch Discussion Thread v2
rough.
btw if i sent multiple charts (two separate songs) does it count as 1 file or 2
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02-1-2011, 03:38 PM | #350 |
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Re: Queue/Batch Discussion Thread v2
Two.
Arch sent two difficulties of XP Sounds last batch, and that also would be considered 2 files. |
02-1-2011, 03:40 PM | #351 |
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Re: Queue/Batch Discussion Thread v2
screw it then, nobody would play mathsma attack shd
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02-1-2011, 03:42 PM | #352 |
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Re: Queue/Batch Discussion Thread v2
Are you kidding look at some of the stuff that gets accepted
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02-1-2011, 03:45 PM | #353 |
snooches
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Re: Queue/Batch Discussion Thread v2
I wouldnt mind Metro being in, FFR needs more like hard hard songs like high FGO+, there are a nice chunk of players that are narrowing down to only having like 2ish difficulties left to play from because they have AAA'd everything else. If you dont bring in more real hard file people are just going to end up being bored with FFR due to getting sick of playing the same 2 difficutlties over and over.
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02-1-2011, 03:47 PM | #354 |
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Re: Queue/Batch Discussion Thread v2
I'm fine bringing in hard files but the charts have to be good too
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02-1-2011, 03:54 PM | #355 |
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Re: Queue/Batch Discussion Thread v2
there is such a thing as a good hard file that isn't LOL BURSTS 64TH WALLLLLLLLLLLLLLLLLLLLLLLLLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS LOOK AT MY RAINBOW INCOHERENT PATTERNS HOLY **** I AM HARD RIGHT NOW
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02-1-2011, 03:59 PM | #356 |
Rhythm game specialist.
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Re: Queue/Batch Discussion Thread v2
oops
EDIT: brb too coherent |
02-1-2011, 04:01 PM | #357 |
snooches
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Re: Queue/Batch Discussion Thread v2
He sent me the file awhile back, I dont remember it too well/know what he edited. Just remember it being a very fast file.
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02-1-2011, 04:01 PM | #358 |
Dark Chancellor
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Re: Queue/Batch Discussion Thread v2
wowowow bmah where did arrogant cobbler go
i'm sending it this batch
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02-1-2011, 04:02 PM | #359 |
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Re: Queue/Batch Discussion Thread v2
If a file feels comfortable to many players it probably isn't a hard file
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02-1-2011, 04:06 PM | #360 |
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Re: Queue/Batch Discussion Thread v2
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