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Old 10-10-2012, 05:32 AM   #201
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Default Re: Psychopath Thread

Level 30 has the first real 'trick', and it's a difficult one to start off with, because it plays on what you've just recently learnt. You need to stop yourself from blindly doing something even though that's the way you were taught to do it earlier - because there's a faster way to get through that structure in this particular scenario. gl
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Old 10-10-2012, 06:23 AM   #202
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Default Re: Psychopath Thread

Done 51

Edit: 3 routes on 52, every time 2 off
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Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.

Last edited by SKG_Scintill; 10-10-2012 at 06:55 AM..
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Old 10-10-2012, 10:56 AM   #203
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Default Re: Psychopath Thread

Psychopath 1's soundtrack is the best thing about it.

Psychopath 2 has a lot of cool puzzles however. It took me a while to get over the hole concept of it though.
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Old 10-10-2012, 11:46 AM   #204
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Default Re: Psychopath Thread

Done 52. Seriously, Raszlo is playing mindgames with the amount of steps and the level design
Edit: 53, what is this?
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Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-10-2012, 06:35 PM   #205
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Default Re: Psychopath Thread

Up to 65. First of Reach's levels
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Old 10-10-2012, 10:27 PM   #206
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Default Re: Psychopath Thread

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Congrats!

54 will be your worst nightmare LOL
Already is D:
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Old 10-11-2012, 12:00 AM   #207
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Default Re: Psychopath Thread

Oh geez, level 66 now. This is the level that had me stuck for weeks back when I first played it, hoping it won't take that long this time
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Old 10-11-2012, 01:05 AM   #208
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Default Re: Psychopath Thread

Finallyyyyy 61 done, tried something a little different

Breezed through 62

Trying 63 now...
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Old 10-11-2012, 08:40 PM   #209
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Default Re: Psychopath Thread

Onto 42.... So far best i can get is 5 off. :P

EDIT: Got it, on to 43. Oh god this looks tough lmao

EDIT AGAIN: Ehh was kinda easy haha

Done for the day, went from 36 to 44 haha
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Old 10-11-2012, 09:39 PM   #210
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Default Re: Psychopath Thread

Dang 66 was tough. Was really, really stuck for awhile. Figuring out how to deal with the center is what really got me.

67 wtf, forgive me v2? Haha after forgive me this one was cake.
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Old 10-12-2012, 05:48 AM   #211
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Default Re: Psychopath Thread

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Originally Posted by Bahamut-X View Post
Dang 66 was tough. Was really, really stuck for awhile. Figuring out how to deal with the center is what really got me.

67 wtf, forgive me v2? Haha after forgive me this one was cake.
Lol 67 was never intended to go into the game, I made it mostly to make the longest possible level that was reasonably challenging, but Amelioratio and the other testers actually had a hard time with it, so we decided to throw it in there.

On the same note, Amelio's original path for 66 was like 12 steps behind. I ended up finding the optimal path in 2 tries and didn't even want to include the level, but the rest of the testers, including Amelio, struggled with it so we added it in.

Difficulty. It can be really arbitrary (I was 2 steps off on whiteboy for a long time during testing, as was Amelio. It was Dragon iirc that found the optimal path).


PS after reading through the old thread, you struggled hardcore with 67 last time lol
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Old 10-12-2012, 07:29 AM   #212
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Default Re: Psychopath Thread

I love it when my intuition is wrong.

Edit: way to over think "Small Intestines"

Edit 2: AHHHH lvl 32 messed with my intuition so hard. That was funny.

Edit 3: LEVEL 35 HAHAHAHAHAHAHAHAHAHA....that is all.

Edit 4: Temporarily stuck on 36. I'm 4 moves too many. I'll continue again when I really feel like thinking logically rather than intuitively xD
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Old 10-12-2012, 11:35 AM   #213
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Default Re: Psychopath Thread

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Originally Posted by Reach View Post
Lol 67 was never intended to go into the game, I made it mostly to make the longest possible level that was reasonably challenging, but Amelioratio and the other testers actually had a hard time with it, so we decided to throw it in there.

On the same note, Amelio's original path for 66 was like 12 steps behind. I ended up finding the optimal path in 2 tries and didn't even want to include the level, but the rest of the testers, including Amelio, struggled with it so we added it in.

Difficulty. It can be really arbitrary (I was 2 steps off on whiteboy for a long time during testing, as was Amelio. It was Dragon iirc that found the optimal path).


PS after reading through the old thread, you struggled hardcore with 67 last time lol
After awhile you start to notice common themes among the levels and what to look for in terms of shortcuts. Lolicon is so similar to forgive me I pretty much knew exactly what to look for. Don't know how the hell I struggled last time. It almost looks like you just opened up forgive me in the editor and changed a few blocks around haha.

EDIT: Ugh I just read through the old thread. **** 13 year old me. So arrogant and childish. Man I was cringing.

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Old 10-12-2012, 01:07 PM   #214
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Default Re: Psychopath Thread

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Originally Posted by Bahamut-X View Post
After awhile you start to notice common themes among the levels and what to look for in terms of shortcuts. Lolicon is so similar to forgive me I pretty much knew exactly what to look for. Don't know how the hell I struggled last time. It almost looks like you just opened up forgive me in the editor and changed a few blocks around haha.

EDIT: Ugh I just read through the old thread. **** 13 year old me. So arrogant and childish. Man I was cringing.
Yeah, I know that feel...lol @ myself.

But yeah, I did just open up the editor and move some blocks around in order to make it longer while still having some puzzle elements to it. I never intended it to end up in the game but alas.

I ended up making a level with over 1000 steps, but it was painfully simple with no puzzle elements. Beyond 600 steps or so, I don't think it's really possible to introduce any cognitive elements.
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Old 10-12-2012, 05:22 PM   #215
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Default Re: Psychopath Thread

I give up on 53
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Quote:
Originally Posted by bluguerilla
So Sexy Robotnik (SKG_Scintill) {.0001/10} [--]
___
. RHYTHMS PR LAYERING
. ZOMG I HAD TO QUIT OUT TERRIBLE
.
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Old 10-12-2012, 05:58 PM   #216
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Default Re: Psychopath Thread

Just plopped back into the game -- still stuck on 68
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Old 10-12-2012, 06:05 PM   #217
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Default Re: Psychopath Thread

W00T, got 44 now on to 45 ^_^
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Old 10-12-2012, 06:28 PM   #218
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Default Re: Psychopath Thread

ordering pizza :O fsck yeah

psychopath noms
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Old 10-12-2012, 07:43 PM   #219
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Default Re: Psychopath Thread

Does that really work, Marcus?
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Old 10-12-2012, 07:58 PM   #220
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Default Re: Psychopath Thread

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Originally Posted by Reincarnate View Post
ordering pizza :O fsck yeah

psychopath noms
dat diet

in the meantime, still stuck on 65

and I hate the PP2 interface and wish the PP1 editor still worked
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