10-28-2010, 10:09 PM | #21 |
Retired Staff
Join Date: Jun 2008
Posts: 475
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Re: Avmisses on replays
The avmisses in replays is something that I had intended on fixing for a while, I had wanted to use the original replay .fla but I do not have access to it and have talked to Synth about it. Synth had no luck in recovering the .fla for it, so I'll probably just end up redoing the replay engine.
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Retired from FFR/Stepmania Playing Hearthstone now Highest Hearthstone Rank: Legend Lannix#1632 @ Americas |
10-29-2010, 02:04 PM | #22 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Avmisses on replays
Does it work by recording a text file of a time offset from the start of the song and what arrow you pressed? This is essentially how most really efficient replay systems work without recording a video format.
Pretty much it will just be the normal ffr engine with a specific song already invoked and then it reads arrow keys like a bot at exact time intervals and replays the file. The concept seems pretty solid but when you introduce timers into flash and really difficult files I have no idea if it would work properly since I have no experience with flash. However I know exactly how I would implement this bot system in c++ or c#. |
10-30-2010, 06:28 PM | #23 | |
FFR Player
Join Date: Sep 2009
Posts: 31
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Re: Avmisses on replays
Quote:
Also... Do it. |
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