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Old 10-28-2010, 10:09 PM   #21
NSane
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Default Re: Avmisses on replays

The avmisses in replays is something that I had intended on fixing for a while, I had wanted to use the original replay .fla but I do not have access to it and have talked to Synth about it. Synth had no luck in recovering the .fla for it, so I'll probably just end up redoing the replay engine.
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Old 10-29-2010, 02:04 PM   #22
Izzy
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Default Re: Avmisses on replays

Does it work by recording a text file of a time offset from the start of the song and what arrow you pressed? This is essentially how most really efficient replay systems work without recording a video format.

Pretty much it will just be the normal ffr engine with a specific song already invoked and then it reads arrow keys like a bot at exact time intervals and replays the file. The concept seems pretty solid but when you introduce timers into flash and really difficult files I have no idea if it would work properly since I have no experience with flash.

However I know exactly how I would implement this bot system in c++ or c#.
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Old 10-30-2010, 06:28 PM   #23
scl1604
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Default Re: Avmisses on replays

Quote:
Originally Posted by NSane View Post
The avmisses in replays is something that I had intended on fixing for a while, I had wanted to use the original replay .fla but I do not have access to it and have talked to Synth about it. Synth had no luck in recovering the .fla for it, so I'll probably just end up redoing the replay engine.
Not sure but, can't you just decompile the .swf?

Also...

Quote:
Originally Posted by MrRubix View Post
One of these days I might just make my own site just to show these mofos how it's done properly
Do it.
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