Go Back   Flash Flash Revolution > Flash Flash Revolution > FFR General Talk > Bug Reports and Suggestions
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 05-13-2015, 10:50 PM   #21
_Zenith_
Accuracy Player
Retired StaffD8 Godly KeysmasherFFR Veteran
 
_Zenith_'s Avatar
 
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Arch0wl View Post
well, no, not regardless. something in the game is allowing someone to bullshit patterns.

it is difficult (though possible, but not common) to bullshit patterns on beatmania iidx, but it is very possible to bullshit patterns on stepmania judge 4, and even more so on ffr with penalty-free averages.

bullshittability is determined by the game's penalizations, period.
You are strictly fixated on averages and not considering the life points of misses or boos. If you are mashing a song, the only reason why you are still surviving is because ALL of the anti timings do not outweigh in negative life point gain than what Perfects give in terms of life points.

Also, you can easily manipulate patterns and it isn't because of averages whatsoever. It is because of how lax the timing windows are, for example, jumptrilling a 1 to 4 stream. We can jumptrill it because you can manipulate the window to give you perfects when you are technically off by x millisecond on the window.
__________________




_Zenith_ is offline   Reply With Quote
Old 05-13-2015, 10:56 PM   #22
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

dude. I've helped design games like this. I've mash-combo'd some of the hardest songs. I know how mashing works.

if your rebuttal is "averages aren't the only issue, goods increase lifebar too much", then the solution for a pro pass mode is obvious, now, isn't it?
Arch0wl is offline   Reply With Quote
Old 05-13-2015, 11:14 PM   #23
Samus Aran
FFR Player
 
Samus Aran's Avatar
 
Join Date: Apr 2015
Age: 31
Posts: 33
Default Re: Averages = Lifebar penalty

Make a hardmode pass that gives bonus credits!
Samus Aran is offline   Reply With Quote
Old 05-13-2015, 11:52 PM   #24
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Samus Aran View Post
Make a hardmode pass that gives bonus credits!
oh man that's a sweet idea 8)
Arch0wl is offline   Reply With Quote
Old 05-14-2015, 12:06 AM   #25
Trumpet63
Mostly Ignored
Skill Rating Designer
Retired StaffFFR Veteran
 
Trumpet63's Avatar
 
Join Date: Mar 2011
Posts: 471
Default Re: Averages = Lifebar penalty

So, why not also penalize first-frame goods as well, aren't they equivalent?

If I'm not crazy, this is the current arrangement of the seven frames of hit timing:

Good
Good
Perfect
Amazing
Perfect
Good
Average
__________________
2014 October 7th 1:03 AM

Zageron: Trumpet
Trumpet63: yes, im here
Zageron: You have a problem.

Last edited by Trumpet63; 05-14-2015 at 12:08 AM..
Trumpet63 is offline   Reply With Quote
Old 05-14-2015, 01:46 AM   #26
justin_ator
🥓<strong><span style="col
Resident Overseer
FFR Veteran
 
justin_ator's Avatar
 
Join Date: Mar 2007
Location: Kingsport, TN
Posts: 7,648
Default Re: Averages = Lifebar penalty

Is it G/G/P/A/P/G/A or is it G/P/A/P/G/G/A? I thought the second good frame was for late hits and that early goods were harder to hit consistently due to only one frame? Perhaps not though, been a while since I toyed with FFR timing.

On a side note, I would just like to throw out there that as a newer player the life bar was one of the big things that kept me interested in the game. Got that adrenaline going when I was fighting to stay alive on a Very Challenging song through the tough part in the middle or something. I think having a mode (or making the change) not only discourages mashing more but can also be a more interesting play-type.
__________________
justin_ator is offline   Reply With Quote
Old 05-14-2015, 02:41 AM   #27
Untimely Friction
D6 Challeneged
Retired StaffFFR Veteran
 
Untimely Friction's Avatar
 
Join Date: Aug 2012
Age: 31
Posts: 1,267
Default Re: Averages = Lifebar penalty

Oo oO remove boos. Make mashing CBs
Untimely Friction is offline   Reply With Quote
Old 05-14-2015, 04:51 AM   #28
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by justin_ator View Post
On a side note, I would just like to throw out there that as a newer player the life bar was one of the big things that kept me interested in the game. Got that adrenaline going when I was fighting to stay alive on a Very Challenging song through the tough part in the middle or something. I think having a mode (or making the change) not only discourages mashing more but can also be a more interesting play-type.
that's the commonly shared experience for most players, including myself

lifebar/passing has been the prime goal/motivator across nearly all rhythm games in the 15-year history of this genre and the only exception is when passing is so easy as to be meaningless that players have to find a new metric to replace it, hence the urge to amp up passing to something meaningful again

it is, if anything, unusual for passing to not be a significant accomplishment

Last edited by Arch0wl; 05-14-2015 at 04:52 AM..
Arch0wl is offline   Reply With Quote
Old 05-14-2015, 06:07 AM   #29
SKG_Scintill
Spun a twirly fruitcake,
FFR Simfile AuthorFFR Veteran
 
SKG_Scintill's Avatar
 
Join Date: Feb 2009
Age: 31
Posts: 3,865
Default Re: Averages = Lifebar penalty

I want zombie dragons
SKG_Scintill is offline   Reply With Quote
Old 05-14-2015, 06:11 AM   #30
XelNya
[Nobody liked that.]
FFR Simfile AuthorFFR Veteran
 
XelNya's Avatar
 
Join Date: Sep 2012
Posts: 3,358
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Arch0wl View Post
which matters more: OMGWTFT0k3n, or a sensible passing system?
I'm sold.

Do it plz.
XelNya is offline   Reply With Quote
Old 05-14-2015, 06:35 AM   #31
Wayward Vagabond
Confirmed Heartbreaker
Retired StaffFFR Simfile AuthorFFR Veteran
 
Wayward Vagabond's Avatar
 
Join Date: Jul 2012
Age: 35
Posts: 5,858
Default Re: Averages = Lifebar penalty

Hard pass:

Amazing->perf(life regen 1)
Perf->good(no life regen)
Good->avg(life penalty 1)
Avg->boo(life penalty 2)
Boo=boo(life penalty 3)
__________________
Wayward Vagabond is offline   Reply With Quote
Old 05-14-2015, 07:04 AM   #32
Trumpet63
Mostly Ignored
Skill Rating Designer
Retired StaffFFR Veteran
 
Trumpet63's Avatar
 
Join Date: Mar 2011
Posts: 471
Default Re: Averages = Lifebar penalty

Hey, according to this potentially outdated wiki, it takes 21 boos or 21 misses to fail a song. Each takes 5% of your bar.
__________________
2014 October 7th 1:03 AM

Zageron: Trumpet
Trumpet63: yes, im here
Zageron: You have a problem.
Trumpet63 is offline   Reply With Quote
Old 05-14-2015, 07:40 AM   #33
_Zenith_
Accuracy Player
Retired StaffD8 Godly KeysmasherFFR Veteran
 
_Zenith_'s Avatar
 
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Trumpet63 View Post
Hey, according to this potentially outdated wiki, it takes 21 boos or 21 misses to fail a song. Each takes 5% of your bar.
It takes 21 boos/misses when you have a full life bar.

It takes 11 to fail out immediately from a song.
__________________




_Zenith_ is offline   Reply With Quote
Old 05-14-2015, 09:47 AM   #34
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Wayward Vagabond View Post
Hard pass:

Amazing->perf(life regen 1)
Perf->good(no life regen)
Good->avg(life penalty 1)
Avg->boo(life penalty 2)
Boo=boo(life penalty 3)
oh that's good

that's real good
Arch0wl is offline   Reply With Quote
Old 05-14-2015, 10:02 AM   #35
rushyrulz
Digital Dancing!
Retired StaffFFR Simfile AuthorFFR Music ProducerD7 Elite KeysmasherFFR Veteran
 
rushyrulz's Avatar
 
Join Date: Feb 2006
Location: 80 billion club, NE
Age: 31
Posts: 12,980
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by PhantomPuppy View Post
@everyone that's talking about unlocking tokens being a problem... just have different requirements? and people that already have the token unlocked don't have to do it again?

edit: not trying to sound like an ass, just a solution to the problems you're stating.
Pretty sure we're going to be putting a lot of thought into changing up some token requirements, mainly for normal tokens, and possibly some skill tokens in the nearish future. The fact that life-depleting averages would ruin some token requirements is a total non-issue.

As for the idea of life-depleting averages, sure I think it's a good idea. At least make them be neutral like they were in the past, because currently they add to your life bar in R^3.
__________________


rushyrulz is offline   Reply With Quote
Old 05-14-2015, 10:53 AM   #36
Rapta
🡸Index🡻Is🡹Fun!🡺
Global ModeratorMultiplayer ModeratorFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
Rapta's Avatar
 
Join Date: Dec 2010
Location: Auserd
Posts: 1,934
Default Re: Averages = Lifebar penalty

I think neutral sounds nice
__________________
Old Quotes
Quote:
Originally Posted by IwasAsquidOnce
Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
Quote:
Originally Posted by Mourningfall
[3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
Quote:
Originally Posted by Xiz View Post
Hi I see rapta come play TWG next game
Quote:
Originally Posted by xXOpkillerXx View Post
Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
Quote:
Originally Posted by Prawnskunk
if we keep releasing engines that work on 1/4 of people's computers, we'll get there
Quote:
Originally Posted by gold stinger
do u even agrabah
Quote:
Originally Posted by gold stinger
Today at 12:53 AM
I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
Quote:
Originally Posted by Psychotik
When I think Mother’s Day, I think Venetian Snares.
Quote:
Originally Posted by Haku
have you heard someone mention eating pancakes to negate friday 13th?




Quote:
Originally Posted by Prawnskunk at 10:53:56pm on 10/26/11
OMFG VC! I want your programming fingers in or around my mouth OnO
Quote:
Originally Posted by Storn at 3:03 PM
We have so many batches open. Its like a backlog clearance sale. ALL FILES MUST GO!!
Quote:
Originally Posted by ToonE156 at 11:07 PM
You've never felt intimacy until you've practiced Jiu Jitsu ground techniques with the only girl in class
Rapta is offline   Reply With Quote
Old 05-14-2015, 11:33 AM   #37
Arch0wl
Banned
FFR Simfile Author
 
Join Date: Dec 2002
Location: fb.com/a.macdonald.iv
Age: 35
Posts: 6,344
Default Re: Averages = Lifebar penalty

you said earlier that you "like the way averages are at the moment". whatever reason you have for wanting to make passes absurdly easy, you should make that reason clear if you're going to say we shouldn't have lifebar-depleting averages

frankly, lifebar-neutral is going half-measure. don't go half-measure. even with lifebar-neutral averages, songs are easy to pass. the benefit of this adjustment is that it makes passes MEANINGFUL, because they currently aren't.
Arch0wl is offline   Reply With Quote
Old 05-14-2015, 12:13 PM   #38
ca25nada
FFR Player
 
ca25nada's Avatar
 
Join Date: Sep 2007
Posts: 384
Send a message via Skype™ to ca25nada
Default Re: Averages = Lifebar penalty

Personally speaking, it's not the life drain that's not punishing enough, rather the recovery rate is way too fast on FFR for the drain to have any meaning whatsoever.
(like it only takes 10 goods to literally fill up half of the lifebar in FFR)

Also, since someone mentioned IIDX, these are the recovery/drain values for each note.

Values are for:
PGreat/Great/Good/Bad/Poor/mashPoor(see them as boos in FFR) respectively.
You can see the timing windows here: https://zenius-i-vanisher.com/v5.2/v...?threadid=5233

HARD Drain is reduced by half when the gauge is below 30%, recovery is still the same.
+0.16 / +0.16 / 0.00 / -5.00 / -9.00 / -5.00
EXHARD Drain remains the same even when below 30%
+0.16 / +0.16 / 0.00 / -10.00 / -18.00 / -10.00
Dan Gauge Drain is reduced by half when the gauge is below 30%, recovery is still the same.
+0.16 / +0.16 / +0.04 / -1.50 / -2.50 / -1.50


EDIT: oop typo
__________________
Quote:
Minaciousgrace: i could train a cat to pass overjoy in 15 years
Minaciousgrace: whether or not i could keep it alive for that long is another question

Last edited by ca25nada; 05-15-2015 at 12:37 PM..
ca25nada is offline   Reply With Quote
Old 05-14-2015, 12:49 PM   #39
Rapta
🡸Index🡻Is🡹Fun!🡺
Global ModeratorMultiplayer ModeratorFFR Simfile AuthorD8 Godly KeysmasherFFR Veteran
 
Rapta's Avatar
 
Join Date: Dec 2010
Location: Auserd
Posts: 1,934
Default Re: Averages = Lifebar penalty

Quote:
Originally Posted by Arch0wl View Post
you said earlier that you "like the way averages are at the moment". whatever reason you have for wanting to make passes absurdly easy, you should make that reason clear if you're going to say we shouldn't have lifebar-depleting averages

frankly, lifebar-neutral is going half-measure. don't go half-measure. even with lifebar-neutral averages, songs are easy to pass. the benefit of this adjustment is that it makes passes MEANINGFUL, because they currently aren't.
I said what I said earlier because I did not like the idea proposed
(making averages a life bar penalty) but I didn't want to outwardly
say it like that so I explained my feelings on the way averages currently are.

I read an idea (averages being neutral) which sounded better than averages
being a penalty, so I thought "if this were to be changed, I would rather they be neutral".

I like passes being the way they are because I often mash through extremely hard Mania engine songs.
It is the predominant way I play to get better these days. I believe making averages a penalty would ruin that for me.
Just my opinion on \thread
__________________
Old Quotes
Quote:
Originally Posted by IwasAsquidOnce
Note the left hand pinky. It stretches out into attack mode to make etienne's hand appear larger, an intimidation technique for the arrows.
Quote:
Originally Posted by Mourningfall
[3:51 PM] Mourningfall: i spent the second half of that song getting face fucked by a fly
Quote:
Originally Posted by Xiz View Post
Hi I see rapta come play TWG next game
Quote:
Originally Posted by xXOpkillerXx View Post
Rapta thinks alot about memes and fonts. I'd be inclined to think he's town because wolves wouldn't have time to meme would they ?
Quote:
Originally Posted by Prawnskunk
if we keep releasing engines that work on 1/4 of people's computers, we'll get there
Quote:
Originally Posted by gold stinger
do u even agrabah
Quote:
Originally Posted by gold stinger
Today at 12:53 AM
I have no fucking idea how you were able to identify that specific line from meme show so you are basically an elder god of memes
Quote:
Originally Posted by Psychotik
When I think Mother’s Day, I think Venetian Snares.
Quote:
Originally Posted by Haku
have you heard someone mention eating pancakes to negate friday 13th?




Quote:
Originally Posted by Prawnskunk at 10:53:56pm on 10/26/11
OMFG VC! I want your programming fingers in or around my mouth OnO
Quote:
Originally Posted by Storn at 3:03 PM
We have so many batches open. Its like a backlog clearance sale. ALL FILES MUST GO!!
Quote:
Originally Posted by ToonE156 at 11:07 PM
You've never felt intimacy until you've practiced Jiu Jitsu ground techniques with the only girl in class

Last edited by Rapta; 05-14-2015 at 12:53 PM..
Rapta is offline   Reply With Quote
Old 05-14-2015, 01:53 PM   #40
MinaciousGrace
FFR Player
D7 Elite Keysmasher
 
MinaciousGrace's Avatar
 
Join Date: Dec 2007
Location: nima
Posts: 4,278
Default Re: Averages = Lifebar penalty

what about an irl life bar penalty for averages
MinaciousGrace is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 07:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution