|
04-13-2016, 07:22 PM | #1 |
Role Tide
|
Re: New TWG Rules Proposal & Discussion
this is a grey-area but I want to say yes.
how does it not is the question here. third parties are tricky...
__________________
|
04-13-2016, 07:24 PM | #2 |
TWG Chaos
|
Re: New TWG Rules Proposal & Discussion
up to host, and dependent on the game imo.
__________________
|
04-13-2016, 07:35 PM | #3 | |
Accuracy Player
Join Date: Mar 2011
Location: Connecticut
Age: 28
Posts: 4,628
|
Re: New TWG Rules Proposal & Discussion
Quote:
Was just thinking a Fool could act as a clear for town and work towards eliminating wolves rather than trying to get lynched (against wincon)
__________________
|
|
04-13-2016, 07:39 PM | #4 |
Role Tide
|
Re: New TWG Rules Proposal & Discussion
considering a fool might be the most bastard role in the entire game, I hope to never see one on FFR. But I agree with your example
__________________
|
04-13-2016, 08:08 PM | #5 | |
Waifus
|
Re: New TWG Rules Proposal & Discussion
Quote:
plop got lynched day 1
__________________
|
|
04-13-2016, 10:02 PM | #6 | |
~ お ま ん こ ~
|
Re: New TWG Rules Proposal & Discussion
Quote:
the only reason I was able to win as serial killer once was to claim my role and side with humans (even though I was planning on backstabbing them in the penultimate phase) and force the game into a final four in any game with multiple (more than two) factions, siding with another faction (including town) can be a strategic move and should not automatically constitute modkilling imo at worst, the game setup's balance should be considered on a game-to-game basis --- one of the last games, the serial killer wasn't allowed to claim because it would screw up the game balance, but games like C9++ often are balanced in cases where SK claims happen tl;dr I think it should be up to the host's discretion based on the game setup |
|
04-13-2016, 10:08 PM | #7 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: New TWG Rules Proposal & Discussion
Quote:
that's a good point though, and I think it should be less about modkilling and more about potential after-game repercussions if malicious intent was obvious. Last edited by dAnceguy117; 04-13-2016 at 10:09 PM.. |
|
04-13-2016, 10:16 PM | #8 | |
~ お ま ん こ ~
|
Re: New TWG Rules Proposal & Discussion
Quote:
I agree with the malicious intent part --- but there's a difference between making a risky gambit and having it fail vs conceding the game. |
|
04-13-2016, 10:45 PM | #9 | |
new hand moves = dab
Join Date: Dec 2002
Location: he/they
Age: 33
Posts: 10,094
|
Re: New TWG Rules Proposal & Discussion
Quote:
claiming a role that is anti-town and needs to not die in order to win is far less often a reasonable play. |
|
04-15-2016, 02:39 PM | #10 | |
Role Tide
|
Re: New TWG Rules Proposal & Discussion
Quote:
Case-by-case basis should make it so that it allows for strategically claiming your role, but not saying "Fuck my win condition"
__________________
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|