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Old 04-3-2013, 11:31 AM   #1
FictionJunction
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Join Date: Nov 2006
Location: Scarlet Devil Mansion
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Default A game I want to try out and host

12 players:

three wolves.
9 humans.

dynamic roles.

Everyone has two things: an inactive role and a partner. Roles rotate and are randomized every phase. So, Player X has Player Y as a partner. Player X knows what his role is but cannot use it unless Player Y tells the host he allows the role to be activated. All partners are randomized so humans can have wolf partners. Wolves can have human partners. Partners are not dynamic. They do not change upon death.

Players have the option of guessing who each players' partners are. Players who guess correctly by sending a PM to the host are rewarded with permanent powers in exchange for the death of the player they sent a PM about. So if Player Z guessed that Player X's partner is Player Y, Player Z is rewarded with Player X's role for that phase regardless if it was activated by Player Y or not. Player X dies. If Player Z guesses incorrectly, though, he forfeits his ability to receive or activate roles for the rest of the game.
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