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Old 06-11-2013, 11:33 PM   #201
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

updated with all files + revisions received up to date in 2nd post

working on reviewing the latest submissions right now, files will start being accepted soon (i see a few that i can firmly say 'yes' to right now)
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Old 06-11-2013, 11:52 PM   #202
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Quote:
Originally Posted by mi40 View Post
updated with all files + revisions received up to date in 2nd post

working on reviewing the latest submissions right now, files will start being accepted soon (i see a few that i can firmly say 'yes' to right now)
I'll get the V3 of Mirror Mirror submitted by tomorrow, too tired to do anything atm. Hopefully it's up to snuff
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Old 06-12-2013, 12:59 AM   #203
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Hmm biggest problem is still pitch relevance...I can't figure out good ways to maintain PR without making it feel really shitty to play on the oni chart because of all the layering stuff =/ I'll keep at it though. Probably send in another revision in a day or two.
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Old 06-12-2013, 01:07 AM   #204
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Quote:
Originally Posted by shenjoku View Post
Hmm biggest problem is still pitch relevance...I can't figure out good ways to maintain PR without making it feel really shitty to play on the oni chart because of all the layering stuff =/ I'll keep at it though. Probably send in another revision in a day or two.
a good way to keep PR in a situation like this is isolating segments which musically stand out and accent them, connecting the rest in the best way you can. But as said before if your jumpstream is too dense to tell stuff it's probably better to just drop it and find another way to do that part.
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Old 06-12-2013, 01:14 AM   #205
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

yo necros how do i get the banner with a clickable link in my sig :O
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Old 06-12-2013, 01:16 AM   #206
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

I might be making a sim for this pack

also use [url=http://www.flashflashrevolution.com/vbz/showthread.php?t=130448][img]http://i43.tinypic.com/2nv8e46.jpg
with closing brackets to do that
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Old 06-12-2013, 01:40 AM   #207
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

omg...... roundbox charts in this pack will be fuckin epic pls make it happen
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Old 06-12-2013, 01:46 AM   #208
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

yes please do it!
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Old 06-12-2013, 12:12 PM   #209
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

if there isn't at least one chart for sin in this pack i'm not downloading
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Old 06-12-2013, 12:40 PM   #210
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Submitted "For The Win" by Two Steps From Hell. Hopefully we'll get some epic/orchestral music in this pack.

edit. noticed that released files are allowed. Submitted also Guren no Yumiya which I posted here about two weeks ago. Was an easy song.

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Old 06-12-2013, 12:59 PM   #211
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Quote:
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if there isn't at least one chart for sin in this pack i'm not downloading
then i shall submit my file for sin by circus maximum
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Old 06-12-2013, 03:09 PM   #212
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

ok i resubmitted hawkeye. if you see something else that could be an issue in it let me know
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Old 06-12-2013, 03:28 PM   #213
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Submit my first file
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Old 06-12-2013, 03:33 PM   #214
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Quote:
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then i shall submit my file for sin by circus maximum
please don't bend the rules
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Old 06-12-2013, 03:39 PM   #215
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Not my fault if your rules are not good, now you'll have to abide and deal w/it
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Old 06-12-2013, 07:12 PM   #216
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

Sent Mirror Mirror v3.
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Old 06-12-2013, 10:17 PM   #217
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

i might step james blake for this (paging rog)
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Old 06-12-2013, 10:36 PM   #218
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

I just sent in a file for this. First file since FFRCP3 actually. And that file was terrible.

Hopefully I redeem myself with this
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Old 06-13-2013, 07:18 AM   #219
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

updated to post #219

working on comprehensive reviews for latest submissions!!
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Old 06-13-2013, 07:56 AM   #220
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Default Re: Stepping Stones of Stepmania (Submissions Open!)

theme of hawkeye (ferrari)
we in pack now

blah blah blah (moches) - def accept w/ minor fix
holy shit this is fun and my friends LOVED it so much (esp the u know what mine parts)
only thing i'd like is for the parts where she goes "blah" and "na na na" that have rly short holds to have longer holds and for the fading out part (ex. 45s) you can have holds that get progressively longer to emphasize the fade out instead

otherwise this is a shining example of a file that this pack needs

shanghai flight (skor) - accept w/ lots of fixes
beginning ~ 12s: if you have holds with increasing length depending on the strenght of the sound that would be awesome
27.5s: put a hold on either left or right note on the hand here and drag it to around 28.5seconds and then put a hold on the up note and drag that for about an 8th of a note
29s ~ 33s: instead of jumps, i think it'd be better if you had a single note with a hold that goes on for about a 12th of a note instead
33.04s ~ 35.78s: i think if you use [24] or [13] jumps here it might be better, your preference though
35.783s ~ 37.155s: uh this 32nd trill is a no-no, if you want to step all the sounds here remove the jumps completely and do 32nd rolls instead, trills + jumps are a big nono, and so is jumps here
you missed a note at 38.183s after the right note
38.5s ~ end of song: you dont step some sounds here but i think it'd better if you did since the file is hard enough to warrant those notes anyways, i'm talking about the sounds at 40.9s + 41.1s and 41.62s + 41.79s and 46.612s + 46.440s for example
48.126s ~ 49.497s // 70s ~ 71.44s // 81s ~ end: dont step the holds like this please, leave room between the holds and the next hold, and also i disagree with stepping this part like this, add in different jumps like [13] and [24] to emphasize the varying sounds here, that would be MUCH better
54.98s ~ 58.7s: step the vocals please
59.097s: you can probably use holds or mines here to emphasize the spin
the end could use a hold too

clumsy thoughts (bmah) - accept with minor fixes
--heavy--
PLEASE remove the hands during the bursty 24th parts, they are too much to handle compared to the rest of the song, jumps i think should be fine though but some parts are heavily loaded before and after the burst so look into removing hands into jumps/maybe even single notes near those parts if there are audible BANGS and BOOMS
remove the mines completely imo (ex. 11s ~ 14s) - during these parts instead, utilize holds imo since you decided to not step the background sounds as rolls but instead 8ths
burst near 106s: i think removing the jump in the middle and making these straight rolls 1234 1234 would be better, friend had an extremely hard time comprehending this part
ending 10 notes: maybe add some holds at the end? idk

cross glaxy (rparty89) - fixes needed
idk about the chart but the song is really nice, you have too many difficulty spikes, i feel like if you vary up your layering a bit more (and excluding hands) would result in a much better simfile, also try to vary up which sounds are dominant in your layering - you dont have to follow the main melody all the time - i sort of wish this file was consistently harder by a tiny bit and toned down way more in the harder bursty parts that you had, the idea is good - you just need better execution now (ex. 83s ~ 100s is way too empty considering that the song is near its climax) (ex. 3s ~ 52s is way too empty as well in most parts, you can definitely follow more sounds than this while lowering the difficulty spikes)

rain (valor) - accept w/ fixes + easier chart
make an easier chart please!!! (just like wat necros said)
like, way easier chart
anyhow, my only problem with chart is it gets kinda reppp at the end so if you could vary up the 24th patterns a LOT more (instead of having it based around trills with jumps added here and there) that'd be great
(56s ~ 61s - i think you can do something seriously cooler with this section than just jumps + hands, look into using holds to accentuate the dragged out vocals here idk)
overall since the song doesnt change too much i feel like if we had some color + hold gimmicks here and there it would help out a lot more, make that easier chart though

for the win (thesilentlord) - accept w/ some fixes
--- if you could also add an easier chart with toned down stuff and emphasis on vocals & easy 8ths that would be GREAT!
the song stays constant throughout, so i think it is a bad idea to chart the same sounds with similar patterns for the entire duration of the song
what i think you should do instead, is build up the song and what i mean by that is..
39s ~ 55s: don't step every sound, instead have something like 8ths instead (no 16ths)
55s ~ 69s: good layering
72s: missing hold here bro
73s ~ 74s: the right hand jack is too much, make this a trill instead
74s ~ 106s: missing vocal holds here and there, listen more carefully, also it is HARD for people to hit notes while holding down a note ON THE SAME HAND. what i mean by this is, if you have a hold on 3 (the up note) while having them hit notes on 4 (the right note), it is EXTREMELY unfriendly and uncomfortable to hit most of the time, change up your patterns to reflect this fact. layering is fine. remember to include vocals - with all these conditions it might be hard to step the file properly but you can still fulfill all of these conditions. the rule to having a hold and a note on the same hand shouldn't apply when it's a jump at the starting position of the hold (ex. you hit a jump 34 and you begin holding 4 but for the next second or two there are no notes on 3)
106s: cut the song here, that would be better
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