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Old 05-18-2012, 07:46 PM   #41
aj187
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Default Re: StepMania 5 Tournament Edition

Yes, I plan on splitting the scoreboard by C and x-mod usage on the leaderboard. (I should also add a separate scoreboard for m-Mod usage, no?)
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Old 05-21-2012, 12:45 AM   #42
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Default Re: StepMania 5 Tournament Edition

Went through the changelog and saw:

* C-Mods should only disqualify if the Min/Max BPM difference is greater than
3.00 BPM.

Will our scores still record though? I'd like to be able to know whether or not I hit a personal record on a song.

Also, where are all of the quick option key combos (selection mode, reset all mods, add ----- mod) at? I really want to get rid of any quick key combo aside from the song selection type. It annoys me when I accidentally push a couple keys in a certain order and reset all of my mods to default and have to quit out of the song then reapply them.
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Old 05-21-2012, 10:45 AM   #43
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Default Re: StepMania 5 Tournament Edition

I could've sworn I got rid of every single code in CodeDetector that wasn't related to sorting/closing folders. I'll look over it for the next release.
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Old 05-21-2012, 03:42 PM   #44
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Default Re: StepMania 5 Tournament Edition

Quote:
Originally Posted by aj187 View Post
Yes, I plan on splitting the scoreboard by C and x-mod usage on the leaderboard. (I should also add a separate scoreboard for m-Mod usage, no?)
personally, I don't feel like it's necessary, considering the fact that M-Mods work off of the highest BPM within the song and still leave all changes/stops intact, no?

if anything, M-Mods are the lazy way of getting your desired scrollrate, lol
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Old 05-21-2012, 10:58 PM   #45
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Default Re: StepMania 5 Tournament Edition

I still left SM5 Preview 4 installed so I could hop online with people. That wouldn't interfere with it and add in those codes, would it?
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Old 05-22-2012, 01:42 AM   #46
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Default Re: StepMania 5 Tournament Edition

it shouldn't. the only way I could see it happening is if you were using the StepMania 5 default theme in SM5TE...
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Old 05-23-2012, 12:57 PM   #47
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Default Re: StepMania 5 Tournament Edition

I tried it out, and I really do like it, however few things I think should be added:
BPM of the song (or lowest-highest bpm) to the speed section on mod screen
A way to view the current BPM during the song as well
those are pretty much the things I found that I didn't like/wanted/yeah

Besides that I love the version, its really nice
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Last edited by GideonB; 05-23-2012 at 01:47 PM..
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Old 05-23-2012, 11:39 PM   #48
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Default Re: StepMania 5 Tournament Edition

Yeah, in-game BPM meter is very helpful if you're trying to place the right Xmod/Mmod to use, cause otherwise you just have to guess at what speed it's at and hope you picked right. We don't need it right away, but it would be preferable to have it when in-game mod editing is finished.

What's the next big feature being worked on? Changelog can only tell me so much, and there's no schedule since something like this fluctuates too much to get one made.
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Old 05-24-2012, 12:48 AM   #49
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Default Re: StepMania 5 Tournament Edition

Right now, I'm trying to get the in-game custom speed mod editor (machine profile version) working. That's the last thing that's been bothering me before I can consider releasing pre001.2.

(per-profile custom speed mod editing will happen in the version after that, among other things that I haven't figured out yet.)
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Old 06-2-2012, 02:18 PM   #50
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Default Re: StepMania 5 Tournament Edition

Edit: if you downloaded this before 2012/06/02 19:57 (Central Daylight Time), please re-download; I forgot to include the Data folder, which will cause a crash since it looks for AI.ini on the gameplay screen.

StepMania 5 TE pre001.2 is now available.

The machine speed mod editor has not been finished yet; sorry for the inconvenience.

Changelog:
Quote:
========<pre001.2>========
-(-- 2012/06/02 --)-
just marking a release point here.

-(-- 2012/05/31 --)-
* [PlayerOptions] Fix Get/Set [C,M,X]Mod functions. [hanubeki]

-(-- 2012/05/27 --)-
* [MusicWheel] Added EmptyColor metric.

-(-- 2012/05/26 --)-
(changes after the release of int001.2)
* Removed Coin button.
* [PlayerState] Enabled GetPlayerController() Lua binding.

~~~~~~~~<int001.2>~~~~~~~~
-(-- 2012/05/26 --)-
just marking a release point here.

-(-- 2012/05/24 --)-
* Actually implemented ScreenLogo, for people playing on CoinMode_Free.

-(-- 2012/05/22 --)-
* [Theme|ScreenEvaluation1P] Added Legacy Machine Score label.
* [Theme|Theme Options] Finally finished a first working draft of this screen.

-(-- 2012/05/21 --)-
* Final revision of Steps::HasSignificantTimingChanges(). C-Mods no longer disqualify on songs with BPM changes.

-(-- 2012/05/20 --)-
* Revised Steps::HasSignificantTimingChanges() again.
* Scroll segments will now disqualify with CMods enabled, as CMods ignore them.

-(-- 2012/05/19 --)-
* [Actor] Made the "xy" command available from the source code.
* [Actor] Added GetDestX, GetDestY, and GetDestZ Lua bindings.
* [Theme|ScreenGameplay] Fix location of Hold Judgment display on Reverse.
* [Profile] Added AvatarFilename to profile's Editable.ini, GetAvatarFilename Lua binding.

-(-- 2012/05/18 --)-
* [Theme|ScreenEvaluation1P] Added (MIGS) Score label.

-(-- 2012/05/16 --)-
* [ScreenWithMenuElements] Added DelayMusicSeconds metric.
* Removed SoundEffectControl.

-(-- 2012/05/14 --)-
* [Course] Add AllSongsAreFixed() Lua binding.
* [Theme|Game Display Options] Added Arrow Position user preference.

-(-- 2012/05/13 --)-
* [Theme|ScreenEvaluation1P] Re-positioned the judge and life prefs text.

-(-- 2012/05/12 --)-
* [Theme|Player Combo] Color the combo text based on performance.
* [ScreenPlayerOptions] Added RowDisqualifiesForPlayer(int,pn) Lua binding.

________<ssc001.2>________
-(-- 2012/05/09 --)-
* Initial work on the new ScreenSelectGame has finished. The SM5TE theme's version of the screen is in progress.
* Removed pretty much everything related to Extra Stage.

-(-- 2012/05/06 --)-
* Changed Steps::HasSignificantTimingChanges() to something that resembles its original form, before SOMEONE (wolfman, see revision 2745 of sm-ssc) decided that EVERY SEGMENT TYPE SHOULD ALWAYS DISQUALIFY.
Stops, Delays, Warps, and Speed Segments will disqualify.

* "Selectable" tag is now ignored in .sm and .ssc files. Go nuts.

-(-- 2012/05/04 --)-
* Removed any fail mode that isn't "Immediate".
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Last edited by aj187; 06-2-2012 at 07:57 PM..
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Old 06-2-2012, 03:00 PM   #51
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Default Re: StepMania 5 Tournament Edition

Yay updates! Also, you're forgetting something ;3
"the target audience for this game uses C-Mods like they are candy. they will
now stand for 'candy mods'. also they don't disqualify anymore."
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Old 06-2-2012, 03:45 PM   #52
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Default Re: StepMania 5 Tournament Edition

I'll be honest, I rewrote that to be

"Final revision of Steps::HasSignificantTimingChanges(). C-Mods no longer disqualify on songs with BPM changes."

but I still like the name Candy Mods.
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Old 06-2-2012, 07:40 PM   #53
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Default Re: StepMania 5 Tournament Edition

Help, I'm crashing and I'm not really sure why! I started up a song, and when it went to loading, it just crashed. One line that stood out in the log was: 03:33.451: WHY THE **** DID YOU REMOVE 1X FROM THE MACHINE PROFILE'S SPEED MODS; IT NEEDS 1X THERE TO ****ING WORK YOU ASS-PILFERING PHILISTINE

But I went back and checked my speedmods file in the appdata path and it had 1x in there. Here's the crashlog; it's not letting me attach the other log, gonna try that again in a minute.
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Old 06-2-2012, 07:43 PM   #54
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Default Re: StepMania 5 Tournament Edition

I guess I forgot to include AI.ini in the latest distribution. *smacks forehead*

if you have another StepMania install, you could try copying Data/AI.ini from it to SM5TE's Data/ dir.

a fixed version has been uploaded.

Last edited by aj187; 06-2-2012 at 07:58 PM..
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Old 06-3-2012, 05:35 PM   #55
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Default Re: StepMania 5 Tournament Edition

Alright, so the new life bar bugs me. I made some changes so when it fills it doesn't have that weird bit in the middle.

Also, it takes like 4x as long to go from score screen to menu screen. Part of it is my near 7k song count, but it didn't take anywhere near this long last version. I'm waiting about 15 seconds now.

EDIT: Loading times have speeded up now. I guess it just needed to run it a few times.
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Last edited by TwistedPhoenix; 06-4-2012 at 12:32 AM..
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Old 06-5-2012, 02:01 PM   #56
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Default Re: StepMania 5 Tournament Edition

make it like osu GUI


instant community revival
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Old 06-5-2012, 02:21 PM   #57
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Default Re: StepMania 5 Tournament Edition

needs working mouse support code (especially in Linux)
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Old 06-5-2012, 02:46 PM   #58
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Default Re: StepMania 5 Tournament Edition

I figured that'd probably be somewhat difficult. But even just the drag & drop feature to add songs would be insanely good. or the very versatile multiplayer menu
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Old 06-6-2012, 07:28 PM   #59
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Default Re: StepMania 5 Tournament Edition

Something still disqualifies for some songs on Cmod.

1st is with Xmod, 2nd is with Cmod.

And the song I chose has no BPM changes (as far as I know)
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Old 06-6-2012, 10:01 PM   #60
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Default Re: StepMania 5 Tournament Edition

do the songs have stops or other timing segment changes?
(the icons on selmusic above/below the player status)

p.s. Linux version will be available starting with release pre001.3.
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