08-10-2012, 12:07 AM | #722 |
FFR R1 Vaporeon
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Re: The Unofficial FFR RPG [Beta]
Level 69 get!
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08-10-2012, 02:56 AM | #723 |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: The Unofficial FFR RPG [Beta]
I'm bored, and I finally fixed the issues I was having with making my level badge shine. If anyone wants their FFR RPG level badge to shine like mine does, I'll do it when I get on tomorrow.
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08-10-2012, 03:37 AM | #724 |
Legendary Noob
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Re: The Unofficial FFR RPG [Beta]
ooo, yes please! is there a way of making this on the automated page?
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08-10-2012, 05:38 AM | #725 |
FFR Player
Join Date: Aug 2007
Age: 31
Posts: 8,548
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Re: The Unofficial FFR RPG [Beta]
I guess I'll join
Using that automated link thing Xx{Midnight}xX Total EXP: 28,684,350,492. Level: 53.558 |
08-10-2012, 05:49 AM | #726 |
FFR Player
Join Date: Aug 2012
Posts: 150
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Re: The Unofficial FFR RPG [Beta]
Added rushy and Middie to the OP.
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08-10-2012, 07:05 AM | #727 |
FFR Player
Join Date: Aug 2012
Posts: 150
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Re: The Unofficial FFR RPG [Beta]
Updated rosters and high scores. They were an eye-sore without commas for experience/bonus experience and some rounding on the levels.
NOTE: The decimal places on your level display are your percentages to your next level. As we started off sing-ups with Level: XX. XX% to XX. We just left off the other half and assumed people would understand. This is just an official post just in case. |
08-10-2012, 09:03 AM | #728 |
*\(^o^)/*
Join Date: Oct 2008
Location: Taipei, Taiwan
Age: 27
Posts: 1,889
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Re: The Unofficial FFR RPG [Beta]
Level: 56.666
:O |
08-10-2012, 01:56 PM | #729 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: The Unofficial FFR RPG [Beta]
Quote:
I'll post your level in an edit of this post popsicle EDIT (looks like different colors yield slightly different shine looks):
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Last edited by foxfire667; 08-10-2012 at 02:09 PM.. Reason: size error in image, fixed |
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08-10-2012, 02:14 PM | #730 |
Don't forget me
Join Date: Jan 2007
Location: USA
Age: 31
Posts: 6,491
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Re: The Unofficial FFR RPG [Beta]
why not. i need a spark to light my fire. in.
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08-10-2012, 03:43 PM | #731 |
¯\_(ツ)_/¯
Join Date: Oct 2006
Location: Massachusetts
Age: 31
Posts: 3,268
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Re: The Unofficial FFR RPG [Beta]
If shiny badges get implemented, I would hope that there's an option to have it enabled or disabled, I personally like mine the way it is
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^FFP_D0pey btw |
08-10-2012, 03:52 PM | #732 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: The Unofficial FFR RPG [Beta]
Quote:
I'll just keep taking requests, and if a decent amount of people want their badges to shine, I'll just convert all the levels and direct them to where they can get the shiny version.
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08-10-2012, 05:10 PM | #733 |
The Doctor
Join Date: Apr 2006
Age: 35
Posts: 6,145
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Re: The Unofficial FFR RPG [Beta]
So, how are you guys handling the bonus experience in a way that doesn't overflow the spreadsheet's ability to update? Is that the hang up at the moment?
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08-10-2012, 06:00 PM | #734 |
<3 Jumpstream <3
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Re: The Unofficial FFR RPG [Beta]
I'd like for my badges to shine lol kinda like that feature.
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08-10-2012, 07:48 PM | #735 |
Oh why hello!
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Re: The Unofficial FFR RPG [Beta]
I wanna play!
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08-10-2012, 08:47 PM | #736 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: The Unofficial FFR RPG [Beta]
Quote:
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08-10-2012, 10:46 PM | #737 |
FFR Player
Join Date: Aug 2012
Posts: 150
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Re: The Unofficial FFR RPG [Beta]
Added -
kmay: Total Experience: 30,088,275,354 Level: 54 (85.3%) {Zero}: Total Experience: 8,393,449,117 Level: 28 (97.1%) |
08-11-2012, 03:16 AM | #738 | |
Flag Master
Join Date: Oct 2010
Location: South Pole
Age: 31
Posts: 2,156
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Re: The Unofficial FFR RPG [Beta]
Quote:
The largest problem: 50 importXML and importRange functions allowed per spreadsheet. These are the functions I use to gather data. importXML gets all information from tags I specify from a site. importRange is a function that lets me reference different spreadsheets. This allows me to gather ALL the information from a source in one simple function. This means I could get 50 different spreadsheets information into one. This is how the pyramiding started. Here's how I have it setup for bonus exp from the event we had: 1. Event (round 1 and 2) are summed up and on a single spreadsheet 2. All events are referred to a Master Event Exp sheet for organizing reasons and function limit get around 3. A Master Bonus Exp spreadsheet then gathers all bonus exp from mobs, bosses, and events. The difference with mobs and bosses is that they're 1 less spreadsheet reference. We'll just input the data and have it added together in an organized way. 4. High scores references the Master Bonus Exp spreadsheet that is displayed on the high scores. This is where Velo takes the bonus and automatically adds it to your total exp on site which then I obtain that exp for the high scores and rosters. If anyting from 1 or 2 get behind or stalled, it returns N/A VALUE to the next spreadsheet then 0's for anything after. It's a slight complication that isn't detrimental or breaking the system at this point.
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Last edited by ~Zeta~; 08-11-2012 at 03:45 AM.. |
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08-11-2012, 03:48 PM | #739 |
FFR Player
Join Date: Aug 2011
Location: LF, ekaL yraM
Posts: 34
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Re: The Unofficial FFR RPG [Beta]
Oh god. Sign me up for this. This sounds amazing. :3
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08-11-2012, 03:58 PM | #740 |
FFR Player
Join Date: Aug 2012
Posts: 150
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Re: The Unofficial FFR RPG [Beta]
Here you go.
TheDVDMan: Total Experience: 2,793,465,556 Level: 16 (71.4%) Don't forget to visit this link to get your badge ^^ http://www.flashflashrevolution.com/...?type=getbadge |
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