04-24-2007, 05:33 PM | #601 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
bicycle break isn't a 42... 44 or 45, at least. length, non-16ths, etc etc. easy to FC, hard to PA.
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04-28-2007, 11:34 AM | #602 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
Length (TOP 5 each)
(Shortest) 1. Famouz (0:49) 2. HELLBEAT V2 (0:54) 3. HELLBEAT (1:00) 4. Legend of Zelda Remix (1:01) 5. Mega Man 2; Dr. Wily Theme #1 (1:01) Just thought I'd point that out. |
04-30-2007, 04:37 PM | #603 |
The Lurker
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Re: R1 - Actual Song Difficulties V2
People can actually pass Crowdpleaser with 16 goods and 3 averages??? wtf lol
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04-30-2007, 04:44 PM | #604 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
no. they can't. that is the theoretical best score.
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05-2-2007, 06:21 PM | #605 |
Nothing.
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Re: R1 - Actual Song Difficulties V2
Isn't Caprice AAA 4 goods, there's 4 jacks in that song, not 3.
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05-2-2007, 07:29 PM | #606 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
1 of them is likely a 3-framer, not a 2-framer.
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05-4-2007, 07:18 PM | #607 |
FFR Player
Join Date: Aug 2005
Age: 28
Posts: 3,996
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Re: R1 - Actual Song Difficulties V2
(Shortest)
1. Famouz (0:49) 2. HELLBEAT (1:00) 3. Legend of Zelda Remix (1:01) 3. Mega Man 2; Dr. Wily Theme #1 (1:01) 5. Flight of the Bumblebee (1:09) Attack Of One Minute????? |
05-4-2007, 07:33 PM | #608 |
Falcon Paaaauuuunch!!!!!!
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Re: R1 - Actual Song Difficulties V2
Yeah, Attack of One Minute should be up there. And, also, in my world of the correct song lengths, Zelda and Mega Man 2 shouldn't be.
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05-4-2007, 07:41 PM | #609 |
What is this I don't even
Join Date: Sep 2006
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Age: 30
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Re: R1 - Actual Song Difficulties V2
what about excite bike or whatever thats called??? or is it just for songs that are out for public?
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05-4-2007, 07:45 PM | #610 |
Falcon Paaaauuuunch!!!!!!
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Re: R1 - Actual Song Difficulties V2
Excite Bike I figure JX knows it's the shortest, but it was released to subscribers very recently, and we can't expect these things to be updated once every 5 minutes or anything. I believe the 5 shortest songs now should be Excite Bike, Famouz, Hellbeat v2, Hellbeat v1, and Attack of One Minute.
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05-4-2007, 08:49 PM | #611 |
FFR Player
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Re: R1 - Actual Song Difficulties V2
I made a post about the song lengths, but nooOOOOooo, no one listens to the pro.
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05-4-2007, 11:19 PM | #612 |
FFR Player
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Age: 28
Posts: 3,996
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Re: R1 - Actual Song Difficulties V2
In my opinion, ESC - Super Version is pretty overrated. The hard parts and the 32nds were so into the stream, I passed them with no difficulty.
ESC is the only Challenging I ever FC'ed on my first try.... But that's just my opinion. DT Rabbit is also overrated. The hardest thing in DT is short 16ths. I actually found Improv Et Chien harder to get a decent score on, where as I have about 20 goods on DT Rabbit. Come think of it, I can't even FC Improv...... Edit: Improv might actually get a 4/6 instead of 3.5/6 if it were longer. |
05-5-2007, 10:29 PM | #613 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
I just noticed that Excite Bike has scores of over 49,600. Are these hacks or added notes so that people will get 1 credit for AAAing.
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05-5-2007, 10:31 PM | #614 |
Falcon Paaaauuuunch!!!!!!
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Re: R1 - Actual Song Difficulties V2
I'm pretty sure those are secret arrow scores.
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05-6-2007, 12:54 PM | #615 |
FFR Player
Join Date: Jan 2007
Posts: 335
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Re: R1 - Actual Song Difficulties V2
jimerax check your mail
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05-6-2007, 12:57 PM | #616 |
★★★★★
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Re: R1 - Actual Song Difficulties V2
ESC is challenging for PA difficulty.
DT Rabbit is where should be I guess. Improv is possibly low 4. will fix shortest songs later. New songs. Expedite (514 Notes / BPM 144) - 39 K8107 (1071 Notes / BPM 180) - 77 Excite Bike (32 Notes / BPM 130) - 04 {Losing Touch} (728 Notes / BPM 188) - 41 Seven (777 Notes / BPM 140) - 65 the Dream of Scarlet (474 Notes / BPM 200) - 64 Bomb the Base (326 Notes / BPM 134) - 14 Robotix (822 Notes / BPM 150) - 63 Fall (826 Notes / BPM 180) - 58 Samurai Road (700 Notes / BPM 160) - 53 Manhattan Sapphire (945 Notes / BPM 106) - 40 |
05-17-2007, 08:58 PM | #617 |
FFR Player
Join Date: Oct 2005
Posts: 6
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Re: R1 - Actual Song Difficulties V2
Why is Takecore of yourself so high? I'm not that good... but at my skill level it seems to me CIA rave / Attack of One MInute / Uber rave / etc. are all harder than Takecore of Yourself.
Also on a sidenote. I think Hyper Pressure is too high... its one of the only challenging songs i can FC more than 1/5 times i play it. EDIT: Max Forever seems harder than alot of the challenging songs. Last edited by Zygorf; 05-17-2007 at 09:21 PM.. |
05-17-2007, 09:42 PM | #618 |
nobody fiffers anymore.
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Re: R1 - Actual Song Difficulties V2
lack of update
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05-18-2007, 07:22 PM | #619 |
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Age: 28
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Re: R1 - Actual Song Difficulties V2
69 (T) Takecore of Yourself (1489 Notes / BPM 184)
Yeah, Takecore shouldn't be so high. The definition of Expert: Expert: Difficult to read songs that are still doable, though not FC'able, by most good people without keysmashing. May contain very fast streams of sixteenth notes, and some 32nd notes in moderation. Requires far more skill than Advanced to rack up a sizeable combo. Takecore is hard to read, yes. It is doable, *and FC'able* (I Full Comboed a few minutes ago). It also *doesn't contain streams, more of bursts because of the short breaks in between movements, and no 32nd notes whatsoever*. Also, it is *soooooo easy to rack up big combos on Takecore*. Even before I couldn't FC Attack Of One Minute (still can't), Playdoh (still can't), and Evil Approaches (STILL CAN'T!), I was getting regular combos of 700-900 on Takecore. More of a 65 or 66 than a 69. What do you think? EDIT: Zygorf, MAX Forever is only hard because of the stamina factor. It's like 6 minutes long. Try working on stamina-building songs like Flight Of The Bumblebee. |
05-18-2007, 08:59 PM | #620 |
Retired BOSS
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Re: R1 - Actual Song Difficulties V2
also trills are more difficult to PA than other patterns of stream.
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