Go Back   Flash Flash Revolution > Gaming > Stepmania > Simulator Files
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Display Modes
Old 12-24-2010, 09:50 PM   #1
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default [Open] FFR Community Pad Pack

FFR Community Pad Pack


It has been a very long time since the words FFR, Community, and Pad Pack have all been strung together for the creation of an ITG-styled pack. Now, there are a bunch of new step artists just waiting to sink their teeth into a pack worth submitting for. Now, that time has come.

Judges
- debit13 (me, etc.)
- Kommisar (solord state squad? you can do more than that, bro)
- JenovaSephiroth (his negatives will make your mind implode)

Graphic Artists
NOTE: All graphics are to be made in standard ITG image size - BN: 418x164, BG: 800x600
- debit13 (yes, I can make GFX).
- Kraezymann
- Gundam-Dude
- sakura080789

Guidelines
I want this pack to be played and hacked on machines EVERYWHERE. With that being said, I'm planning on covering ALL bases here. I am looking for 12 high quality charts, stepped from Novice, all the way down to Expert. The more people we cater to, the better.

There are no stipulations on the kinds of songs you can send, but please, try to bring songs that haven't been heard or used commonly before. The more fresh content we bring out, the more value the pack will have.

Rules
0. FILES MUST BE IN A .ZIP/.RAR, AND MUST HAVE AN .OGG MUSIC FILE. Apparently it's not common sense to package it.
1. Songs must be no longer than two minutes and fifteen seconds, and no less than one minute and fifteen seconds.
2. Songs that are submitted must have at least an Expert chart. This will be done to establish the foundation of the pack, from which the rest of the steppers will fill out the remainder of the charts.
3. FILES MUST BE UNRELEASED.
4. Files can include hands, rolls, and mines. Do not abuse these, as your file will more than likely be frowned upon. Lift steps and hidden steps are not allowed.
5. Any remakes of ITG, DDR, MGD, or PIU charts will be instantly rejected. They've got their own place in the rhythm gaming community and that place is not our place.
6. Artist and song tags must properly be filled out. If I see someone download a Newgrounds song and leave it listed as something like "15904_(song name)", a very cute and adorable kitten will burst into flames.
7. Folder name format: SONG NAME (stepartist) - example: I'm The Map (Revolver)
8. Easier charts to a previously submitted Expert chart will be attached within this thread to a post saying that you have updated.

SONG LIST (updated 4:41 PM EST, 1/6/11)

KEY:
* - has been judged by all judges
** - accepted, has been judged by all judges and has graphics
*** - accepted, has been judged by all judges, has graphics, and is fully stepped


Unjudged
Rejected
Conditional
Accepted
Own chart
--------------------------------------
1. Pump Me Amadeus (Ziergdsx18)
EXPERT: JenovaSephiroth | Kommisar | debit13

2. Burnin' Rubber (debit13)

EXPERT: JenovaSephiroth | Kommisar | debit13

Intersect Thunderbolt (v1) (Gpop)
NOVICE: JenovaSephiroth | Kommisar | debit13
EASY: JenovaSephiroth | Kommisar | debit13
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13


3. Intersect Thunderbolt (accepted because JS accepted the v1)

NOVICE: JenovaSephiroth | Kommisar | debit13
EASY: JenovaSephiroth | Kommisar | debit13
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

4. Rock Club (Kommisar)
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

5. Bridge of the Lotus (Gpop)
NOVICE: JenovaSephiroth | Kommisar | debit13
EASY: JenovaSephiroth | Kommisar | debit13
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

6. The Detonator (rparty89)
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

7. Candy Cutie (Kommisar)

EXPERT: JenovaSephiroth | Kommisar | debit13

8. Corset Theme (FoxX)
EXPERT: JenovaSephiroth | Kommisar | debit13

Corset Theme v2
EXPERT: JenovaSephiroth | Kommisar | debit13

9. Devil's Crush (Wyde)
EXPERT: JenovaSephiroth | Kommisar | debit13

Devil's Crush (Wyde) v2
EXPERT: JenovaSephiroth | Kommisar | debit13

10. Dogu Ditty (Dark_Chrysalis)
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

11. Flash Back 90's (bob bob)

12. Max Infinity (rparty89)


13. Ripple (FoxX)
EASY: JenovaSephiroth | Kommisar | debit13
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

Ripple v2 (FoxX)
MEDIUM: JenovaSephiroth | Kommisar | debit13
HARD: JenovaSephiroth | Kommisar | debit13
EXPERT: JenovaSephiroth | Kommisar | debit13

14. Bass is My Boyfriend (Kraezymann)
EXPERT: JenovaSephiroth | Kommisar | debit13

15. Master of Tartarus (Professor Raine)
EXPERT: JenovaSephiroth | Kommisar | debit13

16. Legacy of Hatred (Ninzaburo)
EXPERT: JenovaSephiroth | Kommisar | debit13

SEND ALL CHARTS TO: ffrcpad@gmail.com

Last edited by TC_Halogen; 04-29-2011 at 05:17 PM..
TC_Halogen is offline   Reply With Quote
Old 12-24-2010, 09:52 PM   #2
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Open] FFR Community Pad Pack

NOTES

Quote:
Pump Me Amadeus (Ziergdsx18) - reject
Probably should have extended the restep rule to PIU as well, but since I didn't, I'll give you a review of this.

m4: mini-jack isn't very pleasing visually or pattern wise at that speed
m5: last 8th note of the measure forces a crossover that leaves the player backwards
m7/m8: ambiguous entry into this pattern because of the jumps
m13-m21: this entire section is 16th triplets, but you seem to avoid them for every last 8th note for an odd reason; some patterns aren't very fun either...
m15: end of this measure has a double-step that doesn't seem intentional
m33-m37: some strings are accounted for, some are ignored, some aren't even there...?
m45: 16th run ending in a jump is a bit bad for this speed, especially unchained
m50/m59/m61: more double-stepping

This chart also has a tendency to face one direction for a long time, which can bore a player. Being that it's another rhythm game restep, I'm also more inclined to say no to this regardless of the chart.


Burnin' Rubber (debit13) - own chart
Incomplete doubles chart to be completed upon full judge accept/partial conditional accept.

Intersect Thunderbolt (Gpop)
Expert - Conditional
m52-m55: why'd you stop using the freeze/jack combination here?
m60: in the following sections, you accent the changing melody with crossovers - for the sake of consistency, you should do it here as well.
m67: being that the entire section involves turning/crossovers with the syncopation of the lead guitar, you should probably do it here as well, for consistency.
m77-m92: ...joygasm
m113-m121: try your best to use the crossovers uniformly here - if you make the player cross on beat 2 in one measure, make it happen again on beat 2 facing the other way for maximum pattern symmetry and flow

...you have grown SO much compared to the last submissions I've seen from you, holy hell!

First off - this is a 14. Now...this Expert chart is REALLY solid aside from a few little things I've mentioned, and is damn close to being accepted already; on a chart of this difficulty, it's damn hard to get by me in one shot and you ALMOST did it. Fix these changes and you definitely will earn an accept from me.

...I'm gonna have so much fun making a doubles to this.

Hard - Conditional
m19: try to use a cross-over in a more accented part of the melody, it'll be more pleasing both as an accent and visually...kinda like:
m26: ...like this.
m41-m59: this section faces to the left way too often. Vary up your patterns a bit.
m60-m77: this entire section is fine, although it could make for some great crossover material
m80: awesome way to syncopate to the solo! Very good thinking!
m91: the solo goes into the second beat of this measure, although you can compensate by removing the first 4th note of this measure to give it the separated feeling that the melody gives off
m122: keep your accenting even here, the crossover on the 4th beat was a nice tough, no reason to take it away

Very interesting for a Hard chart. There's a few notable discrepancies that could use a fixing though. Also - this is probably more suitable as a 10 with what you have, so a rating change might be necessary.

Medium - Reject
m9-m17: Kinda not liking the four note repetition here.
m28: The two note repetition looks a little bit nicer than the four note, but you go away from that here as well. Why?
m33: double-step
m107-m108: following this 8th note sequence entirely leads to double-steps
m109-m122: great accenting of the melody with the two-note repetition

This chart has some serious objective errors, and also looks a bit too empty in some spots. Freezes can help fill this emptiness, if used right.

Easy - Conditional
This chart just has a lot of minor double-stepping at the end of every phrase. At a lower BPM, it would definitely be alright to leave them in, but at this speed, it's a little fast to put in ambiguous steps and improperly coordinated movement.

Novice - Accept
m47-m49: cute

Accents the proper rhythms, and does a good job keeping things interesting. The ending is a bit hard for a 2, but it works.


Rock Club (Kommisar) - Conditional
Expert
m5-m6: while is perfectly correct usage, it might strike the player's mind that they just did this same pattern the same exact way before. Maybe find a way to mirror this pattern so they balance one direction turn with the other?
m48-m53: the chip that this run is going to is so quiet...
m65-m71: c'mon - mix it up a bit
m71-end: copy/paste? you could mirror it

Another thing that's turning me off a little with this chart is the micro-freezes. It's not too bad though.

Hard - Conditional
m5-m6: SEE YOU MIRROR IT HERE, ATTABOY
m40: sequence forces a double-step
m65-m71: being that you didn't use crossovers to do this, there's a few other three-step sequences you can use here for partial pitch relevancy. It'll also break the copy/paste you have here as well, which is always nice.
m71-end: try mirroring here as well

Same issue here with the micro-freezes. This chart plays a bit better than the Expert though.


Bridge of the Lotus (Gpop)
Expert - Conditional/Accept
m8: you might want to change the note on (29.000); with the freeze entirely complete and the player having L on up and R on right, it's not a smooth transition
m12: not a big deal here, but the first note of the 24th mini-trill is extraneous (although it maintains flow, so it's acceptable)
m25-m33: this section doesn't sit well with me; it's a bit confusing what is getting attention with all of the jumps on guitars AND snares here. I like the choice of accents in m15-m24, where it's very clear as to what is being chosen as the main instrument of choice. Another thing to point out - there's a guitar in the background holding very close to the same rhythm as the percussion, with some slight deviations. It could help to get rid of repetition.
m38/m62: eh, I guess this works. Not a fan of a it, considering you used freezes for other lead melody accents.
m42/m46 - nice hand usage
m43-m48: facing right the entire time? That's almost ten seconds in the same direction.

I am really unsure about this chart...I mean, I look at Intersect Thunderbolt SX, and see an intense and well-stepped chart. Then I come here...not sure. I'll look at this again and figure out what I want to do it.

Hard - Conditional
m7 - might want to change this jump, forces a horrible doublestep
m41 - somewhat bland pattern choice.

Not bad at all. Just some polishing needed.

Medium - Reject
m17-m25: this could use some variation
m37: last beat of this measure theoretically forces a double-step into m38
m41-m49/m65-73: This may be a medium chart, but that's no reason to choose simplistic/boring patterns. Repeating the same tap multiple times over and over again is only so fun for so long.

Not fond of this one at all.

Easy - Accept


Novice - Accept
m33: oops :3


The Detonator (rparty89)
Expert - Reject
There are double-steps EVERYWHERE in this chart. A sizable portion of this chart is nothing but quarter notes, and the intro starts with ridiculous 16th runs, making for a horrible difficulty inconsistency. The chart isn't even structured well.

Hard - NOPE.AVI
NOPE.AVI


Candy Cutie (Kommisar)
Expert - Accept
This chart is actually fun. A few things:

m66 - that freeze + where the 16th is: this pattern is correct, but is not pleasing visually. You might want to shorten that freeze a bit.
m71 - unlike the other DU jumps, this one has some considerable ambiguity issues

This chart could use a little bit more pattern uniformity, but it's great as it is.


SM is REALLY acting up, so these will all come from DDream. Numbers are times, in seconds.

Max Infinity (rparty89):
.mp3 file. Auto-reject.

Flash Back 90's (bob bob):
.mp3 file. Auto-reject.

Devil's Crush (wyde):
EXPERT - Conditional
This chart seems fairly dominant toward facing to the right and front in the first 1/3 of the file, but not too much to the left, which begins to get a bit problematic in terms of fun factor. The single directional facing is great for the accent of the melody at 17.046, though.

> 69.846 to 77.046: great section, love the mine accenting and the lack of steps until the runs start - gives it that "uh-oh" feel.
> 77.046 to 96.246: BPM could probably be halved here, since there's very little going on.
> 105.846/110.646: D/U jump is a little ambiguous, no? I do understand the mine for the cymbal crash though.

I also noticed partial pitch relevance in 8th notes with the melody being split into three notes.

Chart isn't bad by any means, just could use a little more touching up. This is fairly borderline...


Dogu Ditty (Dark_Chrysalis)
EXPERT - Conditional
I have no issue with the chart being overall streamy, but a major thing that's turning me off is the accent of the synthesized vocals as jumps - it makes the file a bit jerky and forced, which isn't always a good feeling. Another thing that's irking me quite a bit is the overuse of mini-freezes in the middle of runs; you might be able to find something better to syncopate to, rather than just using the streamy/runny pattern again and again.

> 40.670 - this is one of the areas that has what I call a "double-accent". You're using your chart to represent the vocals, but since they are very loud and apparent, you're "double-accenting" them by adding freezes. Layering in whatever you were layering next to the vocals would work fine because it adds an implied chart syncopation.
> 46.671 - same here, except it's placed with runs.

> 64.673 - cute

Chart is alright, but some of the choices of representation are a bit awkward.

HARD - Conditional
This chart suffers from the same issue as the hard chart, with the micro freeze usage. However, I personally think this chart has a better overall structure because it has pattern symmetry, which looks very pleasing.

Examples: 66.548 - player faces left + crossover, 69.548 - player faces right + crossover, etc.

This time, the melody representation is a bit awkward for me - straight trills is a proper way to suppress any pattern difficulty, but at the same time, it just looks strange for a moving melody to keep the player on the same two arrows. This is where following something else might come in handy.

> 88.673 - lengthen this freeze a bit, it's a little unclear as to where the player should move their feet.

> 116.423 - crab hand, although it's relatively slow

With a little bit of fixing, this chart could possibly replace the Expert chart since it's a bit more nicely put together.

Medium - Reject
The difficulty on this chart is all over the place. A player would have to be a decent amount of skill for their level just to even survive this, and players like that would probably be a bit bored with just quarter note jumping. I can see the overall foundation of this sitting as a hard chart, if it got tweaked a bit more. In my eyes, this chart is practically unusable as a medium chart.


Ripple (FoxX)
ALL DIFFICULTIES - REJECT
There are NO gimmicks in this file. With that said, there is absolutely NO reason for this chart to have blue note syndrome. Fix the offset and you'll get a proper review.


---------------
Bass is My Boyfriend (Kraezymann)
EXPERT - Conditional
m8/m17: 32nds at 129 BPM for a 10? They aren't trills either...too much movement. :/
m20-m28: this section is actually pretty nicely stepped, although it seems to face left a little bit more dominantly. A little more pattern symmetry could do this section well.
m28-m32: ...slowdown? There's still a background percussion line that is just as dominant as the first one.
m33-m44: FACING LEFT AAAAAA (seriously though, this is like 20 seconds, haha)

The stepchart itself isn't too bad, but the issues within it actually take up a large portion of the chart's length. There is some nice step rhetoric in some sections, though.


Corset Theme v2(FoxX)
EXPERT - Reject
Half BPM gimmicks are a nice touch. However, this chart's structure is pretty much nonexistant. The patterns just seem randomized, and where variation could be used the best, there isn't any at all.
m16-m21: this section just looks downright bad - the jump patterns alone are enough to be a turn off, but the mini-freezes attached to them makes it way over-accented.
m54-m56: stairs are not the only pattern in existance
m58-m72: this part was actually kinda interesting, but outside of the jacks, the patterns just seem to be randomized

Not much to be said about this really.


Intersect Thunderbolt v2 (Gpop)
EXPERT - Accept
YESSSSSSSSSSSSSSSSSS

oh - m60: *smack* I'LL FIX THAT DAMN IT NOT LETTING A SINGLE DOUBLESTEP GET A CHART REJECTED

You fixed everything...it looks so much better now, haha. (P.S. still a 14)

HARD - Accept
m122: no crossover? :sadfaic:

MEDIUM - Accept


EASY - Accept


NOVICE - Accept


Ripple v2 (FoxX)
EXPERT - Reject
m3-m12: this section never faces left.
m20: following this freeze sequence as you've laid it out leads to a double-step
m19-m27: this freeze usage is just strange, the lengths make it completely unclear as to how you want the player to go
m28-m43/m53-m67: vocal freezes aaguhsrlgkjhgwe
m37-m43: doesn't ever face left
m66: double-step
m92: forced jump jack at this speed is NOT nice
- song is drifty as well.

HARD - Conditional
m19-m20: the player already has their left foot on the down arrow, but according to your pattern/freeze lengths, the player's right foot would have to be on the up arrow, rather than the down arrow where it belongs. it's either an ambiguous entry, or a double-step.
> MORE VOCAL FREEZES AWRLGLKH wait, wait, wait, hear me out below:

Oddly enough, those are the only things technically WRONG with the file, but this chart suffers from a lack of pattern variation as well. You could actually pull off the vocal freezes as 1 beat freezes, rather than trying to make them short. Also, vary your patterns! I see a lot of areas where the chart has some good pattern usage, and others where there isn't enough. Try balancing out your patterns - if you do something one way, try doing it the other way.

MEDIUM - Conditional
m27: double-step

Not an abysmal chart, just nothing really special about it. Another instance where you're following the music but not adding anything special to it. I want more than that.
-----------------

Master of Tartarus (Prof. Raine)
EXPERT - Reject
Way too many jumps, and a lot of patterns seem very uncoordinated/ambiguous. Chart seems way overstepped.


Corset Theme v3 (FoxX)
EXPERT - Reject
random pattern usage; tends to lean towards a specific direction for a while (see m5-m12) -- structure still doesn't seem very good.


Devil's Crush v2 (Wyde)
EXPERT - Accept
I see the improvements, and I like them. Very minor but necessary changes made.

- are you opting out of changing 77.061-96.250 to a slowdown?


Legacy of Hatred (Ninzaburo)
EXPERT - Conditional
not my cup of tea. Needs a lot of balancing.
- 31.460/46.229: not everyone can bracket like this, haha
- 48.075-55.460: could maybe use freezes to give the player something to do while accenting the piano behind it?
- 75.767: if a player just so happens to keep their foot raised rather than dodging each individual mine, then the D/U jump causes you to face the wrong way before a somewhat faster pattern
- 77.613-90.537: try to vary up the patterns a bit more to make the player face different directions rather than holding them that way for a few measures at a time (same issues with m54/m57)
- 109.921-122.844: seems a bit jumpy for a section that doesn't really need it; just me, though.


Ripple v3

The Rapids

Last edited by TC_Halogen; 04-29-2011 at 05:11 PM..
TC_Halogen is offline   Reply With Quote
Old 12-24-2010, 09:52 PM   #3
JenovaSephiroth
pink dragon irl
Retired StaffFFR Simfile AuthorFFR Veteran
 
JenovaSephiroth's Avatar
 
Join Date: Aug 2003
Location: pittsburgh
Age: 34
Posts: 828
Default Re: [Open] FFR Community Pad Pack

The Capital City of Flowers in the Sky
N - [OK] NOT NOVICE ENOUGH (it's fine lol)
E - [OK] :P
M - [OK] Yup.
H - [FIX] Pretty solid, might need some touching up.
m7: sup double step
m41: kinda plain, make it more like m65
X - [OK] Good use of 24th trills and hands. Might almost call it a low 11, but that's just me. Also, the beginning's fairly @_@ with the bg. Not that I mind, though.

Intersect Thunderbolt
N - [OK] Not bad, might wanna be a bit more noob-considerate towards the end
m47: :3
m49: it goes to the music, but still sorta weird
m110: ... >_> way too much for a 2
E - [FIX] The repeated steps seem kinda arbitrary, in addition to a few double steps left over throughout the file.
m24: fix da double step
m36: ^
m43: ^
m65: ^
m73: holy **** it's not a doublestep, let's give this man a medal
M - [NG] This is NOT a 7 by any means. Also kinda incosistent.
m33: double step
m108: ^
H - [FIX] Good rhythms and jump patterns, but some of the crossovers seem arbitrary.
m80: remember, this is a pad file. partial stream approximations like this one can be an unexpected rhythm breaker. this is just my opinion, though.
m89: ^
X - [OK] Not bad, and really hard. I like it. ;D
m48: seriously rofl
m125: yeah this is a 14

Burnin' Rubber
X - [OK!] Really loving the use of crossovers here. Very fun file.

Candy Cutie
X - [OK!] Liking the mine usage, and I especially like the maneuver from m25.

Last edited by JenovaSephiroth; 12-28-2010 at 10:57 PM..
JenovaSephiroth is offline   Reply With Quote
Old 12-24-2010, 10:04 PM   #4
ddr_f4n
FFR Player
 
ddr_f4n's Avatar
 
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
Default Re: [Open] FFR Community Pad Pack

Can the charts be from other packs? I have some songs I can put in this pack from my pack as an early easter egg. :3
ddr_f4n is offline   Reply With Quote
Old 12-24-2010, 10:07 PM   #5
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Open] FFR Community Pad Pack

This pack is only going to have 12 songs, with them stepped all the way down, so one of yours might work, but I won't be taking too much from the same person (unless everyone happens to be producing poor quality).
TC_Halogen is offline   Reply With Quote
Old 12-24-2010, 10:07 PM   #6
AsphyxZero
Banned
FFR Veteran
 
Join Date: Oct 2010
Location: Las Vegas
Age: 33
Posts: 1,823
Default Re: [Open] FFR Community Pad Pack

Ooh, I might have a file for this.
AsphyxZero is offline   Reply With Quote
Old 12-24-2010, 10:48 PM   #7
sakura080789
Rapture Universe
FFR Veteran
 
sakura080789's Avatar
 
Join Date: Feb 2007
Age: 34
Posts: 1,749
Default Re: [Open] FFR Community Pad Pack

i can do gfx
__________________
sakura080789 is offline   Reply With Quote
Old 12-24-2010, 11:49 PM   #8
Kraezymann
Forum User
FFR Simfile Author
 
Kraezymann's Avatar
 
Join Date: Sep 2003
Location: Saskatchewan, Canada
Age: 35
Posts: 1,640
Send a message via MSN to Kraezymann
Default Re: [Open] FFR Community Pad Pack

I'm in. Files and gfx.
Kraezymann is offline   Reply With Quote
Old 12-24-2010, 11:55 PM   #9
Gundam-Dude
`~`
Retired StaffFFR Simfile AuthorFFR Veteran
 
Gundam-Dude's Avatar
 
Join Date: Oct 2005
Posts: 7,327
Default Re: [Open] FFR Community Pad Pack

I can help with GFX most likely. If I actually have the motivation to step for pad I will poop out a file <:
__________________


(Download My Magnum Opus, Solo Kpop Pack!)

My Simfiles (4key & 6key)
Gundam-Dude is offline   Reply With Quote
Old 12-24-2010, 11:55 PM   #10
who_cares973
FFR Player
 
who_cares973's Avatar
 
Join Date: Aug 2006
Location: :U
Age: 35
Posts: 15,407
Send a message via AIM to who_cares973 Send a message via MSN to who_cares973 Send a message via Yahoo to who_cares973 Send a message via Skype™ to who_cares973
Default Re: [Open] FFR Community Pad Pack

going to try my hand at pad(oh god)
__________________
who_cares973 is offline   Reply With Quote
Old 12-24-2010, 11:57 PM   #11
ddr_f4n
FFR Player
 
ddr_f4n's Avatar
 
Join Date: Sep 2005
Location: Somewhere in Canadaland
Age: 31
Posts: 3,807
Default Re: [Open] FFR Community Pad Pack

Quote:
Originally Posted by TC_Halogen View Post
This pack is only going to have 12 songs, with them stepped all the way down, so one of yours might work, but I won't be taking too much from the same person (unless everyone happens to be producing poor quality).
Ah okay. I'll submit two most likely. One for sure though. It'll have ITG2/OpenITG BGvideo scripting and everything. But why only 12? :<
ddr_f4n is offline   Reply With Quote
Old 12-25-2010, 12:01 AM   #12
Dark_Chrysalis
Something clever.
FFR Simfile AuthorFFR Veteran
 
Dark_Chrysalis's Avatar
 
Join Date: Jan 2007
Age: 34
Posts: 740
Send a message via Skype™ to Dark_Chrysalis
Default Re: [Open] FFR Community Pad Pack

Suhweeeet.
__________________


Dark_Chrysalis is offline   Reply With Quote
Old 12-25-2010, 12:30 AM   #13
Ziergdsx18
ℜ1 ステップチャート 著者
FFR Simfile AuthorFFR Veteran
 
Ziergdsx18's Avatar
 
Join Date: Nov 2007
Location: Key West, FL
Age: 34
Posts: 2,800
Send a message via AIM to Ziergdsx18 Send a message via MSN to Ziergdsx18 Send a message via Skype™ to Ziergdsx18
Default Re: [Open] FFR Community Pad Pack

I'll shoot for at least 1 file here
__________________


| irc.rizon.net | #touhouradio - Come listen! |

Last edited by Ziergdsx18; 12-25-2010 at 12:33 AM..
Ziergdsx18 is offline   Reply With Quote
Old 12-25-2010, 02:00 AM   #14
Wyde
FFR Simfile Author
FFR Simfile Author
 
Wyde's Avatar
 
Join Date: Mar 2007
Location: On a train
Age: 34
Posts: 332
Send a message via MSN to Wyde
Default Re: [Open] FFR Community Pad Pack

I'll have to see what I feel like stepping for this, but I certainly want to be involved. I may even just touch up a file I have sitting on my comp and hope for the best. =]
__________________
Wyde is offline   Reply With Quote
Old 12-25-2010, 05:09 AM   #15
kommisar
Dark Chancellor
Retired StaffFFR Simfile AuthorFFR Music Producer
 
kommisar's Avatar
 
Join Date: Jun 2005
Location: Moncton, NB
Age: 33
Posts: 7,301
Send a message via AIM to kommisar Send a message via MSN to kommisar
Default Re: [Open] FFR Community Pad Pack

Kommisar's Unbiased Judging:


Pump me Amadeus

Expert Reject

-Missed 16ths right from the start (m1 etc)
-Jump jack at m4 at 170 bpm for an 11 block is kinda annoying to hit imo
-m5 that last 8th note forces a double step for that jump
-m7 another double step before the 16th run
-bunch of missed 16th notes, double steps, etc. only thing that i found was decent was the mines.


Burnin' Rubber

Expert Accep

-m21 after the [12] jump it could ~potentially~ lead to a forced double step depending on which perspective you look at it
-crossovers and rhythms were excellently crafted and was very fun throughout.


Intersect Thunderbolt (played v2)

Expert Accep

-Those crossovers to accentuate melody make me hard

Hard Conditional Accep

-Easy crossovers, nicely done for the lesser experienced stepman
-m53 a few breaks like this happen but the organ keeps playing, maybe you're following something else and I don't know but it seems a little random
-m80 the colored notes could simply be 8th holds (or even the closest 16th would be fine) since it seems a little too awkward
-The jumps in this are awesome to hit with the music

Medium accep

-Good rhythm/pattern use for this. Plays really well

Easy accep

-One thing I like about this chart is the diversity of patterns that don't always point you in one direction. Even though you're limited to difficulty, this flows nicely.

Novice accep

-Good way to introduce lightly turning in this.
-I know you're against it, but some parts could perhaps use a jump or two? since it's a 2 block difficulty


City of the Flowers

Expert Accep

-m8 this hold forces a crossover, silly
-m20 I'm gonna go ahead and say this mini-jack sounds the same as the rest of the 16ths, would probably work better as a trill
-m56 for a 10 this is probably too hard
-rest is, of course, fantastic and really fun.

Hard Accep

-there are a few gaps that feel a little too empty for a hard chart
-other than that, rest is great. feel is awesome and flows nicely

Medium Conditional Accep

-I could argue that some of the obvious PR isn't as solid, but it's an easier chart so it really doesn't matter (some jacks are alternate notes in the melody but watev)
-m42 you didn't put a hold to the natural harmonics when you did previously (although I assume that was to add the dual hold right after) but you do at m44, so I'd call this inconsistent
-m53 this could lead to a double step because of the length of the hold

Easy Accep

-Steps follow the music nicely here, not much to complain about.

Novice Accep

- :3


The Detinator (nice spelling)

Expert reject

-this yells double step
-the 12ths at the start make no sense
-tons of stuff wrong with this chart in terms of consistency, and I think there's a no bemani rule here.

Hard reject

-quit out. re-work those 16th patterns


Max Infinity

Expert Reject

-Start has crossovers
-As soon as the next measure comes in, you decided to follow something completely different. Inconsistent.
-Quit out


Corset Theme

Expert Reject

-m9 not sure a jump jack is necessary, but at that bpm I guess it's not that big of an issue
-~m10 this part feels like it's going on the same patterns over and over
-m11 3rd 16th note shouldn't be there
-m20 16ths after jumps that aren't jacks are really awkward to hit.
-m21 these slowdowns are fine, but perhaps add a mine or something as a warning? might feel too random
-m23 that speedup definitely needs to be slowed down before it picks up again. too sudden of a start.
-m28 the beats here feel kinda random and improvised
-needs lots of work, but this song could definitely be turned into something sweet


Devil's Crush

Expert Conditional accep

-m4 this sequence comes up frequently, and I cant help but think there's an 8th note missing after the last 4th note
-m65 I know you mirror this after, but this left jack seems a little tiresome. i'd switch it halfway to right foot
-m89 this jump here is a little awkward to hit at 200 bpm
-This chart probably has some of the most unfriendly patterns ever lmao


Flash Back 90's

Hard Reject

-m2 double step
-omg double steps everywhere
-quit out. work on your pattern placement.


Ripple

Expert Reject

-m10 i'll say first of all that 24th doesn't need to be there lmao
-m15 double stepppp
-m27 shouldn't be any holds on 8th notes
-m51 omg 16th jump jack no.
-rhythms aren't completely wrong, but foot placement and freeze usage is very questionable

Hard Reject

-m26 double step
-just noticed this file has blue note syndrome
-the same rhythms are being used over and over it's kinda dull

Medium Reject

-Feels like a very one-sided chart
-Has a few double steps.

Easy Reject

-Hard to judge seriously with blue note syndrome, but overall doesn't seem very structured


Bass is my Boyfriend

Expert Needs Fixes

-m4 if you listen closely to the melody you're following, there's an 8th note missing, same with m5
-m9 if you're going to place 32nds with a gimmick, i'd probably make it a trill
-m20 another 8th note missed, feels a little awkward. also the 16ths here could've been stepped
-m22 the flow feels a little broken after the holds. This whole section here is a little one-sided (facing left)
-m27 this hand hold seems random
-m31 after the 3rd 4th this 32nd sequence is missing a 16th
-m36 second hold perhaps shorten it? Seems awkward to have that 8th note stuck to it during a 16th run
-last jump i'd maybe make it a jump jack since going from an UD trill to a LR jump is a little weird.
-The jumps in this are accentuated awesomely. I see this file making it in with some fixes (most of it feels one-sided also, might want to switch around a few patterns)


Dogu Ditty

Expert Reject

-Sync is early
-The beginning is correct, but doesn't seem loud enough to have steps this intense right off the bat
-m15 the jumps are ok, but sometimes becomes a lot of footwork ([LU][D][DR])
-m27 from experience, I can tell you the holds here are abused, especially in the streams
-File seems kinda repetitive since jump section and stream section repeats a lot
-As is, needs a lot of fixing.

Hard Reject

-Start feels much cleaner
-For an 11, the streams in this might get a little too hard
-m39 the roll stream is good, but i'd consider maybe switching it up a little halfway? It's kinda long
-I'd also suggest leaving short freezes out. Long ones are fine, but short sustained notes to melody don't really need holds. Makes the chart look cleaner and easier to read


Medium Conditional Accep

-Not much to say about this chart other than it's strictly 8th notes. Seems a little bland idk
-m39 this hold is way too long.
-m60 this part is good. Still feels like it has a tad bit of hold abuse though but in some parts here they're necessary
__________________

Last edited by kommisar; 01-11-2011 at 04:47 PM..
kommisar is offline   Reply With Quote
Old 12-25-2010, 07:07 AM   #16
Wyde
FFR Simfile Author
FFR Simfile Author
 
Wyde's Avatar
 
Join Date: Mar 2007
Location: On a train
Age: 34
Posts: 332
Send a message via MSN to Wyde
Default Re: [Open] FFR Community Pad Pack

Maybe you could get away with using ^that^ one. Still on the first page rite
__________________
Wyde is offline   Reply With Quote
Old 12-25-2010, 07:12 AM   #17
buizel8888
FFR Player
 
buizel8888's Avatar
 
Join Date: Mar 2008
Location: Groton, CT USA
Age: 33
Posts: 1,536
Send a message via AIM to buizel8888 Send a message via MSN to buizel8888
Default Re: [Open] FFR Community Pad Pack

I'm already working on another sekret project so I will have to opt out of this.

Like you care anyways lmao
__________________
<%SSH|Korysar> does anyone else watch pornos for the soundtrack
<Mehified> No offense to you tho xd
<@Alive> i misunderstood the meaning of shiney instruments and he tole me to calm down
<+lurker> if i want porno music
<+lurker> i'll listen to the sonic 3 ost
<%SSH|Korysar> LMFAO
<sjoecool1991> ahaha
buizel8888 is offline   Reply With Quote
Old 12-25-2010, 10:07 AM   #18
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Open] FFR Community Pad Pack

Quote:
Originally Posted by buizel8888 View Post
I'm already working on another sekret project so I will have to opt out of this.

Like you care anyways lmao
Submissions would have been nice. As much as you and I might not get along sometimes, help is always appreciated.

I'll start checking the e-mail tomorrow, still doing Christmas related stuff. I also have a file that I started working on, will probably be one of the 10s or 11s in the pack.

Quote:
Originally Posted by ddr_f4n View Post
Ah okay. I'll submit two most likely. One for sure though. It'll have ITG2/OpenITG BGvideo scripting and everything. But why only 12? :<
Because this pack is going to be fully stepped. And I mean fully stepped. I intend on filling out doubles charts for this as well. JS would be helping with that, and anyone who actually knows how to step doubles can try, but I'm not sure how many people actually understand step rhetoric for doubles.

Last edited by TC_Halogen; 12-25-2010 at 10:10 AM..
TC_Halogen is offline   Reply With Quote
Old 12-25-2010, 10:39 AM   #19
Ziergdsx18
ℜ1 ステップチャート 著者
FFR Simfile AuthorFFR Veteran
 
Ziergdsx18's Avatar
 
Join Date: Nov 2007
Location: Key West, FL
Age: 34
Posts: 2,800
Send a message via AIM to Ziergdsx18 Send a message via MSN to Ziergdsx18 Send a message via Skype™ to Ziergdsx18
Default Re: [Open] FFR Community Pad Pack

is there a deadline for this pack or just until it reaches 12 files?
__________________


| irc.rizon.net | #touhouradio - Come listen! |
Ziergdsx18 is offline   Reply With Quote
Old 12-25-2010, 11:52 AM   #20
TC_Halogen
Rhythm game specialist.
Retired StaffFFR Simfile AuthorFFR Music ProducerD8 Godly KeysmasherFFR Veteran
 
TC_Halogen's Avatar
 
Join Date: Feb 2008
Location: Bel Air, Maryland
Age: 32
Posts: 19,376
Send a message via AIM to TC_Halogen Send a message via Skype™ to TC_Halogen
Default Re: [Open] FFR Community Pad Pack

There's no tentative deadline until the foundation of the pack has been set. From there, I'll start pushing out files, setting a date, and pushing out graphics.
TC_Halogen is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -5. The time now is 09:11 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright FlashFlashRevolution