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Old 01-5-2009, 07:37 PM   #781
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Default Re: TWC Rules, Policies, Etc.

Wanna know what the root of the problem is?

Twg is old, and we never take a break from it.

Because of that we take twg for granted, get bored of it and eventually become inactive.

All of the vets, myself included, don't play with the same gusto we once did. Frankly with all the rampant inactivity I've lost interest. Solve the inactivity you solve the poor games. I personally took a break from it so that i'll be interested in the next game.


I'm not dead, for god sakes. Just because someone takes a break doesn't mean they're dead, gosh.
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Old 01-5-2009, 07:44 PM   #782
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Default Re: TWC Rules, Policies, Etc.

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Originally Posted by DarkManticoreX2 View Post
Wanna know what the root of the problem is?

Twg is old, and we never take a break from it.

Because of that we take twg for granted, get bored of it and eventually become inactive.
QFT. Very well put.

As for advertising, the absolute best way to get the message out would be an announcement on the front of the homepage. Lots of people read it everyday. Dunno if an announcement like that is possible to achieve, but it would get TWG noticed by a large section of the FFR community.
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Old 01-5-2009, 08:01 PM   #783
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Default Re: TWC Rules, Policies, Etc.

Alright I'm not saying that it's a bad idea, but think of it this way.

We get the word across to the higher ups like Tass or Chardish or whoever, and they make a post on the front page or a forum announcement. For the sake of argument, TONS of people start signing up for games. Now what happens?

You tell me.

I think promoting the game is a great idea, but I think we need to be selective. I do NOT think getting an administrator or forum mod to post a front page story or forum announcement is the right way to go. I'm thinking maybe a thread in Chit Chat at the most (was originally against this), and have a handful of people, maybe game regulars or council members, to watch the thread constantly and answer any questions people would have about the game. Oh, and don't just post a bunch of links and **** because I know that's what you'll probably do. Actually take some time and thoroughly explain the game concepts. TWG can obviously be a very 'in-depth' game, but you don't want to overwhelm anyone who is interested.

Alright, now that we have a selective recruitment drive in the works, it is time to start getting new players together on AIM, make a chat room or something, and explain the game concepts to them. "What's a safety and how does it work?" What is a phantom and is it bad?" "How long are the phases?" Education is key...
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Old 01-5-2009, 08:10 PM   #784
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Default Re: TWC Rules, Policies, Etc.

The reason this game ia advertised in CT ia to attract intelligent players to the game. A post on the main page will certainly attract people, but most of them wont be TWG material.

We will get a huge influx of new players who won't know how to play the game and subsequently won't see it through. What we need to do is cultivate the skills of the active generation we have in jtwg.
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Old 01-5-2009, 08:20 PM   #785
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Default Re: TWC Rules, Policies, Etc.

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The reason this game ia advertised in CT ia to attract intelligent players to the game. A post on the main page will certainly attract people, but most of them wont be TWG material.

We will get a huge influx of new players who won't know how to play the game and subsequently won't see it through. What we need to do is cultivate the skills of the active generation we have in jtwg.
This goes back to what I was saying earlier. Educate the people that are already involved. No sense in getting more people to play when you have enough people, they just need more practice and a helping hand when chaos arises.
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Old 01-5-2009, 08:44 PM   #786
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Default Re: TWC Rules, Policies, Etc.

no one browses CT.
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Old 01-5-2009, 08:57 PM   #787
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Default Re: TWC Rules, Policies, Etc.

I think if we have jTWG's set up in which ONLY noobs are allowed to participate in, the hosts of the games can weed out the bad ones (or keep them there a little bit longer) and promote the good ones. There isn't a problem with having multiple jTWG's going on, plus a TWG for the vets, is there? I don't see one.

The best way to learn how to play TWG is by playing TWG. It's that simple.
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Old 01-5-2009, 09:18 PM   #788
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Default Re: TWC Rules, Policies, Etc.

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.

Disallow safety voting. Make it so that on vote day, a given person can vote only once, and cannot change their vote. When the day phase starts everybody piles in with their safety and then as the day goes on, has absolutely no reason to come back and see what has or hasn't happened, because they've made their safety against getting a phantom.
This might be a bit much, but it adds a hell of a lot more weight to voting. People will no longer vote for a random person just to get rid of responsibility. They will have to make a careful, thought out decision with their vote, or face the consequences.

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I've also considered what might be the ramifications of lynch voting that happens only via PM to the host. They can claim to have voted for whoever they want in the thread, but their official vote has been sent to the host, could also be an interesting twist, which while not related to this problem might still be interesting.
Less drastic than the former, but still could be effective. PM votes have been done before, and they offer another means of deception. It also requires people to care somewhat about the game to send in a PM for their vote.


On the recruitment issue:

I might have gotten a bit too excited. I agree that a front page announcement wouldn't be the best way to go about things. If there's one place to go for TWG players, it's CT.
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Old 01-5-2009, 09:51 PM   #789
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Default Re: TWC Rules, Policies, Etc.

i think devonin's idea with the unchangeable vote is a great idea. it should definitely be tried in atleast one game
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Old 01-5-2009, 11:07 PM   #790
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Default Re: TWC Rules, Policies, Etc.

I agree. That idea plus a strict phantom limit (i.e, the one gamer has now: 2 phantoms=game ban) would definitely help raise activity.
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Old 01-6-2009, 07:30 PM   #791
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Default Re: TWC Rules, Policies, Etc.

I actually had a similar "no-phantom" idea, Devonin. I like your first suggestion, and I will be implementing it from now on.
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Old 01-6-2009, 07:39 PM   #792
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Default Re: TWC Rules, Policies, Etc.

No. I won't post in the thread itself, but you cannot change the rules in the middle of the game. Ask the players themselves if they want and take a vote. But, they voted for one game, not the one it's becoming.
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Old 01-6-2009, 07:47 PM   #793
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Default Re: TWC Rules, Policies, Etc.

Where's the rule that says you can't change the rules of the game?
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Old 01-6-2009, 07:50 PM   #794
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Default Re: TWC Rules, Policies, Etc.

I'd think it's a common courtesy to not switch things in the middle of the game. It leads to confusion and players going "what the ****?".

That said, I'm all for it.
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Old 01-6-2009, 07:59 PM   #795
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Default Re: TWC Rules, Policies, Etc.

Oh, I'm all for it too. I think it's a great idea. I'm just saying you don't switch rules up in the middle. Like Temote said, it's just common courtesy.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

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More of a joke than the time I deleted all the credits on the site.
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yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 01-9-2009, 08:30 PM   #796
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Default Re: TWC Rules, Policies, Etc.

aTzUeLo1191, rsr2, and tupacodaman have all hit 2 phantoms. Requesting a game ban for the three of them.
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Old 01-9-2009, 08:31 PM   #797
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Default Re: TWC Rules, Policies, Etc.

3 phantoms=game ban ???
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Old 01-9-2009, 09:25 PM   #798
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Default Re: TWC Rules, Policies, Etc.

i promised to back this up and so i will

aTzUeLo1191, rsr2, and tupacodaman 1 game ban
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Old 01-9-2009, 09:50 PM   #799
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Default Re: TWC Rules, Policies, Etc.

Hell yeah! Let's just start banning everyone for bull**** reasons! Because, you know, now we won't have any players at all. Oh the irony.
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Everyone sucks at this game. The second you think you're good is the second you stop trying to get better.
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i had a mri the other day it was the best song i heard in years

Quote:
Originally Posted by Sprite-
More of a joke than the time I deleted all the credits on the site.
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Originally Posted by MinaciousGrace View Post
yeah my goldfish think im a riot they do this thing where they turn upside down and float to the top of the tank

i guess their alcohol tolerance isnt as high as mine
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Old 01-9-2009, 10:28 PM   #800
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Default Re: TWC Rules, Policies, Etc.

except that it was an insta vote and phantoms arent given out on insta's

right? right?!?!
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