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Old 03-24-2006, 11:51 PM   #21
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Default Re: TWGXXVIII Postgame

ok that makes sense then... I was sitting here scratching my head like "how do omega and psycho figure out to attack ap?"
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Old 03-25-2006, 12:49 AM   #22
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Default Re: TWGXXVIII Postgame

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Old 03-25-2006, 07:06 AM   #23
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Default Re: TWGXXVIII Postgame

Fun game, glad I wasn't getting lynched day2. Pretty much when psycho voted me because of TPS's reasoning was when I was convinced that he was a wolf.

So I guess your stupidity did work out a little bit TPS XD.
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Old 03-25-2006, 08:15 AM   #24
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Default Re: TWGXXVIII Postgame

Yeah, I admit there is a decent chance that our team would have lost anyway, but the game definitely would have played out differently. Rather than thinking "hmm which 3 out of these 5 candidates do you think is a wolf?" it'd have been "who do you think the 3 wolves are out of everyone?" Know what I mean?

At the very least, I'm sure we could have lasted 5 days, if not up to the win. Omega seems like a capable wolf... I'm not too sure about psycho though... Tps would have been an easy lynch target and it looks like iggy would have been pretty easy too.

Oh yeah. Tass, I was thinking that ap was maybe the guardian too haha. I figured that he'd be a great kill anyway, though. I was like 95% sure he wasn't really the real seer, but I was hoping for you guys to not see through it as well and have the humans think that their seer was dead. Oh well.
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Old 03-25-2006, 10:23 AM   #25
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Default Re: TWGXXVIII Postgame

heh... just out of curiosity, what were you thinking fish when I was telling you how I thought ap wasn't the seer and all and that I would wolf him that night?
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Old 03-25-2006, 10:41 AM   #26
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Default Re: TWGXXVIII Postgame

Oh.

I just realized something. This type of game is almost unwinnable for wolves. Lack of MW is too huge of a thing for humans. Has there ever been a win for wolves when there has been no MW?

And when I say that, I mean recently. Not like game 1, 2, 3, etc.
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Old 03-25-2006, 10:43 AM   #27
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Default Re: TWGXXVIII Postgame

Uhm... I'm not sure which games did not have a MW in them to check.

BUT... you didn't have a shot once it was agreed to have the seer come forward... cause you would have a damn hard time killing him. Would have been very very hard and some luck involved. No way you could have pulled it off with your 2 wolf buddies. Bad draw on that front.
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Old 03-25-2006, 11:40 AM   #28
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Default Re: TWGXXVIII Postgame

talis, I was totally expecting you to catch on, plus I knew you talked to Tass who knew everything, and I figured he talked it out too. When you said you'd kill ap, I had already considered it a large possibility, as ap was counting on being attacked. The only reason we didn't just guard ap, was in case the wolves attacked hans (in the case of Tass being a wolf or something like that)
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Old 03-25-2006, 11:49 AM   #29
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Default Re: TWGXXVIII Postgame

Actually, I don't think I'd talked to tass about it at all... our first real convo happened when he messaged me when the day started like "nice kill there" or something like that.
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Old 03-25-2006, 12:20 PM   #30
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Default Re: TWGXXVIII Postgame

Heh... yeah. I think that was our first real convo. At the start of day 2.

And Fish... I hope you don't take alot of the stuff I say seriously. ESPECIALLY given the position you were in, in that you knew I knew about Hans and all... heh. I kinda just like to push for the sake of pushing, even if there is nothing to push about. I find it fun, and often times small little useful pieces of info come out.
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Old 03-25-2006, 12:32 PM   #31
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Default Re: TWGXXVIII Postgame

several things: Honestly, it seemed a better chance hans and tass were wolves then that hans would junst randomly be like Tass i'm seer tass i'm seer... but again, idiocy outplays expected value.

2nd: this game is unwinnable for the most part... you can't have seer and guardian in the same game
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Old 03-25-2006, 01:10 PM   #32
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Default Re: TWGXXVIII Postgame

The only reason I told Tass was because I had planned on going public at the time, then we decided that it'd be better for a front to come out.
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Old 03-25-2006, 01:28 PM   #33
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Default Re: TWGXXVIII Postgame

Besides Blah... how many times have people come out to me over 25 games? 10 times? Hans has done it at least 2 times.

And every time but 1, I was human... out of ALL of those times. Hans came to me as the psychic in TWG22. Not that that really mattered, as the psychic is the least powerful of the blues.

And blah... it would have been more fair had there been a MW along with the Dog... if you look at recent games, Humans are winning more often that not, even with less and less blue roles. We used to have 3 blues vs 3 wolves... now we're down to 2 blues almost every game vs 3 blues. In Kilga's game it was only 14 players instead of 16...

It is just a matter that we all know each other so well by now. The humans have a big edge every game. I would suggest that whoever runs for host of 29... make a game that appears to give the wolves an edge. Maybe a 3 wolves vs guardian/psychic or something. Or just guardian. Then again, it could just be that the people who are being chosen as wolves are just not as good as the majority of the humans.
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Old 03-25-2006, 01:32 PM   #34
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Default Re: TWGXXVIII Postgame

It did seem to turn out that the Mark/Dog didn't equal the MW. If the Mark idea is used again, perhaps it should be along with a MW, or have several Marks included (2-3) to make seeing a true wolf even less probable.
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Old 03-25-2006, 02:16 PM   #35
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Default Re: TWGXXVIII Postgame

I like that idea wilkin. Have the same amount of marks as there are wolves.
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Old 03-25-2006, 04:27 PM   #36
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Default Re: TWGXXVIII Postgame

I totally pegged psycho.

I may not have orchestrated the swing, but I totally called it.
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Old 03-25-2006, 04:40 PM   #37
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Default Re: TWGXXVIII Postgame

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Originally Posted by mead1
I totally pegged psycho.

I may not have orchestrated the swing, but I totally called it.
Did that even take skill haha

At that point there was 2 wolves left out of a pool of 4 innactives. And if you looked back, it was fairly obvious who had been away for all of the night.

Honestly, bragging about a win in this instance is kinda useless. It was obvious who the wolves were from the beginning.
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Old 03-25-2006, 04:46 PM   #38
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Default Re: TWGXXVIII Postgame

Aw, Tass, the picture of Hellmuth fits you so much better. Especially with the authorative finger pointing.
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Old 03-25-2006, 04:47 PM   #39
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Default Re: TWGXXVIII Postgame

Kinda sucks... can't add anything to my sig from this game without some serious stretching.

I guess I could do a whole... "10 survivals & 25 games played" marker or something. Nah.
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Old 03-25-2006, 09:04 PM   #40
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Default Re: TWGXXVIII Postgame

Quote:
Originally Posted by Tasselfoot
I would suggest that whoever runs for host of 29... make a game that appears to give the wolves an edge. Maybe a 3 wolves vs guardian/psychic or something. Or just guardian.
I'm going to run for 30 with a wolsbane/psychic combo, or maybe even a wolfsbane/vigilante combo. It'll go back to 16 players though because of the theme I want to use.
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