02-3-2017, 08:36 PM | #1581 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
it's almost negligible at this point
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02-3-2017, 08:37 PM | #1582 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
I would like some opinions about what I just posted.
I want to know if a new confirmed player is worth more than a potentially dead wolf. I think it would help to make the game auto later on. |
02-3-2017, 08:38 PM | #1583 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
killing a wolf is always the priority
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02-3-2017, 08:39 PM | #1584 |
Role Tide
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
what V said
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02-3-2017, 08:41 PM | #1585 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
I would personally no kill here. (lol)
Force everyone to not have V as Ally/adv. Vote Aryxi tomorrow and have a nearly fully solved game for after that, but okay. |
02-3-2017, 08:42 PM | #1586 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
no lynch doesn't work at odd numbers
think of it as rule #1 of TWG
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02-3-2017, 08:43 PM | #1587 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
to be more clear, no lynching doesn't work when there is an odd number of players alive and the most likely outcome of the following night phase is 1 death
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02-3-2017, 08:44 PM | #1588 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
I don't wanna say too much beyond this but there's also at least one other problem with your plan that I can think of
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02-3-2017, 08:46 PM | #1589 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
I appreciate you throwing that world out though, its taking a line that no one else is taking at this moment in time and I think its one of the most distinct differences between your town game and your wolf game and its part of why I'm so sure that you're town
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02-3-2017, 08:46 PM | #1590 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Fair enough for me.
R.E. Aryxi |
02-3-2017, 08:50 PM | #1591 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
btw, not having V as Ally or Adversary is still important today in the low chance that Aryxi is town.
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02-3-2017, 08:51 PM | #1592 | |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Aaaaand rip. Xiz you put me in a bad spot. I think that's insta as well. Gg guys, good luck town. Kill all wolves
Sent from my SCH-I535 using Tapatalk
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02-3-2017, 08:52 PM | #1593 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Haven't read in 2 hrs, just realized 9pm server means EoD is in 9mins.
Locked in bathroom atm, who did aryzi replace?
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02-3-2017, 08:52 PM | #1594 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Oh yeah, don't pick AA as your ally either @ town. He's already confirmed.
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02-3-2017, 08:52 PM | #1595 | |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Xiz
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02-3-2017, 08:53 PM | #1596 |
the Haku
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
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02-3-2017, 08:53 PM | #1597 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
STOP POSTING
by my count that is insta but i'm rechecking |
02-3-2017, 08:54 PM | #1598 |
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
VC please? I really think we should CFD onto menoXiz's posts sounded pretty genuine today
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02-3-2017, 08:57 PM | #1599 |
FFR Player
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Stop posting.
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
02-3-2017, 09:11 PM | #1600 |
FFR Player
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Re: TWG CLXIII: Allies and Adversaries 2 - GAME THREAD
Instalynch has been reached.
Final Vote Count: R.E. Aryxi (5): meno #1330, thesunfan #1373, AA #1416, j-rodd #1425, Haku #1590 sunfan (1): R.E. Aryxi #1533 No Vote/Unvote: Vendetta #1403, mellonxcollie, ShadoWolfe The city has grounds to believe that R.E. Aryxi participates in chaos worship. To the noose with him! In the moment before his death throes come to a still, R.E. shines with a... It is now Night 3. Day 3 will begin at 3pm EST (2pm server) tomorrow. Please send all actions and allegiances before then.
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Last edited by Tokzic: Today at 11:59 PM. Reason: wait what |
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