07-20-2015, 02:36 PM | #1 |
print('hello FFR')
Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
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The Games We Played (Full Edition) no sound
Hello,
I apologize if this is a known bug (I've haven't been to this site in like two years), but whenever I try to play the full edition of The Games We Played, the file loads properly but there is no sound. This only happens in the R^3 engine, the others work fine. Does anyone know how to fix this? I assume it has something to do with the large file size. Please help me play one the full edition of my favourite songs on FFR |
07-20-2015, 03:49 PM | #2 |
lol happy
Join Date: Oct 2005
Location: DESTINY
Age: 33
Posts: 12,193
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Re: The Games We Played (Full Edition) no sound
The file is extremely bugged and honestly shouldn't be allowed to load in R^3, just like other files that do not load in the engine such as TWWW
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07-21-2015, 03:03 AM | #3 |
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Join Date: Nov 2010
Location: Amsterdam
Age: 34
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Re: The Games We Played (Full Edition) no sound
Alright, I guess I'll play it on the R^2 engine instead
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07-21-2015, 08:16 AM | #4 |
FFR Veteran
Join Date: Dec 2007
Posts: 1,249
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Re: The Games We Played (Full Edition) no sound
To get sound on TGWP on r^3 you need to set the framerate higher than 30fps. It does have to do with the exploit that was used to have such a long file.
Last edited by axith; 07-21-2015 at 08:17 AM.. |
07-22-2015, 02:20 AM | #5 |
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Join Date: Nov 2010
Location: Amsterdam
Age: 34
Posts: 272
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Re: The Games We Played (Full Edition) no sound
Thanks axith, that actually works. I thought I had tried that before but apparently not.
Played the file, loved it. Just the repeated lefts in the beginning are impossible |
11-10-2015, 12:51 PM | #6 | |
A car crash mind
Join Date: Aug 2005
Age: 36
Posts: 9,788
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Re: The Games We Played (Full Edition) no sound
Quote:
As an added bonus, upping the framerate from 30-40fps also fixed a bunch of other problems I was frequently having. I was losing at least 50% of my games played (most within the first few seconds) due to the arrows getting blurry, lag, arrows randomly jerking and so on. At 40fps I'm getting none of that. |
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11-10-2015, 11:18 PM | #7 |
Doing the wrong thing the right way since 2010.
Site and Game Administrator
Join Date: Jul 2007
Posts: 1,812
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Re: The Games We Played (Full Edition) no sound
R^3 has two different "engines" that handle game files. Legacy (30fps) and New (non-30fps).
Because files are designed around still working on Legacy/Velocity engines, they uses engine specific hacks to play audio longer then 8 minutes. In R^3, Legacy mode playback plays game files in the same method as the older engines (30fps locked) but without support of engine hacks due to the AS2->AS3 crossover. It does however work in non-30fps mode due to the playback extracting the level music and doing playback as though it's a music file. This gets around the 30fps lock that the Legacy mode had and also bypasses other old limitations. In terms of TWWW and OMGWTFTOKEN, which aren't allowed playback in R^3, the level are based around a engine specific hack/gimmick that isn't easily recreatable on a level-by-level basis in R^3, and such scoring on R^3 would be unfair for the older engines where the level was designed in mind for it. |
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