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Old 11-6-2010, 03:24 AM   #361
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Default Re: Change log

Simfile DB, R.I.P.

It was more trouble than it's worth, legal issues, server space, etc
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Old 11-6-2010, 03:33 AM   #362
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Default Re: Change log

I want to consider at some point in the future making the files available to the owners so that anyone can recover their old work, however.
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Old 11-6-2010, 04:03 AM   #363
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Default Re: Change log

Stoked that Spin it Up is still there! :]
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Old 11-6-2010, 05:14 AM   #364
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Default Re: Change log

kso prochat keeps randomly disconnecting now.

edit: just a temporary thing, disregard this
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Old 11-6-2010, 05:35 AM   #365
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Default Re: Change log

It looks those aren't removed from FFR Game/SIU screen yet.

Last edited by jimerax; 11-6-2010 at 05:51 AM..
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Old 11-6-2010, 07:07 AM   #366
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Default Re: Change log

Quote:
Originally Posted by aperson View Post
I want to consider at some point in the future making the files available to the owners so that anyone can recover their old work, however.
this would be very awesome
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Old 11-8-2010, 07:14 PM   #367
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Default Re: Change log

Replays updated to use Velocity's engine
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Old 11-8-2010, 07:15 PM   #368
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Default Re: Change log

SWEET

Here's a cute one for you all: http://www.flashflashrevolution.com/...play/58419291/

Did it when I was temporarily point whoring - single shot!
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Old 11-8-2010, 07:15 PM   #369
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Default Re: Change log

I should've known it would be posted here. My thread is useless... ahaha.
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Old 11-8-2010, 07:20 PM   #370
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Default Re: Change log

Here's the deal:

FFR replays now use my replay engine. This means that replays are non-avmiss and play back perfectly.
Replay settings are based on your own settings set, you can use "Scroll Lock" to open Settings menu.
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Old 11-8-2010, 07:22 PM   #371
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Default Re: Change log

Oh, I was just about ask about that. Thanks for clarifying it - didn't want everyone to think that I AAA'd ERx8v2 on 1x (although I can SDG it, lol).
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Old 11-8-2010, 07:23 PM   #372
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Default Re: Change log

ughh how to AAA that opening part Aj. :P
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Old 11-8-2010, 07:24 PM   #373
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Default Re: Change log

How I got that in one shot, I'll never know. Kayla was playing her tournament songs while I was whoring vROFL for points, but my hands got tired so I decided to play some high NPS songs, and I somehow got that one no sound in one try.
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Old 11-8-2010, 07:27 PM   #374
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Default Re: Change log

WTB quality adjustment D;
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Old 11-8-2010, 07:30 PM   #375
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Default Re: Change log

Sweet!!!!

http://www.flashflashrevolution.com/...play/31268525/

One Handed
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Old 11-8-2010, 10:39 PM   #376
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Default Re: Change log

Nice run, Zage. (to differentiate you from Zaghurim)

One thing I don't get about this engine, however: 100% is an AAA and rightly so, but apparently the cutoff point for a grade of AA is 99% as demonstrated in a replay that I foolishly wiped in a global delete (note: Perhaps modify the delete all to only delete unsaved replays?).

Edit: Good thing I saved that K8107 run where I PFCed the first 528 notes (a personal record) and bombed the rest. It reveals that 94% isn't enough for an A, so I'm guessing maybe 95% is?
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Old 11-8-2010, 10:44 PM   #377
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Default Re: Change log

Pretty sure it's not % based. Rubix's vROFL FC was an E even at 100%.
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Old 11-8-2010, 11:19 PM   #378
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Default Re: Change log

Quote:
Originally Posted by aperson View Post
Replays updated to use Velocity's engine
major props for this, I didn't think it would happen
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Best non-AAAs: ERx8 v2 (14-1-0-4), Hajnal (3-0-0-0), RunnyMorning (8-0-0-4), Xeno-Flow (1-0-0-3), Blue Rose (35-2-0-20), Ketsarku (14-0-0-0), Silence (1-0-0-0), Lolo (14-1-0-1)
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Old 11-8-2010, 11:24 PM   #379
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Default Re: Change log

Quote:
Originally Posted by rushyrulz View Post
Pretty sure it's not % based. Rubix's vROFL FC was an E even at 100%.
It's % based.

Code:
100           = AAA
99            = AA
<= 99 & >= 95 = A
<= 94 & >= 85 = B
<= 84 & >= 75 = C
<= 74 & >= 65 = D
<= 64 & >= 0  = E
Flash sucks at math on some cases.
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Old 11-9-2010, 12:02 PM   #380
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Default Re: Change log

Replays are bugged - if you play any song on mirror, the replay fails because it is registering the keytaps pressed properly, but isn't flipping the chart.
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