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Old 08-26-2009, 10:38 PM   #41
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Default Re: FFR 6 Key Beta Engine

God stargroup can I cum on your faic? Seriously.... *jizzed* this is so hot. Solo is awesome....
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Old 08-26-2009, 11:27 PM   #42
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Default Re: FFR 6 Key Beta Engine

Mendes is gr8 omg
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Old 08-26-2009, 11:41 PM   #43
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Default Re: FFR 6 Key Beta Engine

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Originally Posted by Xiaounlimited View Post
I can't play on anything other than 60fps.
yeah same here. that's the most similar to sm, and it relly does feel better. it's not like the arrows go up faster, there are just more frames so you don't see the "blur" effect of the moving arrow

i like how you are putting a lot of effort into this, this looks and feels great
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Old 08-27-2009, 02:00 AM   #44
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Default Re: FFR 6 Key Beta Engine

this look really nice. I like where this is going

Is mendes like the death piano of FFR solo edi. or people actually can get a good score on that.
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Old 08-27-2009, 02:01 AM   #45
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Default Re: FFR 6 Key Beta Engine

I've made an FFR Solo engine already. (Not public obviously) but has the same look as the original FFR, and the diagonal arrows are in their standard position like in Stepmania < diag V ^ diag > (you get the idea), etc., etc. I'm just finishing what I need to do and then I'll touch it up and see what happens. As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
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Old 08-27-2009, 02:18 AM   #46
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Default Re: FFR 6 Key Beta Engine

convert legend of max convert it convert it convert it
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Old 08-27-2009, 09:20 AM   #47
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Default Re: FFR 6 Key Beta Engine

Quote:
Originally Posted by NSane View Post
I've made an FFR Solo engine already. (Not public obviously) but has the same look as the original FFR, and the diagonal arrows are in their standard position like in Stepmania < diag V ^ diag > (you get the idea), etc., etc. I'm just finishing what I need to do and then I'll touch it up and see what happens. As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
The diagonals are far better being on the outside IMO.
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Old 08-27-2009, 09:28 AM   #48
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Default Re: FFR 6 Key Beta Engine

P.S. there's significant ghosting occuring with 60fps. I would love to play 60 but I can't cause I keep seeing 1-framer jacks instead of a single arrow. Fix soon? :P
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Old 08-27-2009, 10:24 AM   #49
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Default Re: FFR 6 Key Beta Engine

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As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
Thanks.
This was just to see if FFR could use this playing mod and looks like it can with a few changes.
It was also to show it's possible to improve a lot of things, for instance a volume setting, which is useful for people who (like me) talk to other people online in voice chats while playing the game, it's even better when you are playing online with that person and talking at the same time. This is not possible in the current engine because the music is so loud.
I have also changed a lot of other things (technically, most of them are not visible) such as having the stepfile separated from the media file, which is useful for songs with several step charts, so that once you have loaded the media file, you don't have to load it again to play the other charts.

So you see it's all advantages you have if you rebuild the engine from scratch in AS3, because the game can even be further improved with things like custom noteskins, custom timing window position (more FFR-like or more SM-like), custom receptor position/order with no changes on the stepfile, custom combo/judge position, ability to play current 4key songs and future 6key songs, better multiplayer interface for chosing songs, etc.
Edit: it's also possible to make the arrows time dependent, so you don't see things like in FotBB where some arrows are spaced 50pixels from the next and some arrows are spaced 30pixels from the next with the same BPM due to frame roundings.

Quote:
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P.S. there's significant ghosting occuring with 60fps. I would love to play 60 but I can't cause I keep seeing 1-framer jacks instead of a single arrow. Fix soon? :P
That also happens on other fps, it's not that visible but it's there too. It's a flash issue, I can't fix it, only happens on some computers tho (happens on mine but I know doesn't happen on most).

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Old 08-27-2009, 11:40 AM   #50
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Default Re: FFR 6 Key Beta Engine



can you take this file out now
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Old 08-27-2009, 11:42 AM   #51
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Default Re: FFR 6 Key Beta Engine

hahahahahaha

soon

I'll be taking protosphere out as well

also, nsane, I really think you should just continue where blastamos left off instead of reworking whatever current engine is happening. blastamos's version seems to work better and it more efficient and easier, but I dunno, just my feeling :/
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Old 08-27-2009, 11:46 AM   #52
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Default Re: FFR 6 Key Beta Engine

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hahahahahaha

soon

I'll be taking protosphere out as well

also, nsane, I really think you should just continue where blastamos left off instead of reworking whatever current engine is happening. blastamos's version seems to work better and it more efficient and easier, but I dunno, just my feeling :/
I understand, but I already have a working Solo engine lol. I've had one since early August.
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Old 08-27-2009, 11:55 AM   #53
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Default Re: FFR 6 Key Beta Engine

Those files are fine. Why take them out ?_?
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Old 08-27-2009, 12:00 PM   #54
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Default Re: FFR 6 Key Beta Engine

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Originally Posted by bLasTamos View Post
That also happens on other fps, it's not that visible but it's there too. It's a flash issue, I can't fix it, only happens on some computers tho (happens on mine but I know doesn't happen on most).
Yeah, it's just less noticeable on lower FPS. But yeah, that's alright then if its based in flash itself. Great engine though. Major props on it.
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Old 08-27-2009, 12:12 PM   #55
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Default Re: FFR 6 Key Beta Engine

Quickly leonid! post a mendes score before its gone1
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Old 08-27-2009, 01:20 PM   #56
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Default Re: FFR 6 Key Beta Engine

this is why we need notebar

directions mean nothing and it's not supposed to confuse anyone

if you see directional arrows you're doing it wrong
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Old 08-27-2009, 01:24 PM   #57
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Default Re: FFR 6 Key Beta Engine

I love at hate this so much.
2 more buttons and my mind is blown, lol.
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Old 08-27-2009, 05:31 PM   #58
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Default Re: FFR 6 Key Beta Engine

DYNOMITE




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Old 08-27-2009, 07:36 PM   #59
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Default Re: FFR 6 Key Beta Engine

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notebar
NOW!!!
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Old 08-27-2009, 09:02 PM   #60
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Default Re: FFR 6 Key Beta Engine

The reason for arrows are so that each note is easily distinguished for what button to hit, while still being able to show the 4th,8th,16th, etc. colors.

Changing them is slightly confusing, but nothing to gripe about and call us all noobzorz. I think it makes more sense to do that for people who never play solo, but doesn't make sense to those who do play solo on SM with note.
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