08-26-2009, 10:38 PM | #41 |
I'm Forever
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Re: FFR 6 Key Beta Engine
God stargroup can I cum on your faic? Seriously.... *jizzed* this is so hot. Solo is awesome....
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08-26-2009, 11:27 PM | #42 |
Eaguru
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Re: FFR 6 Key Beta Engine
Mendes is gr8 omg
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08-26-2009, 11:41 PM | #43 |
FFR Player
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Re: FFR 6 Key Beta Engine
yeah same here. that's the most similar to sm, and it relly does feel better. it's not like the arrows go up faster, there are just more frames so you don't see the "blur" effect of the moving arrow
i like how you are putting a lot of effort into this, this looks and feels great
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08-27-2009, 02:00 AM | #44 |
Falangel <3
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Re: FFR 6 Key Beta Engine
this look really nice. I like where this is going
Is mendes like the death piano of FFR solo edi. or people actually can get a good score on that.
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08-27-2009, 02:01 AM | #45 |
Retired Staff
Join Date: Jun 2008
Posts: 475
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Re: FFR 6 Key Beta Engine
I've made an FFR Solo engine already. (Not public obviously) but has the same look as the original FFR, and the diagonal arrows are in their standard position like in Stepmania < diag V ^ diag > (you get the idea), etc., etc. I'm just finishing what I need to do and then I'll touch it up and see what happens. As for the one Blastamos made, very nice. Building this from scratch is impressive, nice job.
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08-27-2009, 02:18 AM | #46 |
FFR Simfile Author
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Re: FFR 6 Key Beta Engine
convert legend of max convert it convert it convert it
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08-27-2009, 09:20 AM | #47 | |
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Re: FFR 6 Key Beta Engine
Quote:
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08-27-2009, 09:28 AM | #48 |
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Re: FFR 6 Key Beta Engine
P.S. there's significant ghosting occuring with 60fps. I would love to play 60 but I can't cause I keep seeing 1-framer jacks instead of a single arrow. Fix soon? :P
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08-27-2009, 10:24 AM | #49 | |
FFR Veteran
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Posts: 137
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Re: FFR 6 Key Beta Engine
Quote:
This was just to see if FFR could use this playing mod and looks like it can with a few changes. It was also to show it's possible to improve a lot of things, for instance a volume setting, which is useful for people who (like me) talk to other people online in voice chats while playing the game, it's even better when you are playing online with that person and talking at the same time. This is not possible in the current engine because the music is so loud. I have also changed a lot of other things (technically, most of them are not visible) such as having the stepfile separated from the media file, which is useful for songs with several step charts, so that once you have loaded the media file, you don't have to load it again to play the other charts. So you see it's all advantages you have if you rebuild the engine from scratch in AS3, because the game can even be further improved with things like custom noteskins, custom timing window position (more FFR-like or more SM-like), custom receptor position/order with no changes on the stepfile, custom combo/judge position, ability to play current 4key songs and future 6key songs, better multiplayer interface for chosing songs, etc. Edit: it's also possible to make the arrows time dependent, so you don't see things like in FotBB where some arrows are spaced 50pixels from the next and some arrows are spaced 30pixels from the next with the same BPM due to frame roundings. That also happens on other fps, it's not that visible but it's there too. It's a flash issue, I can't fix it, only happens on some computers tho (happens on mine but I know doesn't happen on most). Last edited by bLasTamos; 08-27-2009 at 10:29 AM.. |
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08-27-2009, 11:40 AM | #50 |
FFR Player
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Re: FFR 6 Key Beta Engine
can you take this file out now |
08-27-2009, 11:42 AM | #51 |
FFR Player
Join Date: Jun 2007
Posts: 974
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Re: FFR 6 Key Beta Engine
hahahahahaha
soon I'll be taking protosphere out as well also, nsane, I really think you should just continue where blastamos left off instead of reworking whatever current engine is happening. blastamos's version seems to work better and it more efficient and easier, but I dunno, just my feeling :/
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08-27-2009, 11:46 AM | #52 | |
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Re: FFR 6 Key Beta Engine
Quote:
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08-27-2009, 11:55 AM | #53 |
I am leonid
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Re: FFR 6 Key Beta Engine
Those files are fine. Why take them out ?_?
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08-27-2009, 12:00 PM | #54 |
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Re: FFR 6 Key Beta Engine
Yeah, it's just less noticeable on lower FPS. But yeah, that's alright then if its based in flash itself. Great engine though. Major props on it.
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08-27-2009, 12:12 PM | #55 |
⊙▃⊙
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Re: FFR 6 Key Beta Engine
Quickly leonid! post a mendes score before its gone1
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08-27-2009, 01:20 PM | #56 |
FFR Player
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Re: FFR 6 Key Beta Engine
this is why we need notebar
directions mean nothing and it's not supposed to confuse anyone if you see directional arrows you're doing it wrong
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08-27-2009, 01:24 PM | #57 |
Is feckin' leget, betch.™
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Re: FFR 6 Key Beta Engine
I love at hate this so much.
2 more buttons and my mind is blown, lol.
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08-27-2009, 05:31 PM | #58 |
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Re: FFR 6 Key Beta Engine
DYNOMITE
hu
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08-27-2009, 07:36 PM | #59 |
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Re: FFR 6 Key Beta Engine
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08-27-2009, 09:02 PM | #60 | |
Use me as a porta-potty
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Re: FFR 6 Key Beta Engine
The reason for arrows are so that each note is easily distinguished for what button to hit, while still being able to show the 4th,8th,16th, etc. colors.
Changing them is slightly confusing, but nothing to gripe about and call us all noobzorz. I think it makes more sense to do that for people who never play solo, but doesn't make sense to those who do play solo on SM with note.
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