04-7-2008, 11:39 PM | #2941 | |
FFR Player
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Re: Super Smash Brothers Brawl
So what if matches last longer? When we play Brawl, we play for more than an hour straight, game after game. It's not like we play any less because the matches are shorter.
~Tsugomaru
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04-7-2008, 11:47 PM | #2942 | |
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Re: Super Smash Brothers Brawl
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04-8-2008, 01:16 AM | #2943 |
let it snow~
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Re: Super Smash Brothers Brawl
Play on slow-mo with low handicaps, 0.5x damage, metal characters.
Matches will last you a long time. Also, you're saying you're battling your way to an item and that takes away from battling. What? |
04-8-2008, 01:32 AM | #2944 |
FFR Player
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Re: Super Smash Brothers Brawl
Sometimes its nice to play with items off, on low, or a mix of low/med with some items selected as off. Though sometimes I like all the cheap items on high.
Regardless, losing because of cheapness = not fun. Winning because of cheapness is though.... haha I usually prefer items on medium or low, with a lot of the cheapest ones taken out. Usually like to keep stuff where people prefer to throw instead of using. Throwing is fun. Items vs no items..... DRASTICALLY different gameplay. |
04-8-2008, 07:35 AM | #2945 |
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Re: Super Smash Brothers Brawl
But a great battler can go between no items and items easily and be able to use items to maximum efficiency!
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04-8-2008, 07:46 AM | #2946 |
Admiral in the Red Army
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Re: Super Smash Brothers Brawl
That's the argument that some of us are trying to make but certain others just keep saying "items bad grurgh me no want use items!"
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04-8-2008, 08:11 AM | #2947 | |
Senior Member
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Re: Super Smash Brothers Brawl
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That, and it seems like every time I airdodge I grab something I don't want. D:
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04-8-2008, 10:35 AM | #2948 |
CHOCK FULL O' NUTRIENTS
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Re: Super Smash Brothers Brawl
Uh, no, Shox. Final Destination, items off, Fox only.
It's the only way to determine true and complete skill.
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04-8-2008, 10:43 AM | #2949 |
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Re: Super Smash Brothers Brawl
Some SSB tournaments that me and my friends have has items or no items in matches. This is why they have the item modifier, you can choose which ones you want. The items make matches more fun and more challenging in my opinion. Too many people think that "I am a better fighter, I don't use items". Well, we can have a hardcore battle with no items and I win, but when I switch on any item you go nuts because you know "I'll lose, you'll get me with a cheapshot". Well, learn how to dodge items, it will improve your adaptability and skill. Like that one guy said in Dodgeball "If you can dodge a wrench, you can dodge a dodgeball"
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04-8-2008, 12:53 PM | #2950 | |
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Re: Super Smash Brothers Brawl
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04-8-2008, 01:07 PM | #2951 |
Everybody gets one.
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Location: Fuckin space bro
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Re: Super Smash Brothers Brawl
All decent players can play both with and without items, there's no way to prove which is better. If you're arguing whether one is better or worse, you're forcing your opinion on everyone, because it just depends on who you are. I don't play with items because they get in the way, but some people like that. I'd rather be the person who killed the dumbass who dodged into a walking bob-omb. There's way more accidents in an item match, and I play fair, because it's easier to have more fun that way (less yelling). Items aren't bad, but a lot of people like them for the wrong reason, you winning-obsessed, edge-hogging, juggling, item whores. Smash balls are awesome though.
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04-8-2008, 01:11 PM | #2952 | |
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Re: Super Smash Brothers Brawl
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04-8-2008, 01:23 PM | #2953 |
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Re: Super Smash Brothers Brawl
I got a question. How many brawl players let a person get back on the stage after sending them flying in the air?
Me and Dingling Flaming berry of suicidal old people (flaming dingleberry) do it. I do it because I want to give the other person a chance to get back into the fight. I don't juggle either because it annoys me when someone juggles me so I don't do it to other people. |
04-8-2008, 01:42 PM | #2954 | |
Everybody gets one.
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Re: Super Smash Brothers Brawl
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04-8-2008, 02:30 PM | #2955 | |
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Re: Super Smash Brothers Brawl
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04-8-2008, 02:31 PM | #2956 | |
FFR Player
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Re: Super Smash Brothers Brawl
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lol!!!!!!!!!! AIR DODGE ANYTIME |
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04-8-2008, 02:39 PM | #2957 | |
FFR Player
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Re: Super Smash Brothers Brawl
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Hell even the computer edgegaurds. It's a tactic that even the developers acknowledge. So... Stop sucking lawl. Last edited by Shamo0; 04-8-2008 at 02:41 PM.. |
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04-8-2008, 05:20 PM | #2958 |
quit
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Re: Super Smash Brothers Brawl
Nice job contributing to the thread.
My quick opinion about edge guarding... I'm probably missing something about the definition of it, but... If your goal is to win, I don't see why you should let an opponent you knocked out back on to the stage. If you've been fighting in the middle, say you land a strong smash attack that makes your opponent fly off to one side of the stage. Why wouldn't you rush over to the edge and knock them back farther? If they can't get back on the stage, they won't be able to hurt you. (If they used their up-B to recover, they wouldn't be able to, anyway. If they only jumped, they'd be able to counter your attempt at knocking back.) About the "you should have learned by now" argument... I don't see what's wrong about it. If your edge-guarding opponent has killed you several times by you getting shot off from the edge, why would you keep falling for the same trap? Lure your opponent away with long-range attacks, or roll around the player and throw him in to the middle. Just to make sure I'm understanding this... "Edge guarding" is when they only fight at the edge or something, to make it easier to smash someone off the stage? And "juggling" is not letting someone back to the ground? [offsubject] (This all being on Melee by the way). Three kinds of attacks annoy me. Down As, standard As, and of course, long-range grabs. When you throw an enemy up, they will often down-A back at you. When you roll around them, they'll turn quick and pull out rapid As. I'm not good at avoiding those continuous A attacks like Mr. Game & Watch's Green House. When you come near an enemy with a ranged grab, they are often likely to pick you up before you can land a blow. Link appears to be really easy to play as. He has a strong down-A attack, a side-A with an extra swing, and a ranged grab. Despite always playing as Falco, I was able to defeat a level 9 computer (yes, Final Destination, no items, four stock) just as easily with Link, who I rarely play as. Surprisingly, the only character, other than Falco, who I could knock off the opponent twice before being killed once was Zelda. But I wasn't as good when it came to two opponents. Question: Anyone know a good tactic to counter long-range grabs? Last edited by Silvuh; 04-8-2008 at 09:51 PM.. |
04-8-2008, 07:08 PM | #2959 |
let it snow~
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Re: Super Smash Brothers Brawl
Ok now that's just stupid.
Letting people get back up? What idiot would do that? Items rock for this since you can throw them off the stage while they're trying their best to get back up and finish them off =) |
04-8-2008, 07:14 PM | #2960 |
FFR Player
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Re: Super Smash Brothers Brawl
At least you have more common sense then that dude. Thats reassuring
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