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Old 04-28-2013, 07:06 PM   #61
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Originally Posted by Xiz View Post
Just throwing an idea out there, but what are your thoughts on adding a feature where you can search by simfile author?
I'd use this if implemented..
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Old 04-28-2013, 07:12 PM   #62
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

Feature request - hard judgment: reduce the perfect and late good window by one frame.

Instead of (late to normal):
Normal: (boo)/good/good/perfect/amazing/perfect/good/average/(boo)

let's try:
Hard Judgment: (boo)/good/perfect/amazing/good/average/(boo)

It goes down from 7 frames to 5 frames, which is a nice reduction. However, the timing window is uneven in the perfect area. It would be kinda fun to have a slightly tighter timing window, but it would be a lot more feasible if the timing was in milliseconds instead of frames. Still - it would be kinda neat.
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Old 04-28-2013, 09:58 PM   #63
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

Not quite sure why you want to get rid of the perfect after the amazing, as I'm sure in SM you can still get a perfect after a marvelous.

EDIT: Or before it, I think I read your thing backwards.
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Old 04-28-2013, 10:39 PM   #64
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Originally Posted by Garquillex View Post
I'm glad to see improvements happening so fast.
What happened to let it fun in flash 9?
Used a different compiler, basically.

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Honestly, people complain about scores that affect there average by just hundredths of a point, having
I think you accidentally a

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Originally Posted by Xiz View Post
Just throwing an idea out there, but what are your thoughts on adding a feature where you can search by simfile author? Granted, I can just search for it on the FFR website, but I feel like it would be interesting feature in client.

Just an idea. Whatever. But R^3 rocks. Great job on it.
Definitely, when sorting/filtering is done you should be able to search/filter/sort/etc. on pretty much every song attribute that exists.

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Feature request - hard judgment: reduce the perfect and late good window by one frame.
Yup, that's already on the feature request list :P

The uneven perfect/amazing window seems awkward though, which, as you realised, is why I noted that FPS changes would make it a much better feature. Perhaps if you hid Amazings it would be less of a problem. I sometimes wonder if I subconsciously use Amazings to get a feel for the center of the timing window, but maybe I'm overthinking it and they're actually useless to me. It's not a difficult feature to implement, I could throw it in soon if you'd like. How would you suggest it interact with score saving? Is it something you'd just use for fun / practice or would you feel frustrated if it didn't save the score at all? I ask because although there's no real reason to not save the score, there might be technical reasons that make it a bad idea (replays will be inconsistent with the saved score, mainly -- not sure if this matters for things like server-side or manual score verification).

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Not quite sure why you want to get rid of the perfect after the amazing, as I'm sure in SM you can still get a perfect after a marvelous.

EDIT: Or before it, I think I read your thing backwards.
Well, because otherwise it wouldn't really be any different from normal judgement at all. Two less to make it symmetric would probably be too much, since then you're just trying to MA (or AA in FFR/R^3 terms? o_O). Basically frames suck.

Unrelated, but I never really understood why there's an extra good frame instead of, say, a late average. It's really only useful for trying to BBB or something. Though it's probably saved me a few times, I often doubt my fingers (for good reason), reflect on whether I pressed a key properly and still manage a late good when I try to re-hit it a second time. Of course I often double-hit or just boo it too late... This is why I never FC anything, boo so often, and my boo counts are usually equal to my misses >.>
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Old 04-29-2013, 11:51 AM   #65
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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The uneven perfect/amazing window seems awkward though, which, as you realised, is why I noted that FPS changes would make it a much better feature. Perhaps if you hid Amazings it would be less of a problem. I sometimes wonder if I subconsciously use Amazings to get a feel for the center of the timing window, but maybe I'm overthinking it and they're actually useless to me.
Having a tighter window with more FPS would be great, but as it is now I don't know how this feature would be helpful, aside from trying to force yourself to hit later perfects. When songs are converted, they only have three potential frames to rest on and be considered accurate, which makes sense because over the span of .1 seconds it's pretty difficult to have an arrow that feels off. All getting rid of the late perfect frame would do is penalize people trying to hit accurately according to the music, which doesn't really make much sense (since Amazing obviously doesn't always mean you hit the arrow frame perfectly to the music, due to the way FFR converts files). In StepMania it makes perfect sense to have timing constraint options, since it uses ms timing, and hitting accurately will actually always reward you with a marvelous grade. Here though it becomes a penalty for hitting correctly, and will no doubt attack your final score with undeserved goods.

If you do decide to implement this, I wouldn't mind it as a silly customizable feature (like an option that lets you constrain your timing window from default, all the way to making anything that is not an amazing give you a boo and a miss). That would lead to some funny challenges and attacks I'm sure (like only having the average window available to hit, or the good windows, or perhaps swapping the judgements around, etc). That would be quite fun, and I would probably mess around with that quite a bit.

As for scoring, it would be really nice if such a thing could give GTS (and credits, by extension). Although perhaps replays of songs cannot be saved, or even better (if possible) R^3 could remember the constraint as an option and play that replay with those constrained settings.
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Old 04-29-2013, 12:23 PM   #66
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

It's really difficult to constrain the timing window with an uneven frame length for the full window altogether, haha. With the window being seven frames, and the perfect window being three frames nonetheless, it's pretty hard to get things to work right. It's not really intended to be helpful, but just something to be kinda fun/challenging. It isn't the best idea with the current timing system, though.
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Old 04-29-2013, 01:29 PM   #67
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Originally Posted by arcnmx View Post
Definitely, when sorting/filtering is done you should be able to search/filter/sort/etc. on pretty much every song attribute that exists.
EDIT: Ignore this. Read it wrong sorry.

Not sure if sarcastic? D;

Regardless, I know I would use it all the time.
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Old 04-29-2013, 01:33 PM   #68
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

I don't think he's being sarcastic. Being able to index anything you know about a file is good as long as there are different search parameters built within the engine.
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Old 04-29-2013, 01:36 PM   #69
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

Okay, I didn't think so. I just read that wrong. My B ^^
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Old 04-29-2013, 01:39 PM   #70
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Not sure if sarcastic? D;

Regardless, I know I would use it all the time.
What makes that sound sarcastic? Options and flexibility are fantastic things to have

As for the frame stuff, yup, I forgot to consider that making it asymmetrical would throw off one's sense of timing a bit. Still could be something to do for fun, but overall is rather awkward without higher resolution timing.
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Old 04-29-2013, 01:53 PM   #71
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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What makes that sound sarcastic? Options and flexibility are fantastic things to have
Truly sorry, I was just stupid and read it completely wrong lol. I dunno. Can i make it up to you through make-up sex? You can even be the botanist this time when we role-play.
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Old 04-29-2013, 01:59 PM   #72
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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It's not really intended to be helpful, but just something to be kinda fun/challenging.
Well if that is the ultimate goal of the addition, then it should really go all out and be customizable for personal anti-pa challenges. Being able to have complete control over what judgements can be hit (or the ability to switch judgements around in the current window, or turn them off entirely) sounds like it could be quite entertaining to screw around with. I personally would enjoy to see how well I could do on a song if only good judgements counted, and everything else was a miss, or only being able to hit on the amazing frame without missing, or mixing up the perfect / good / average placements.

Although what I am going on about is probably difficult to do.
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Old 04-29-2013, 04:29 PM   #73
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Originally Posted by arcnmx View Post
Definitely, when sorting/filtering is done you should be able to search/filter/sort/etc. on pretty much every song attribute that exists.
Yes. We should definitely be able to sort from best to worst simfile.
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Old 04-29-2013, 06:42 PM   #74
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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Yes. We should definitely be able to sort from best to worst simfile.
A while ago I suggested a system where people could actually rate charts from 1 to 5 or something. Never happened of course, but it could be a neat idea to put in someday.
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Old 04-29-2013, 07:52 PM   #75
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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A while ago I suggested a system where people could actually rate charts from 1 to 5 or something. Never happened of course, but it could be a neat idea to put in someday.
people might troll the balls out of that. I think its a great idea though.
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Old 04-29-2013, 08:07 PM   #76
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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people might troll the balls out of that. I think its a great idea though.
We can kind of fix that by normalizing people's ratings like they do with the judgment system. And if we set up a system where a lot of people will rate files - put the rating system in the engine, maybe give a credit for each song rated - then we will have enough data that any trolls will get smoothed out.
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Old 04-29-2013, 08:30 PM   #77
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

You could also just do a personalized rating system, that only affects yourself. Similar to the favorites genre, but you can give each file a specific rating (1-5, 1-10, 1-99, etc.), that you can sort the files in the overall song list area, similar to difficulty, name, etc.
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Old 04-29-2013, 10:24 PM   #78
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

is it possible to add a refresh button for extra engine playlists? as it stands right now, i think the only way to get newly added songs on the other engines is to erase the list and re-add them all
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Old 05-2-2013, 11:24 AM   #79
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

I'm definitely going to take advantage of that new isolation feature it'll help me out a lot
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Old 05-2-2013, 12:24 PM   #80
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Default Re: Beta Engine: R^3 [Updated 4/13/13]

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is it possible to add a refresh button for extra engine playlists? as it stands right now, i think the only way to get newly added songs on the other engines is to erase the list and re-add them all
Odd. On my engine it automatically updates. I don't seem to have this problem, nor anyone who has used it.
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