11-4-2008, 10:29 PM | #1 |
Clueless & Comfortable
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jTWG LIV: A Nomadic Adventure POSTGAME
HUMANS WIN (breaking the streak)
1. litodude Human 2. Gun92 Wolf Seer 3. drkirth Seer 4. clarinet89 Guard/Bane 5. ruritsu Human 6. lifevirus7 Vigi 7. infinity. Neutral (power sucker (could recieve one person's ability and color each night) (HAD TO JOIN A TEAM BY NIGHT 2 OR FACE DEATH)) 8. Oni-Paranoia Human 9. sc979 Red Miller 10. robertsona Master Wolf 11. rzr Magic Man (recieved a random ability each night, if dead before night 2, everybody inherits his ability randomly. 12. Sh4d0wD3v1L Item Wolf (role that got an instant vigi item (if the person it was sent to used it) at the start, would recieve another when revive is sent out (IF ALIVE)) LOL COLORFUL Night ONE DrKirth seers sh4d0wd3v1l red Rzr changes his color to purple! gun92 seers lifevirus7 green. clarinet89 guards oni-paranoia rzr is wolfed triggering item sends to random people Day ONE Sh4d0wd3v1l is lynched. Night TWO clarinet89 sends to guard DrKirth wolves wolf DrKirth, no go DrKirth seers clarinet89 blue. litodude gets "guard". infinty. joins wolves and steals DrKirth's power, seering blue for the night lifevirus7 corpseloots for wolf item, uses it and gets deaded. Day TWO KitB Gun92 and litodude litodude is lynched Night THREE clarinet89 gets "revive" litodude passes guard to [color="Blue"][b] infinity. steals sc979's ability, seers RED because of red miller DrKirth seers infinity red. Clarinet guards oni-paranoia. DrKirth guards himself. DrKirth gets wolfed, again no go. Day THREE infinity. is insta'd. No phantoms. Night FOUR Oni-Paranoia gets "revive" DrKirth is wolved. gun92 seers ruritsu green Clarinet89 guards self DrKirth seers [b]gun92[b], but no avail. Day FOUR Oni-Paranoia is lynched. Night FIVE Wolves send kill for sc979. sc979 uses guard on self, while reviving DrKirth clarinet89 guards self. Day FIVE DrKirth is revived, gets seering result for gun92. gun92 is lynched. Night SIX clarinet89 guards DrKirth DrKirth seers robertsona green. robertsona sends to kill clarinet89. Day SIX robertsona is lynched. HUMANS WIN As far as referrals to TWG go, I'm sure that robertsona could handle it.. Yeah.. If anybody else thinks they're worthy (if you're not already okay to go, duh) then PM me. MVP Definitely goes to DrKirth for seering all four wolves in 6 nights.. Stunning abilities.. PS Kirth, Please keep the hosts entertained with your PMs.. I was always glad to see it and thinking of a funny reply was way fun. Last edited by iluswirl; 11-5-2008 at 04:19 PM.. |
11-4-2008, 10:32 PM | #2 | |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Quote:
haha, awesome.
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... Last edited by sc979; 11-5-2008 at 08:55 AM.. |
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11-4-2008, 10:36 PM | #3 |
Clueless & Comfortable
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
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11-4-2008, 10:40 PM | #4 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
if it counts, i tried to revive kirth when he was wolved too. we kinda planned it that way.
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11-4-2008, 10:50 PM | #5 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I ****ing hate you robert. I said "We should wolf a good player... like Kirth" in a convo we were having via PM. If Kirth had gotten wolved, there was no seer but the wolf seer, instant advantage to us. Then, guard would come to him, wolf guard. Easy pickens. Plus, my item would have been epic given the time to use it.
Good game, though. Without Kirth, humans were screwed.
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11-4-2008, 11:01 PM | #6 |
TWG Veteran
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I feel honored to be killed Night One.
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11-4-2008, 11:32 PM | #7 |
FFR Player
Join Date: Dec 2006
Location: San Diego, CA
Age: 35
Posts: 484
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Hah I would've cardflipped blue if I died. The blue players should think twice before coming out to the seer claimer then. Also if I were one of the wolves I wouldn't try going after the guardbane, since there's still a 50% chance of failure. It'd be better to try controlling who they guard then wolf someone else.
And PM details are all about what makes the game fun iluswirl LOL
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11-4-2008, 11:38 PM | #8 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Personally, since Kirth was saying that both clarinet and robert were in his suspicions list, I still think it would have been smarter for robert to wolf Ruritsu or sc at that point. (Just my opinion, don't mind me.)
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11-4-2008, 11:41 PM | #9 |
FFR Player
Join Date: Dec 2006
Location: San Diego, CA
Age: 35
Posts: 484
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I know wolves take the bait geez
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11-4-2008, 11:46 PM | #10 |
TWG Veteran
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I was pretty sure Kirth would pull the humans through. I'm glad he did, too. I remember when he first joined and still kicke ass, lol. Definitely earned it, bro.
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11-5-2008, 12:08 AM | #11 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Na, Robert didn't want to listen to me either, kinda had an agenda of his own, lol Gj Kirth
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11-5-2008, 06:04 AM | #12 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Why'd I die? I think it was in the middle or night 2 or something, and don't see it up there.
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11-5-2008, 06:14 AM | #13 |
No fucks
Join Date: Dec 2006
Location: Everywhere
Posts: 2,440
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
o look at robert... i wonder who wanted to lynch him night four... -.-
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11-5-2008, 07:16 AM | #14 |
TWG Veteran
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I'm confused. How do you lynch someone at night?
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11-5-2008, 09:35 AM | #15 |
FFR Player
Join Date: Mar 2008
Posts: 479
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
We lucked out like 14 times XD good game...
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11-5-2008, 09:42 AM | #16 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Life, I couldn't even begin to tell you why that choice was made...ask robert, I didn't have a say in like, the first 3 nights, then our game turned around when we started to listen to me and then robert didn't corpse loot Oni when he knew I wasn't going to be on, and thus I knew I was dead and yeah, the fact he killed Clair instead of the other two...just seems kinda dumb in hindsight.
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11-5-2008, 09:54 AM | #17 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I was quick on the corpselooting, so even if robert was on at the time of oni's death, I think I still would've gotten to it first.
I think robert didn't go for me because I had an item to guard myself when you guys tried on the previous night; not sure why he didn't go for ruritsu, but it didn't really matter because kirth, and clarinet, and I would've voted robert anyway.
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... Last edited by sc979; 11-5-2008 at 10:00 AM.. |
11-5-2008, 10:16 AM | #18 |
The Paragon of Perfection
Join Date: Aug 2006
Posts: 4,826
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
I know, like I said, I don't know, trust me on this, Shadow wanted to get rid of Kirth night one, and I was partial to Ruritsu from the start cause I know he is a strong player...just didn't really fall into place I guess. I wish I knew why he picked clair over one of the remaining people, but yeah, good game all the same.
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11-5-2008, 11:28 AM | #19 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Oh, now I see how I died. Corpse looted shadow, and died by its unknown instant vigi clause using it. That sucked for meh.
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11-5-2008, 11:31 AM | #20 |
FFR Player
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Re: jTWG LIV: A Nomadic Adventure POSTGAME
Yeah, I was gonna post that, but you beat me to it :P
I think that in general, it would have been nice to know corpse-looting was on so that gun or robert could have gotten my item instead of ilu going "oh btw, you can loot".
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