09-10-2008, 03:34 PM | #10181 |
Banned
Join Date: Mar 2005
Age: 31
Posts: 2,762
|
Re: Queue/Batch Discussion Thread
Go ahead, send me the file when you're done.
|
09-10-2008, 03:36 PM | #10182 |
Sic itur ad astra
|
Re: Queue/Batch Discussion Thread
You can, but tass says that it will need special treatment lol.
__________________
RIP Steve Van Ness <3 |
09-10-2008, 03:53 PM | #10183 |
Retired BOSS
|
Re: Queue/Batch Discussion Thread
it's anything over 16,000 frames. 16000 / 30 = 533.333333333, so anything over 8:53 will have issues.
as of yet, we don't have any songs that are over 16k frames. even oster project world tour is only 15,540 or so frames. TMwT would have this issue. and, we'll come to it when we have to... but, for now, TRY not to step songs over 8:53.
__________________
RIP |
09-10-2008, 03:55 PM | #10184 |
Vice President Of TGB
|
Re: Queue/Batch Discussion Thread
try not to step songs over 3:00.
__________________
|
09-10-2008, 04:51 PM | #10185 |
tane orb
|
Re: Queue/Batch Discussion Thread
Tass, have you tested what the SM-to-FFR converter does to Negative BPMS yet?
|
09-10-2008, 04:53 PM | #10186 |
smoke wheat hail satin
Join Date: Sep 2006
Location: LA baby
Age: 35
Posts: 5,704
|
Re: Queue/Batch Discussion Thread
It blows the file up, and deletes it off the harddrive.
|
09-10-2008, 05:22 PM | #10187 |
caveman pornstar
|
Re: Queue/Batch Discussion Thread
There is absolutely no reason why you would ever need to use negative BPMs for FFR. Negative stops would be nice to have, but negative BPMs don't have any point.
__________________
http://www.youtube.com/watch?v=IREnpHco9mw |
09-10-2008, 05:55 PM | #10188 |
missa in h-moll
Join Date: Dec 2006
Location: nyc
Age: 28
Posts: 3,995
|
Re: Queue/Batch Discussion Thread
__________________
|
09-10-2008, 05:55 PM | #10189 | |
tane orb
|
Re: Queue/Batch Discussion Thread
Quote:
Also: what do Negative Stops do? Edit: Wait, how in the crap do you even DO negative stops. Is that possible?
__________________
Last edited by t-rogdor; 09-10-2008 at 06:00 PM.. |
|
09-10-2008, 06:03 PM | #10190 |
caveman pornstar
|
Re: Queue/Batch Discussion Thread
You have to add in negative stops manually, but they just do exactly the opposite of stops (in terms of cmod play). Stops make the next note later; negative stops make the next note earlier. It's good for manual syncing if one note is a little late but everything else is fine, because you can just add a negative stop and then a normal stop after to offset it.
Of course you could just use colored notes but that's not as cool. As a side note, negative stops work sort of like negative BPMs in xmod play, except in a less random manner. You just have to know the timing (in seconds) of where you want to skip forward to, rather than just having an arbitrary endpoint like for negative BPMs.
__________________
http://www.youtube.com/watch?v=IREnpHco9mw |
09-10-2008, 08:37 PM | #10191 |
Retired BOSS
|
Re: Queue/Batch Discussion Thread
i have no idea what negative bpms or stops will do in the converter. my GUESS is that they'll convert just fine... but if you have a negative bpm/stop situation where a note later in the file actually will occur earlier in the file (because of the negative whatever), it'll likely crash when trying to convert in flash. either that, or it'll just put the note at the place it was supposed to go at, but it'll act like a normal arrow in the sequence, not a negative one.
likely one of those two. or, it won't work in the converter. in any of those cases, it won't do what you want it to do... aka, what it would do in flash. dore's negative stop for syncing probably would work, but again... never tested it. and samurai/cryx: dude. getting pissy at all the emails you're sending me.
__________________
RIP |
09-11-2008, 11:00 AM | #10192 |
Rhythm game specialist.
|
Re: Queue/Batch Discussion Thread
Or if you are a gimmick whore, you can use neg. stops to make scrolling steps disappear on an x-mod chart.
EDIT: @ Tass, if you play a song with neg. BPMs or stops in SM on a CMOD, it completely looks messed up...it will layer itself up for a couple steps. I don't know how that will do here though. D: Negative stops are awesome for SM X-mod, but I highly doubt that it would work here. In fact, I had a formula for negative stops on X-mod if anyone wanted it, but I can't remember it exactly. Last edited by TC_Halogen; 09-11-2008 at 11:09 AM.. |
09-11-2008, 12:16 PM | #10193 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
|
Re: Queue/Batch Discussion Thread
The converter won't convert a file that has negative BPMs. It just doesn't work.
|
09-11-2008, 02:12 PM | #10194 | |
behanjc & me are <3'ers
Join Date: Jul 2006
Posts: 2,051
|
Re: Queue/Batch Discussion Thread
Quote:
but this problem shouldn't be hard to solve. maybe a new scene would fix the problem but if not all you have to do is link two fla files together with script. shouldn't be too hard.
__________________
Rhythm Simulation Guide Comments, criticism, suggestions, contributions, etc. are all welcome. Piano Etude Demon Fire sheet music |
|
09-11-2008, 02:58 PM | #10195 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
|
Re: Queue/Batch Discussion Thread
Yeah, but the only issue is, would it lag while calling the 2nd file, and therefore making it offsync?
|
09-11-2008, 03:26 PM | #10196 |
Retired BOSS
|
Re: Queue/Batch Discussion Thread
more than anything, we have at least some parts of the file adding process semi-automated... having to do something for 1 level that deviates from the norm will potentially create issues.
it's still moot for now though.
__________________
RIP |
09-11-2008, 06:25 PM | #10197 |
¯\(°_o)/¯ ¯\(o_°)/¯
Join Date: Apr 2005
Location: Camarillo, California
Age: 33
Posts: 5,576
|
Re: Queue/Batch Discussion Thread
No one should ever create a file for ffr over 7 minutes. At least don't make it a public song.
|
09-11-2008, 06:31 PM | #10198 |
Retired BOSS
|
Re: Queue/Batch Discussion Thread
oster world tour WILL be a public file. fyi.
__________________
RIP |
09-11-2008, 07:02 PM | #10199 |
⊙▃⊙
|
Re: Queue/Batch Discussion Thread
When will OSTER Project World Tour be released? (to subs)
__________________
1st in Kommisar's 2009 SM Tournament 1st in I Love You`s 2009 New Year`s Tournament 3rd in EnR's Mashfest '08 tournament 5th in Phynx's Unofficial FFR Tournament 9th in D3 of the 2008-2009 4th Official FFR Tournament 10th in D5 of the 2010 5th Official FFR Tournament 10th in D6 of the 2011-2012 6th Official FFR Tournament FMO AAA Count: 71 FGO AAA Count: 10 Bluearrowll = The Canadian player who can not detect awkward patterns. If it's awkward for most people, it's normal for Terry. If the file is difficult but super straight forward, he has issues. If he's AAAing a FGO but then heard that his favorite Hockey team was losing by a point, Hockey > FFR PS: Cool AAA's Terry - I Love You An Alarm Clock's Haiku beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep beep - ieatyourlvllol |
09-11-2008, 07:09 PM | #10200 |
FFR Veteran
Join Date: Jul 2007
Location: Retired in the distant land of Canadia
Posts: 1,613
|
Re: Queue/Batch Discussion Thread
When it's ready to be released.
|
Currently Active Users Viewing This Thread: 2 (0 members and 2 guests) | |
|
|