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View Poll Results: Do you think the in-game highscore list should be expanded? | |||
Great Idea! +1 | 2 | 13.33% | |
Yeah I guess it's a good idea? | 1 | 6.67% | |
Meh, it would be nice but it sound quite useless, considering there are more important ideas. | 9 | 60.00% | |
Horrible Idea. Trololololol, flaming flamthrower, problem? | 3 | 20.00% | |
Voters: 15. You may not vote on this poll |
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09-22-2012, 12:49 PM | #1 |
Proud Indian 7-11 Owner
Join Date: Jul 2009
Posts: 466
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Highscores in-game.
So I was pondering about this idea, while looking through the Freedom Dive scores. I was thinking that the FFR scoreboard at the end of a song should display let's say the first 50 scores or so instead of just the top 10. This scoreboard would be a great way to know how well you are doing on newer/harder songs. It gets pretty boring seeing names like "DossarLXODI" or "TC_Halogen" or "AlexDest" and even "samurai7694" over and over again, with a AAA score only qualifying you for the in-game highscore list. Seeing where people place until the next score would inspire people to make a goal, or give people that deserve more recognition exactly that. +1 if you like, is this a good idea?
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09-22-2012, 12:55 PM | #2 |
the Haku
Join Date: Jul 2005
Age: 35
Posts: 4,524
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Re: Highscores in-game.
That's why they invented top 200 in levelranks.
I get where you're coming from with this thread, but besides the levelrank compare page and using levelranks of people around your level, there's not much to do. I don't really see a point to add more code in the game especially for something you can already find fairly quickly. |
09-22-2012, 01:06 PM | #3 |
Proud Indian 7-11 Owner
Join Date: Jul 2009
Posts: 466
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Re: Highscores in-game.
I see your point. Just thought it would be something nice to have considering that the FFR servers are getting a little slower than they used to (at least for me).
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09-22-2012, 01:37 PM | #4 |
FFR Veteran
Join Date: Jun 2012
Age: 28
Posts: 2,893
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Re: Highscores in-game.
I'd be all for not having to go to a separate web page to see a larger scale highscore list and just adding a scroll on the 10 given highscores in-game and adding more, but I can agree with Hakulyte that it's not the most needed addition right now given the fact that you have the option of going to a separate webpage to see more.
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09-22-2012, 01:57 PM | #5 |
FFR Player
Join Date: Apr 2009
Posts: 532
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Re: Highscores in-game.
It would be nice to see this implemented, but the fact is there are still lots of other things all over the site that need to be updated.
good idea though, maybe in the future something like this could be added also. if it were to be top 50, then the scoreboard would have to be updated to show atleast the top 250-500 players. all in all i'm for it but i'm not hoping for it to be done asap Last edited by jprox445; 09-22-2012 at 01:57 PM.. Reason: God damn typos |
09-22-2012, 02:40 PM | #6 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Highscores in-game.
I feel like the top 10 in game should be the last 10 people to AAA.
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09-22-2012, 03:07 PM | #7 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Highscores in-game.
Quote:
21992 was probably talking about harder files, where not nearly as many people have actually pulled off the AAA. Then he could gauge with scores more on par with his skill level through the engine, and perhaps set a goal to get new PB's and sup people who he feels have beatable scores for him. Sure this is already possible through the level stats, but it could be a little more convenient through the engine. Of course since it isn't exactly a major feature, something like this probably wouldn't be done for a while.
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09-22-2012, 03:12 PM | #8 |
Vophie
Join Date: Nov 2007
Age: 30
Posts: 1,964
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Re: Highscores in-game.
why not just code it so when you're at the credits screen the song title will be a link to the scorepage
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09-22-2012, 04:02 PM | #9 | |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Highscores in-game.
Quote:
It's actually not exactly like this. It is close though. What the game does is whenever you play the song it somehow marks that you've played the song before. If you don't make top 10 highscores or most likely AAA then you wont get on the scoreboard. If 10 new people come and AAA the song after you've played it without AAAing then they will make up the top 10. If then you AAA it after all those people but had played it prior to all of them you wont show up on the top 10 and never will. |
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09-22-2012, 04:04 PM | #10 | |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: Highscores in-game.
edit: nope
This was my Oni get from god knows how long ago. Quote:
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Last edited by yo man im awesome; 09-22-2012 at 04:10 PM.. |
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09-22-2012, 04:14 PM | #11 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Highscores in-game.
Not sure anymore. Haven't checked since legacy engine. Velocity might have fixed it.
Go to a song that you've already AAAed and then re AAA it and see if you get top 10. |
09-22-2012, 04:33 PM | #12 |
HAVE ME WITH VODKA
Join Date: Aug 2005
Location: Long Island, New York
Age: 35
Posts: 7,316
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Re: Highscores in-game.
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09-22-2012, 04:38 PM | #13 |
soleil ardent
Join Date: May 2007
Location: New York
Age: 27
Posts: 6,512
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Re: Highscores in-game.
I just did lol, look at the timestamp
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09-22-2012, 04:41 PM | #14 | |
The FFRchiver
Join Date: Jun 2009
Location: USA
Age: 30
Posts: 2,168
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Re: Highscores in-game.
Quote:
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09-22-2012, 04:46 PM | #15 |
snooches
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Re: Highscores in-game.
I'd rather see it display the top 10 ranks around the rank you just got. Like if you got a score that ranked 54 the drop box for the ranks would display ranks 50-60 or something like that. That way you would be able to see the scores around yours and not just a definite rank 1-50 type deal.
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09-22-2012, 05:02 PM | #16 | |
FFR Player
Join Date: Apr 2009
Posts: 532
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Re: Highscores in-game.
Quote:
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09-22-2012, 05:07 PM | #17 |
Snek
Join Date: Jan 2003
Location: Kansas
Age: 34
Posts: 9,192
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Re: Highscores in-game.
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09-22-2012, 05:48 PM | #18 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Highscores in-game.
Where would you even fit 50 people's scores? That would fill up the whole screen XD
I like Plan's idea though.
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09-22-2012, 05:56 PM | #19 |
FFR Player
Join Date: Apr 2009
Posts: 532
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Re: Highscores in-game.
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09-22-2012, 08:38 PM | #20 |
stepmania archaeologist
Join Date: Aug 2005
Age: 34
Posts: 4,090
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Re: Highscores in-game.
That could be pretty cool, actually. We could even load more and more scores as people scroll down.
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