02-3-2008, 01:51 PM | #1781 | |
FFR Player
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It doesn't matter. The competitive community will speak volumes louder than casuals and thus the compet rules will remain standard
Besides why would casuals care anyway. It's not like they are playing to win thats fer suree lulz Quote:
Exactly! This will be the ultimate test of which playstyle brings more skill to the battelfield! Eventho it's painfully obvious but some people just aren't seeing eye to eye. Hopefully they will when they loose on there settings. No Items FTW!! Last edited by Squeek; 02-3-2008 at 01:55 PM.. |
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02-3-2008, 01:54 PM | #1782 | |
let it snow~
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Re: Super Smash Brothers Brawl
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I said before you can't disable items in random online play. So, best of luck thar. The standard rules are the ones you can't change that the game gives you. And don't doublepost. Last edited by Squeek; 02-3-2008 at 01:57 PM.. |
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02-3-2008, 01:58 PM | #1783 |
FFR Player
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Re: Super Smash Brothers Brawl
What kind of person looking to practice will be playing randoms? Unless they are looking to take some frustration off their shoulders or beating on people who probably won't know what they are doing.
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02-3-2008, 02:14 PM | #1784 |
FFR Player
Join Date: Oct 2006
Posts: 964
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Re: Super Smash Brothers Brawl
i will personally play random on-line matches because even though i don't know who am i playing with those people might suck or be good players, it would not be frustrating because i can vote on a stage and i can use random items.
sorry but that plan of "wich one is better" never works... i tried with some tourneytards i played with, i won and they said "i lost because of the stupid stage/you used an item". besides playing in a simple stage without items is not "skill" is just a competition of who can press buttons faster than the other. |
02-3-2008, 02:21 PM | #1785 | |||
FFR Player
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Re: Super Smash Brothers Brawl
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You're just an elitest.
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Last edited by SethSquall; 02-3-2008 at 02:25 PM.. |
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02-3-2008, 02:26 PM | #1786 |
let it snow~
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Re: Super Smash Brothers Brawl
Because friends are going to be on every time you want to play against other people, right?
I don't know what Xbox Live is like, but I highly doubt this will be the case with Wii. And Zidart is more or less right. I was thinking about it just a few minutes ago. If I lose, I'd chalk it up to the fact that you played Melee about 10 times more than I did AND had an advance copy of Brawl. If I win, you'd chalk it up to luck or cheapness, probably. The very technique of running away is what I do best. But it only works with items on. That, and the fact that I have about zero experience in playing one-on-one close-up. None of my friends play like that, so I have no idea what it's like, personally. And I don't care to learn either. |
02-3-2008, 05:29 PM | #1787 | |
FFR Player
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Re: Super Smash Brothers Brawl
Or you could just flat out admit they are better than you without an excuse at all. That would be the manly way to lose a competition.
~Tsugomaru
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02-3-2008, 08:23 PM | #1788 |
FFR Player
Join Date: Jun 2007
Location: N.C.
Posts: 459
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Re: Super Smash Brothers Brawl
Or you could just play smash 64.
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02-3-2008, 08:35 PM | #1789 | |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
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On a different note, i received a call from my friend last night about brawl. He told me that his friend at had purchased the japanese version of brawl and was playing it with him. The game is A LOT floatier he says. Every character seems to fall like marth. No L-cancelling or wave dashing and final smashes are always in the game. Not sure how much of this is new to you guys. Haven't been really keeping up with this thread because of a certain someones retardation. Just letting you guys know whats up. |
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02-3-2008, 08:53 PM | #1790 |
let it snow~
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Re: Super Smash Brothers Brawl
Wow, utilizing strategy is cheap, and exploiting glitches isn't.
I love the people who play this game. Why is keeping distance a cheap tactic? |
02-3-2008, 08:55 PM | #1791 |
FFR Player
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Re: Super Smash Brothers Brawl
Man, this thread is devolving back into a flame fest...
Anyway, the guys over at SmashBoards have developed a new tech for Brawl. It's being popularly called "RAR," Reverse Aerial Rush. Due to Brawl's momentum mechanics, you can dash, turn around and jump at the same time, and end up moving forward while facing backward, allowing you to do bairs in a forward direction quickly and easily. Really helps characters like Mario, and others who have good bairs but not necessarily good fairs or nairs. PS: Bair = back aerial A, Nair = neutral aerial A, etc. |
02-3-2008, 09:15 PM | #1792 |
let it snow~
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Re: Super Smash Brothers Brawl
Can't you guys come up with names that make sense?
Also, once again, I implore you to look up the definition of flaming. I still haven't seen any of it. Last edited by Squeek; 02-3-2008 at 09:18 PM.. |
02-3-2008, 09:29 PM | #1793 | |
FFR Player
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Re: Super Smash Brothers Brawl
I believe he's thinking of the worse possible way you could abuse running away, which is the Temple of Time map. If all you do is run away from your opponent, taking shots whenever you can at a person who's chasing you, that's being cheap. Soon enough, it's no fun to play with you anymore if all you do is run in circles in Temple of Time.
~Tsugomaru
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02-3-2008, 09:48 PM | #1794 | ||
FFR Player
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Re: Super Smash Brothers Brawl
@Squeek
The original name was "Jump Back Towards," which is quite a logical name. However, it isn't very catchy, so people came up with "Reverse Aerial Rush." As for flaming, here: Quote:
Anyway, here's an awesome post written by MookieRah of SmashBoards, one of the more respected members and member of the exclusive group of players that develop the tier list, recommended bannings, basically the overarching aspects of competitive Smash. Quote:
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02-3-2008, 09:59 PM | #1795 |
FFR Player
Join Date: Oct 2006
Posts: 964
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Re: Super Smash Brothers Brawl
i actually understood that... and this new technique doesn't look like a glitch so i guess is useful.
and so far i've been ok with the things squeek said but... running arround hyrule temple is extremely annoying, it might be a strategy (and i would really wouldn't mind because there's always a way to beat them) but just an advise.. don't use it in on-line or else everyone that's not inteligent would get away from the battle XD |
02-3-2008, 10:01 PM | #1796 |
#swagdog
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Re: Super Smash Brothers Brawl
You guys should just agree to disagree at this point because its not adding anything to this thread.
It's very apparent that you two have very different ideas of how to play. That's fine on its own. I agree from aspects that each party has added. However, the past few pages of this thread have just been bickering. I think you two (or anyone else involved) should just drop it and discuss Brawl. Last edited by travman301; 02-3-2008 at 10:04 PM.. |
02-3-2008, 10:04 PM | #1797 |
let it snow~
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Re: Super Smash Brothers Brawl
Interesting read. Though it really has no message at all.
And please, do point out the situations where user A tells user B he's a gay-ass ******. Also, Hyrule isn't one of the stages I run around in. Generally, I hang out on the tops of the left and right side as sniping locations for item chucks. The bottom of the stage is incredibly anti-item, so I avoid that spot. |
02-3-2008, 10:32 PM | #1798 |
It's Saint Pepsi bitch
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Re: Super Smash Brothers Brawl
Well it doesn't really matter. Your so called running away "technique" would be useless against someone as good as i am so i'll just let you think you have skill if it helps you sleep at night.
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02-3-2008, 10:33 PM | #1799 | ||||||||||||||||||||
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Re: Super Smash Brothers Brawl
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These fall under the definition of "flame" that you told me to look up, and I did. Some are debatable, and I've marked them. I know that I didn't include anything from my own posts; I couldn't find anything like flaming in them, but that's almost certainly personal bias. I don't doubt that I flamed someone at some point, if unintentionally. EDIT: Oh and look, ninja'd by a flame. Quote:
Last edited by Relambrien; 02-3-2008 at 10:36 PM.. |
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02-3-2008, 10:34 PM | #1800 |
FFR Player
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Re: Super Smash Brothers Brawl
lol if I ever played someone who just ran away until they got an item I would jump off the edge till I ran out of lives. Theres nothing fun or skillful about that.
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