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Old 03-8-2020, 05:02 PM   #261
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Default Re: TWG 193: Animal Crossing [Game Thread]

so as to not be a total hippo, I'll give some thoughts of my own

I don't really remember the last time I was playing the first day phase I liked someone as much as I've liked Julian; probably means he's a wolf/acq (please acquire me)

Flurry and Agent S both seem to be thinking beyond the surface level; their discussion about Julian where they admitted his take was strong for what had been said, but still townread him is something I liked (moreso for Agent S than for Flurry)

haven't had too much that I've really liked thus far, I'd say those are my old towns

Not a fan of chief for reasons I've said
Fauna for reasons I forget
and for anyone with negative thirteen posts or fewer thus far
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Old 03-8-2020, 05:03 PM   #262
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Originally Posted by TWG Chief View Post
You aren't in that position, go play with your toys in the corner bird-brain.
you said their weren't leaders and only followers
it'd be really ironic if I lead a lynch on you today
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Old 03-8-2020, 05:04 PM   #263
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Originally Posted by TWG Flurry View Post
I disagree with this because there's a lot of roles and night actions in this game. There's going to be plenty of information to look into either way.
Sure, but do any of those play into right now? I think not. It makes it irrelevant. The setting up of gimmicks and posting styles is enough in regards to the Aquisitioner. Pointing them out, or tunneling people for them is unproductive. Lynching an inactive puts us at an information deficit. We net negative both of these paths. You can agree to that much, yes?
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Old 03-8-2020, 05:06 PM   #264
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Default Re: TWG 193: Animal Crossing [Game Thread]

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you said their weren't leaders and only followers
it'd be really ironic if I lead a lynch on you today
I think you're not giving me enough credit. Oh well.
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Old 03-8-2020, 05:07 PM   #265
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Default Re: TWG 193: Animal Crossing [Game Thread]

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I think you're not giving me enough credit. Oh well.
you got any reads, bud
where they @
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Old 03-8-2020, 05:11 PM   #266
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Sure, but do any of those play into right now? I think not. It makes it irrelevant. The setting up of gimmicks and posting styles is enough in regards to the Aquisitioner. Pointing them out, or tunneling people for them is unproductive. Lynching an inactive puts us at an information deficit. We net negative both of these paths. You can agree to that much, yes?
I'm trying really hard to understand this, but I don't
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Old 03-8-2020, 05:12 PM   #267
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Sure, but do any of those play into right now? I think not. It makes it irrelevant. The setting up of gimmicks and posting styles is enough in regards to the Aquisitioner. Pointing them out, or tunneling people for them is unproductive. Lynching an inactive puts us at an information deficit. We net negative both of these paths. You can agree to that much, yes?
We lynch wolves, not information. Inactives are just a 4th party that makes everyone's life harder.
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Old 03-8-2020, 05:15 PM   #268
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Default Re: TWG 193: Animal Crossing [Game Thread]

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ah fuck, they said it to agent s and not to the other person
well, most of it still sticks
MAKE READS OR DIE KTHX
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You aren't in that position, go play with your toys in the corner bird-brain.
That's weird to read is all I can say.
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Old 03-8-2020, 05:18 PM   #269
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Default Re: TWG 193: Animal Crossing [Game Thread]

If you're saying we shouldn't lynch inactives because lynching inactives doesn't give any information... I disagree, and I think most people on FFR do too

you can get information from the people who are pushing the inactives, who they chose and why, and while I get that its not exactly a gold mine of information, d0 rarely is

we have to make it into something, sure, and we do that by having interactions
if we have to play the game in circles around the inactives, then that's just what we'll have to do

this game (as is the case for any 20 player game) has many, many people who are posting with low postcount
for the people who will be alive late-game, sorting through that mess is a nightmare, and given that there have to be a few town in there who are not going to be reading everything, the chance that they get together and find a wolf is rather low

look at last game, town had 3 confirmeds and still blew it on the last phase
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Old 03-8-2020, 05:33 PM   #270
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Originally Posted by TWG Chief View Post
Sure, but do any of those play into right now? I think not. It makes it irrelevant. The setting up of gimmicks and posting styles is enough in regards to the Aquisitioner. Pointing them out, or tunneling people for them is unproductive. Lynching an inactive puts us at an information deficit. We net negative both of these paths. You can agree to that much, yes?
InFoRmAtIoN lYnCh

Since when has anyone ever cared about an information defict on d0.
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Old 03-8-2020, 05:34 PM   #271
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Default Re: TWG 193: Animal Crossing [Game Thread]

Better the evil i know than the evil i dont.

Kill all inactives
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Old 03-8-2020, 05:34 PM   #272
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Originally Posted by TWG Dora View Post
InFoRmAtIoN lYnCh

Since when has anyone ever cared about an information defict on d0.
he sounds like someone that hasn't played very much on FFR to me
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Old 03-8-2020, 05:37 PM   #273
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Default Re: TWG 193: Animal Crossing [Game Thread]

Actually i just realized we don't know if they will be getting modkilled or replaced.

Hmm
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Old 03-8-2020, 05:39 PM   #274
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Default Re: TWG 193: Animal Crossing [Game Thread]

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he sounds like someone that hasn't played very much on FFR to me
True, but i still think regardless information defict is just a fancy phrase at this point in the game. There's almost nothing to go on anyways so might as well eliminate a slot that is preventing me from solving it
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Old 03-8-2020, 05:40 PM   #275
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Default Re: TWG 193: Animal Crossing [Game Thread]

@Isabelle

What will happen if the 5 post minimum isn't met? Its not said anywhere
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Old 03-8-2020, 05:42 PM   #276
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Default Re: TWG 193: Animal Crossing [Game Thread]

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@Isabelle

What will happen if the 5 post minimum isn't met? Its not said anywhere
Hmmm.. they might need to get their apartment sublet, and if no replacement is available, I will need to evict them from the town.
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Old 03-8-2020, 05:46 PM   #277
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Default Re: TWG 193: Animal Crossing [Game Thread]

I’ve been called into work so won’t be here for EoD. Xiz’s post about minimum count doesn’t change anything for me, replacements are detrimental to a game like this. I’m happy to park my vote on dotty because I don’t think any weird interactions in this thread so far are wolfy rather than just the output of excited/inexperienced townies. There’s a couple people I have my eye on but I don’t want to make a play on them while I’m not here to defend my reads and I want to see how they act/change over EoD. Also, fuck inactives.

I’ll follow along as much as I can without getting fired
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Old 03-8-2020, 05:53 PM   #278
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Default Re: TWG 193: Animal Crossing [Game Thread]

punchy
I will will him to return to the thread
I will it
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Old 03-8-2020, 05:57 PM   #279
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Default Re: TWG 193: Animal Crossing [Game Thread]

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Originally Posted by TWG Isabelle View Post
Hmmm.. they might need to get their apartment sublet, and if no replacement is available, I will need to evict them from the town.
Yeah ok

Dotty
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Old 03-8-2020, 05:59 PM   #280
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Default Re: TWG 193: Animal Crossing [Game Thread]

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you got any reads, bud
where they @
I took some time, mostly to reread the game.
01) Agent S NULL
02) Apollo TOWN
03) Boomer TOWN
04) Cherry NULL
05) Chief TOWN
06) Del NULL
07) Dora W LEAN
08) Dotty NULL
09) Fauna NULL
10) Flurry TOWN
11) Julian W LEAN
12) Maple NULL
13) Mathilda NULL
14) Melba NULL
15) Molly NULL
16) Phil TOWN
17) Punchy TOWN
18) Rolf NULL
19) Tank TOWN
20) Zucker NULL
Would equally like to point out this particular post.
Quote:
Originally Posted by TWG Dora View Post
Are you actually endorsing inactivity?

Im not going to snap vote you for this but

H O L Y


Somewhat related but i really don't see why the acquisitioner would ever take over an inactive

Either they have to maintain the inactivity in which case they risk randomly getting voted and killed or they go "oh hey im back and active" and we give them the stink eye.

In other words im not killing inactives to hurt the acquisitioner (because it doesn't). I'm doing it because they hurt town.
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