05-17-2008, 08:39 PM | #1241 |
nobody fiffers anymore.
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Re: The Pseudo Skill Token Thread V2
ATTENTION: Anyone who has Token #38, and does NOT have the simfile, PM me with your email address and I will send it to you.
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~ OFFICIALLY RETIRED FROM FFR THE GAME AND FFR TWG ~
Thanks for the memories, folks. u da bes |
05-18-2008, 12:03 AM | #1242 | ||
FFR Player
Join Date: May 2008
Posts: 4
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Re: The Pseudo Skill Token Thread V2
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so you can autofail the boos, just a little bit before that, also it says "133+ Boos (Less than 140) so that leaves room for extra boos provided by AutoFail lag. It's fixed, and i guess i just forgot to edit out the "Pass AIM Anthem" part. Here's the final version: Quote:
Last edited by Opening_Old_Wounds; 05-18-2008 at 12:15 AM.. |
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05-18-2008, 12:15 AM | #1243 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
What is a good song to use for token #1?
oh yeah and token #87 seems stupidly stupid. no joke. no one but Rubix could do that. and maybe Hammy.
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05-18-2008, 12:17 AM | #1244 |
FFR Player
Join Date: May 2008
Posts: 4
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Re: The Pseudo Skill Token Thread V2
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05-18-2008, 12:32 AM | #1245 | |
tane orb
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Re: The Pseudo Skill Token Thread V2
Quote:
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05-18-2008, 01:12 AM | #1246 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
Uhhh.. did I miss the requirements by 2 boos?
Oh yeah token #13 also.
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AAA's: 171 (1 + 9) Most recent Godly AAA: Platypus, Koala In The Spider's Web, Intense Colors, Tell, Agenda X Average: 535.3877 Tier Points: 206 (206 + 0 for 167 AAAs) SM/GH3/FFR vids Last edited by rel89; 05-18-2008 at 01:22 AM.. |
05-18-2008, 01:26 AM | #1247 |
FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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Re: The Pseudo Skill Token Thread V2
Same -- it's not all that hard to do at all, lol, assuming we can autofail of course. If we had to pass the song and somehow track 133 boos, that would be quite difficult. However, it wouldn't be impossible. You could easily develop a "hit two arrows for the one arrow jacks" strategy and work that into a general form (choosing areas to hit to develop boos). So really, the challenge is still doable even without autofail -- it just requires a lot more planning. Of course such a token would piss off a lot of people, so you're probably better off leaving it with the option to use autofail. Regardless, I kinda like the requirements that make you develop a strategy. In this case the strategy's kinda simple (referring to the equal Perfects/Misses one) but it's more fun, imo, to do stuff like that than to do a simple "whore the hell out of these ten songs in a row"
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https://www.youtube.com/watch?v=0es0Mip1jWY Last edited by MrRubix; 05-18-2008 at 01:35 AM.. |
05-18-2008, 01:50 AM | #1248 | |
tane orb
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Re: The Pseudo Skill Token Thread V2
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something like: "LOL, LETS SEE WHO CAN AAA EVERY SHARPNEL, OSTER, AND VENETIAN SNARES SONG IN A ROW ROFL". The stratageys were hella easy (Jesus christ, look at the 9 perf 1 boo on a VC, that's barely even a stratagey!) It was easy, but at least it was original, kinda like my Brooks was here [Heavy] requierment. get over 110 perfects and get 0 credits from it. very fun. |
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05-18-2008, 01:54 AM | #1249 |
Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 35
Posts: 3,833
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Re: The Pseudo Skill Token Thread V2
I'm all for strategy. I'm all for difficult tokens that involve said strategy. To my understanding in the earlier stages of this thread, though, the majority of participants in this thread were not for the whole "Get an exact amount of goods and/or averages and/or misses and/or boos" idea.
So I made rule #5. If the majority wants that, now, then I will make the proper adjustments. I don't really care, since I stopped unlocking these. I'll do what makes the majority happy within reasonable limitations. |
05-18-2008, 02:00 AM | #1250 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
Hammy make sure to update my tokenz. :]
Making my own pseudo token for my sweet idea.
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05-18-2008, 02:14 AM | #1251 |
FFR Player
Join Date: Dec 1969
Location: New York City, New York
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Re: The Pseudo Skill Token Thread V2
Hammy: Those kind of tokens are usually frowned upon if there is no logic behind them. Imagine the Destiny req: 313 perfects, 0 goods, 0 averages, 299 misses, and 0 boos. What if one didn't use the obvious strategy for this? It'd be pretty hellish. However, we can deduce that since it's purely a mix of perfects and misses, this implies that there is some pattern to what we must do to get that specific breakdown in a reasonable way, and there is!
I think if anyone plans on submitting a token that has some specific PA breakdown, they should explain the strategy in a PM or something. I just think the strategy should be distinguishable within reason. If it's like "get this super specific breakdown on Death Piano," that won't fly. The breakdown has to be reasonable for the context of the song and the strategy needs to be something that is also feasible within reason. I mean, I'll use my own token as an example. Don't read the following unless you want my token spoiled, but imo, it's pretty obvious anyway: ***SPOILERS*** So since the breakdown is 2p 4g 6a 8m 10b 12 combo, you can make the following logical deductions: 12 arrows must be hit in a row I can't hit 10 boos in a row because I will fail out immediately The sum of 2p 4g 6a is 12 Therefore you know that you must, within 12 arrows, hit 2 of them Perfect, 4 of them Great, and 6 of them Average. The only thing left is to figure out when to boo out and when to miss. I won't spoil this part for you, but you need to figure out how much energy you lose from a miss versus a boo (this may surprise you), the net energy level from hitting the 12 arrows in the correct way, and how many boos you can hit as the song is failing out. You should also notice that you may have TOO much energy to spare, which means you may have to put a strategy use of autofail into effect, and then taking advantage of the fail-out time (when the arrows stop moving and the screen darkens) to hit your final boos. ***END SPOILERS*** Anyways, in my opinion, if you can determine a strategy with that type of logic, then, (just my opinion), it's more acceptable to have a specific-breakdown token. If the logic is just retarded difficult and hard to execute, then it's a little on the "fsck no" side.
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https://www.youtube.com/watch?v=0es0Mip1jWY Last edited by MrRubix; 05-18-2008 at 02:45 AM.. |
05-18-2008, 02:17 AM | #1252 |
Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 35
Posts: 3,833
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Re: The Pseudo Skill Token Thread V2
*is tempted to read the spoilers*
Hmm...okay. I'll allow for tokens like that if there is a particular trick/strategy behind meeting the unique requirement(s). I'll do a full update later today. Last edited by HammyMcSquirrel; 05-18-2008 at 02:29 AM.. |
05-18-2008, 08:37 AM | #1253 |
snooches
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Re: The Pseudo Skill Token Thread V2
Here are some more:
Token 11 Token 24 Token 26 Token 31- Said nothin about mashing. lol. I just wanted to make sure I got the FC for this one even though I didn't need to. I extremely suck at this song. Token 33 Token 37 Pt-1 PT-2 PT-3 Token 40 Last edited by Plan_Bsk81127; 05-18-2008 at 08:40 AM.. |
05-18-2008, 10:57 AM | #1254 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
Rubix are you talking about the anti-skill tokens?
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05-18-2008, 11:01 AM | #1255 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
still need #9,13, and 74
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05-18-2008, 12:02 PM | #1256 | |
FFR Player
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Re: The Pseudo Skill Token Thread V2
Quote:
Fine Hammy how about this? 15 goods or less with 5 or less averages, 2 or less boos, and no misses on Exciting Hyper Speed Star, and get above a 1000 combo on pants with 30 goods or less with 2 or less averages 10 or less boos, and less then 6 misses. Is this better? Last edited by xXDominationxLyfexX; 05-18-2008 at 12:26 PM.. |
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05-18-2008, 12:41 PM | #1257 |
FFR Player
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Re: The Pseudo Skill Token Thread V2
We need more tokens that everyone can get, not just a select few or four.
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05-18-2008, 12:43 PM | #1258 | |
Everlong
Join Date: Dec 2004
Location: Madison, Wisconsin
Age: 35
Posts: 3,833
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Re: The Pseudo Skill Token Thread V2
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Btw, you were lying when you said you were capable of doing those other requirements, weren't you? =P |
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05-18-2008, 12:58 PM | #1259 |
FFR Player
Join Date: Dec 1969
Location: New York City, New York
Posts: 8,340
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Re: The Pseudo Skill Token Thread V2
rel: I wouldn't characterize them as antiskill tokens. Antiskill implies that they're really easy and don't require effort. Something like "get 300 averages" is antiskill because you can just mash something for that. I'm talking about tokens that don't revolve around "AAA these songs," but rather some sort of difficult task that takes some planning beforehand.
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05-18-2008, 01:15 PM | #1260 | |
FFR Player
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Re: The Pseudo Skill Token Thread V2
Quote:
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