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Old 06-16-2007, 11:09 PM   #61
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Default Re: Omega's analyzation of ToS Characters

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Originally Posted by OnixRose View Post
Loyd isn't 14 he's 18 or 19 check the character profiles on the offical web page, but man this is freaking amazing ToS is my fav game of all time so we all need to make a ToS fan club on FFR
We don't allow fan clubs on FFR. They only lead to annoyance. Case in point: Naruto.

And he's 17. It's in the booklet that comes with the game.

http://en.wikipedia.org/wiki/Lloyd_Irving
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Old 06-16-2007, 11:10 PM   #62
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Default Re: Omega's analyzation of ToS Characters

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I dunno why they changed them in the first place. It's not like anybody else, with the exception of Lloyd and maybe Colette has a real name.
Colette's an entirely legitimate name, I know someone with that name.

Also, Raine is possibly a legitimate name.
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I always used Lloyd, Zelos, Genis, and Raine.
That's probably my preferred party, to be honest, even though I usually play alone.
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ToS fan club on FFR
Somehow I doubt anyone will do that, including Squeek and I, and combined, we've played at LEAST a thousand hours.

sqek and his ninja skills

Oh, and I think Colette's only like 16.
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Old 06-16-2007, 11:20 PM   #63
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Default Re: Omega's analyzation of ToS Characters

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Somehow I doubt anyone will do that, including Squeek and I, and combined, we've played at LEAST a thousand hours.

sqek and his ninja skills

Oh, and I think Colette's only like 16.
lol I know I don't really want a fan club I was just expressing my liking of the game and yeah Colette's a year younger than Loyd, but yeah I play on and off I haven't played in ages but I had 246 hrs in it I think...
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Old 06-16-2007, 11:25 PM   #64
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Default Re: Omega's analyzation of ToS Characters

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Somehow I doubt anyone will do that, including Squeek and I, and combined, we've played at LEAST a thousand hours.

sqek and his ninja skills

Oh, and I think Colette's only like 16.
Speak for yourself. I have 100 on my first file and 30 on my second. That was all I needed to 100% the game. Unless you have 870 hours, we don't come close to 1,000.

And Colette is 16.

http://en.wikipedia.org/wiki/Colette_Brunel

PS - I found out Nebilim appears in both games as well. There's a scene involving her character during the best boss fight in Tales of Symphonia.

pps - run-on sentences are not cool =(

pps - 140 hours on Abyss and counting. About 20% of the way done on my Unknown run.
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Old 06-16-2007, 11:29 PM   #65
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Default Re: Omega's analyzation of ToS Characters

I have "beaten" the game with only 60 hrs but I haven't unlocked every possible thing to unlock and beaten every possible boss/side quest yet
I need to go through the whole game again just to face the sword dancer for the 3rd time
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Old 06-17-2007, 12:25 AM   #66
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Default Re: Omega's analyzation of ToS Characters

Dude, I don't know what the manual says, but in the game, Lloyd is mentioned as being 14.

P.S. Okay, I'm not going through with this bull**** of looking for an extinct tree. Someone just tell me where it is.
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Old 06-17-2007, 12:32 AM   #67
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Default Re: Omega's analyzation of ToS Characters

what extinct tree? ohhhh the Lynkite tree or w/e?
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Old 06-17-2007, 12:46 AM   #68
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Default Re: Omega's analyzation of ToS Characters

Right, that link tree.


Where is it. Becasue I am not going to fly all over the ****ing map looking for one.
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Old 06-17-2007, 12:50 AM   #69
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Default Re: Omega's analyzation of ToS Characters

um well it's been a loong time but do you have the what is it called the flying things? I think it's in Sylvarant near the rebel base in the middle of some mountains
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Old 06-17-2007, 12:53 AM   #70
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Default Re: Omega's analyzation of ToS Characters

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Lloyd: He's ok. never really had the chance to try him.

Genis: Like my favorite character, however, once again, never got to try him out.

Colette: I liked her, and actually was good with her, only cause I got stuck playing as her. (even though I bought the game)

Kratos: Pretty cool. I actually liked him better than Lloyd for some reason, yet once again, never got to try him.

Raine: Couldnt live without her. (literally) she is awesome,especially later in the game.

Ahaha, me tuan and vincent made you good with collette, learn to live with it noob. : )

P.S. Regal was made of nothing but win for me. ;.;
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Old 06-17-2007, 01:14 AM   #71
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Default Re: Omega's analyzation of ToS Characters

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Speak for yourself. I have 100 on my first file and 30 on my second. That was all I needed to 100% the game. Unless you have 870 hours, we don't come close to 1,000.

And Colette is 16.

http://en.wikipedia.org/wiki/Colette_Brunel

PS - I found out Nebilim appears in both games as well. There's a scene involving her character during the best boss fight in Tales of Symphonia.

pps - run-on sentences are not cool =(

pps - 140 hours on Abyss and counting. About 20% of the way done on my Unknown run.
Um, do you have every title? As in to get every costume? I don't think that's even POSSIBLE in two runs.

100%ing is 100%ing, and that's tough in this game.

It's one thing to beat the game, beat the extra "dungeon", and get a lot of stuff, but it's just something much harder to 100% a game.
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Old 06-17-2007, 01:16 AM   #72
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Default Re: Omega's analyzation of ToS Characters

I agree with Tosh
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Old 06-17-2007, 01:47 AM   #73
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Default Re: Omega's analyzation of ToS Characters

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Um, do you have every title? As in to get every costume? I don't think that's even POSSIBLE in two runs.

100%ing is 100%ing, and that's tough in this game.

It's one thing to beat the game, beat the extra "dungeon", and get a lot of stuff, but it's just something much harder to 100% a game.
No it's not.

Abyss is much harder to 100%. Symphonia is beyond easy.

I have everyone doing max damage with max health, max TP, max defense, etc. at max level. And yes, I have all the costumes.

You know how much harder Abyss is? First of all, the kill-count specific items (keep this spoiler-free for Omega) only work based on individual kill count, not team kill count. So you have to kill 9,999 enemies on all of your characters to get them to max stats. In 3 runs I've only even encountered 3,000 battles, so estimate 3 enemies per fight and I'm still not even done with one character if all I did was kill on that character, which I didn't do.

Second, there are about 50 sidequests. Some of them take hours to do. Some of them are only available for your first visit to a town before you do what you went to the town to do. Most of them are only known to us because the creators let us know a few of them.

Third, getting max stats is ridiculously hard. You can't just steal the item-changing bottles and make red herbs. You have to make them. It takes about 30 minutes to make one and a lot of work. Enemies rarely drop them and it's hard to even find out which ones DO drop them.

Finally, Unknown mode is really, really hard. I explained this before, but it's worth mentioning again. The first enemy in the game is just one generic low-level monster that normally takes, oh, 10 seconds to kill. It took me half an hour because its defenses were multiplied so many times, I could only do 1 damage with even my most heavily-damaging skills, including my hi-ougis (Mystic Artes).

Last edited by Squeek; 06-17-2007 at 01:56 AM..
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Old 06-17-2007, 02:01 AM   #74
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Default Re: Omega's analyzation of ToS Characters

analysis*
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Old 06-17-2007, 02:06 AM   #75
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Default Re: Omega's analyzation of ToS Characters

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You know how much harder Abyss is? First of all, the kill-count specific items (keep this spoiler-free for Omega) only work based on individual kill count, not team kill count. So you have to kill 9,999 enemies on all of your characters to get them to max stats.
You have to do that in ToS too :/
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Old 06-17-2007, 02:35 AM   #76
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Default Re: Omega's analyzation of ToS Characters

I'm no where near max stats on ToS -_- I guess I don't play it enough...but just to throw this in here does anyone know if there are any Tales games in the works for next gen systems or even just a new tales game?
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Old 06-17-2007, 03:55 AM   #77
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Default Re: Omega's analyzation of ToS Characters

Let's take a break from the 3D stuff to look back at the older games.

http://www.youtube.com/watch?v=uVO7ZUJ66XY

Well, with some 3D.
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Old 06-17-2007, 12:47 PM   #78
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Default Re: Omega's analyzation of ToS Characters

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You have to do that in ToS too :/
No you don't.

If that were true, the characters I never play with should do less damage with their items than with their normal items. And that's not what happens.
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Old 06-17-2007, 02:27 PM   #79
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Default Re: Omega's analyzation of ToS Characters

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No you don't.

If that were true, the characters I never play with should do less damage with their items than with their normal items. And that's not what happens.
I'm almost completely certain that you need to do that. The thing is, Raine hits for like 600 damage because she never kills anyone, but Lloyd hits for the late thousands(not like 1,900, like late thousands). I'm pretty sure she hits for more with her normal weapons, whereas Lloyd hits for like 5 times as much with his.
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Old 06-17-2007, 09:41 PM   #80
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Default Re: Omega's analyzation of ToS Characters

Help, I'm in Ymir Forest I have no idea what the **** to do w/ this blue seed or whateverthehell.
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