08-11-2007, 12:18 PM | #1 |
FFR Player
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jTWG XXXIII: The Curse of the Dead Man's End
Wolves(Flying Dutchmen):
1 Crewman(regular red) 1 Wolf Seer(Bootstrap Bill Turner). 1 Master Wolf(Davey Jones) Humans(Pirates of the Black Pearl): X amount of greens depending on how many sign up. (Regular crew of the Black Pearl). 1 Seer, Will Turner. 1 Vigi, Barbosa. 1 Captain, Jack Sparrow. (Will be seered as green) The Captain will have one chance every night(except Night 1), to revive a crew mate. To do this, he will have to send me a PM asking to "Sail to the End of the World." Or whatever(So that I know that he/she wants to attempt reviving someone). There's a 50% chance if winning, and losing. If you win, you will have a random crew member resurrected. If you lose, you will lose a random crew member(not yourself). To determine how you win or lose, I put numbers 1 and 2 in a random choosing thing on those random choosing thing sites If the number comes back as 1, you win. If it comes back as 2, you lose. The Wolf Master(Davey Jones) will also have the same chance, but can only do it every other night(In example: Night 2, Night 4, Night 6, etc...). Much more risky. Night posting will be allowed. There will be a brief pointless story for you to skip over. Players: 1.Travman301-RBennie362 2.FlawofHumanity-RedRumForTheRich 3.Heavylee-Heavyleah 4.Mattc16-mattc16mcfc 5.Hoochan-OMGWTFHOOCHAN 6.Edubardus-FikshonJunkshon 7.Yesssss-Yessbrb 8.Litodude-Litodude 9.Jwcgator-jwcgator2 10.Boatz-???????????? 11.X3R0H0UR- 12.Jchinzilla-ChinSays -------------------------------------- A lantern lit in the grim darkness, a gloom face stared through the light. "Captain, these parts are dangerous. Said to be belonged to sea monsters. I think a change of course is in need." The captain swooshed the lantern back and forth on the deck, peering aimlessly into the darkness. "Keep the course..." The crew mate turned and entered the cabin with a fearful sigh. The Captain had not given a reason for their heading, and had not given a reason for anything lately. The crew remained restless as to what they were searching for. But to Captain Jack Sparrow, this wasn't a search, this was an escape. An escape from a fear so deep, that the abyss itself shook in it's name. "Jack, the men are tired. We must set foot on land." Said Will Turner. "Land...Aha!" Captain Jack Sparrow narrowed his way from the deck into the cabin and to his map. He stared at it, setting the lantern on a hook hanging above. He muttered and mumbled words too soft for Will to understand. "There." Pointed Jack, at a small island off the coast of Iceland. "Icicle Isle....Jack, we can not hide from this forever, we must fight!" Jack ignored Will, and gave the new heading to the crew. He stared at the flame of the lantern, licked his fingers, and pinched out the light. ----------------------------------------------------------------- Night 1 Has Begun. All PMs are expected from the roles necessary. Night will end Monday @ 12:00 a.m. Night posting is allowed. Don't be a douche, no night voting. I'm serious. PMs are out. Begin. Last edited by Lightknight924; 08-11-2007 at 10:30 PM.. |
08-11-2007, 12:45 PM | #2 |
MMM WATCHA SAY
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Well, I'm glad I convinced Farka to add two extra people. Human.
Anyways, here's the deal. Resurrection should NOT be used EVER, barring one circumstance. That circumstance is, if it is night time and the maximum possible wolves is equal to or one above the maximum number of humans. My reasoning for this is pretty simple: We can lynch three non-wolves throughout the game, assuming that there is no vigis or ressurection. For every failed ressurection or vigilante kill, take away one of those three possible mistakes. This obviously means that the vigilante should NOT use his kill unless he is ABSOLUTELY SURE that said person is a wolf. For the Ressurector, this means that for every failed attempt, we cut our allotted mistakes down by 1/3. As such, it should only be used in the event that a blue that we need is killed (ie. seer) or if we have no hopes of winning otherwise. It's very important that we are cautious with both the seer and vigi abilities. Other than this, we have to rely on our (hopefully) awesome intuition, though hopefully the seer will catch a red. Personally, I think our best hope is an alliance. How? I don't have plan yet, but give me a little bit, I'll think of something. |
08-11-2007, 02:38 PM | #3 |
RIP ffrtokens
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Aye mateys
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08-11-2007, 02:51 PM | #4 |
RAAAAAAAAAAAAAAGGGEEEEEEE
Join Date: Sep 2003
Location: Scarlet Devil Mansion
Age: 35
Posts: 797
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Sparrow, don't kill us you ******.
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Last edited by bluguerrilla : Today at 08:51 PM. Reason: edubardus/ |
08-11-2007, 04:19 PM | #5 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Alright, human AGAIN. Anyways, what is the plan of action oh great flaw who always seems to know what is going on haha?
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08-11-2007, 04:22 PM | #6 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Change my screenname to TWGhoochan.
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08-11-2007, 04:23 PM | #7 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Yea, that's right. I'm so badass that I made a screen name specifically for TWG.
PS-mandatory human post |
08-11-2007, 04:25 PM | #8 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
I'll announce this now so that none of you play your tricky PM testing games like Manti last game. I made every single pm slightly different, but enough so that they aren't close to be identical.
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08-11-2007, 04:30 PM | #9 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XXXIII: The Curse of the Dead Man's End
I do not see a change of screen name yet :<
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08-11-2007, 05:54 PM | #10 |
FFR Player
Join Date: Jun 2007
Posts: 179
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Yay, we started. I'd better sign up for AIM them. Thank God I've got an interesting role.
EDIT -- M'kay, my AIM name is Palapatation. Make sure you spell that right, you hear?!?!??!? Oh and I don't really have an interesting role...
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You really shouldn't click here. or here. But you should click here. And you should use this: Tokens: 18 Skill Tokens: 10 Last edited by Boatz; 08-11-2007 at 05:59 PM.. |
08-11-2007, 06:03 PM | #11 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
For anyone who does not know, my screen name is Nakah92.
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08-11-2007, 06:12 PM | #12 | |
FFR Player
Join Date: Jun 2007
Posts: 179
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Lightknight, bad news.
Quote:
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08-11-2007, 06:16 PM | #13 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
THANK YOU SO MUCH FOR BRINGING THAT OUT FOR EVERYONE TO SEE BOATZ.
THANK YOU. I'm glad I knew that it would show the receipents....>=\. Guess it means a re-roll. Sorry. New PMs coming out shortly. |
08-11-2007, 06:17 PM | #14 |
RIP ffrtokens
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Good Job lk :>, I was the ****ing vigi you asshole
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08-11-2007, 06:20 PM | #15 |
FFR Player
Join Date: Jun 2007
Posts: 179
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Re: jTWG XXXIII: The Curse of the Dead Man's End
*edited out, for fear of ban*
Sorry LK. I have great attention to deatail.
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You really shouldn't click here. or here. But you should click here. And you should use this: Tokens: 18 Skill Tokens: 10 Last edited by Boatz; 08-11-2007 at 06:25 PM.. |
08-11-2007, 06:42 PM | #16 |
FFR Player
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Re: jTWG XXXIII: The Curse of the Dead Man's End
New PMs are out. Suck it up and play.
Night resumes it's normal date. All PMs must be sent again. Night ends Monday @ 12:00 a.m. Begin. |
08-11-2007, 06:44 PM | #17 |
FFR Player
Join Date: Jun 2007
Posts: 179
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Right. Yet again I am a human. Boy howdy, that's great. I assume there's no reason to defer from flaw's plan from before?
I also already suspect jwc on the grounds that he lied to me befroe the new PMs were sent.
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08-11-2007, 06:47 PM | #18 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Boatz Wtf Is Your Problem We Wouldve Won Wtf Man Omg You Asshole :< :< :< :< :<
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08-11-2007, 06:47 PM | #19 |
woah shrooms
Join Date: Nov 2005
Posts: 3,840
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Re: jTWG XXXIII: The Curse of the Dead Man's End
PS-I was trying to keep that under wraps and you went and blew it :<
Edit- Mandatory human post. |
08-11-2007, 06:49 PM | #20 |
FFR Player
Join Date: Jun 2007
Posts: 179
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Re: jTWG XXXIII: The Curse of the Dead Man's End
Yeah, you're just here to ruin the game then? It's not the winning that counts you know.
God, I'm going all after school special here.
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