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Old 08-3-2009, 08:05 AM   #81
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Default Re: 6 Key FFR

NSane are you forgetting that this is not only a flash project? Someone will need to update the converter as well so that we can actually make files for it. Even if you get 6-arrow mode to work on ffr, we still need someone who knows C++ or VB or whatever language the converter was coded in well enough to make it support solo files from sm.
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Old 08-3-2009, 08:08 AM   #82
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Default Re: 6 Key FFR

If I'm not wrong, I think Tasselfoot looked and would pay for people to program a converter. He got 2, I think.
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Old 08-3-2009, 08:13 AM   #83
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Default Re: 6 Key FFR

Would definitely support this. For all the reasons listed so far. Also would make me paying for a subby feel worth the contribution too lol (not to say that I _demand_ revolutionary changes for paying buut would be a really nice thing to see get implemented)
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Old 08-3-2009, 08:38 AM   #84
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Default Re: 6 Key FFR

hey doesn't this look cool


:bored:
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Old 08-3-2009, 08:45 AM   #85
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Default Re: 6 Key FFR

hmm wait. the converter uses dwis not sms right? does dwi even support solo? o.O I can't say I've ever tried

edit: OH if you didn't get that convertor tass I'm -willing- to try making one. idk I'd need to get some free time first
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Old 08-3-2009, 08:51 AM   #86
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Default Re: 6 Key FFR

I don't imagine that the converter would be too hard to make. like I said, 4 keys is already made so 6 keys shouldn't be a problem.
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Old 08-3-2009, 08:56 AM   #87
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Default Re: 6 Key FFR

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hey doesn't this look cool


:bored:
lawl you have a blue arrow going the wrong direction...
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Old 08-3-2009, 09:03 AM   #88
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Default Re: 6 Key FFR

now it looks normal =P
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Old 08-3-2009, 09:59 AM   #89
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Default Re: 6 Key FFR

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hey doesn't this look cool


:bored:
that's exciting, go NSane go!
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Old 08-3-2009, 10:00 AM   #90
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Default Re: 6 Key FFR

I see a bracket, that's not cool.

And I'm not sure if .dwi supports solo, lol
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Old 08-3-2009, 10:05 AM   #91
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Default Re: 6 Key FFR

then someone will have to write a .sm to .dwi converter for solo charts
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Old 08-3-2009, 10:08 AM   #92
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Default Re: 6 Key FFR

do you know how time consuming that is???
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Old 08-3-2009, 10:27 AM   #93
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Default Re: 6 Key FFR

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Originally Posted by -paexaea- View Post
I didn't know when you had to suggest something, you also had to have a help do the work. If I recall, this is a suggestion and the general aim is to get support for this idea. There's no harm in doing in, and should be either taken with a grain of salt or actually thinking this might actually be a benefit for FFR's sake. Getting more attention would also attract the other Bemani players, thus more traffic for the game and forums.
It is when your suggestion is very complex and time-consuming, and the only active member of development is busy in the middle of something else. People just need to account better, when suggesting big sweeping changes, for the fact that the staff of this site is incredibly small.
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Old 08-3-2009, 10:30 AM   #94
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Default Re: 6 Key FFR

Then maybe some changes also need to be made to the staff roster.
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Old 08-3-2009, 10:50 AM   #95
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Default Re: 6 Key FFR

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Then maybe some changes also need to be made to the staff roster.
Jesus ****ing YES!!!
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Old 08-3-2009, 11:08 AM   #96
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Default Re: 6 Key FFR

The only thing I see stopping this is getting the permission from someone like Synth since it might cost more for something like this being in place due to it taking up more space on the server. Im sure I can be done and all, just cost wise to get a good program for converters and other thing. And we cant add new staff without Synth, so eh. This project might have to just be worked on off to the side until it can go into full force in being implemented into the game.
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Old 08-3-2009, 11:14 AM   #97
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Default Re: 6 Key FFR

Supported, whether or not there are chances of implementing it.

The FFR community could do a lot for solo. I don't see why it really matters is FFR takes another SM component since solo from SM was derived from something else in the first place anyway. I believe that this could only help FFR's name.

So how is this going to work? I imagine that you guys aren't going to convert every singles chart in FFR right now over to solo. Is every singles chart going to be released with a solo chart, or are they going to remain separate entities?
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Old 08-3-2009, 11:31 AM   #98
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Default Re: 6 Key FFR

as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...

and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).

so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
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Old 08-3-2009, 11:34 AM   #99
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Default Re: 6 Key FFR

also, about a converter.... i already have a 6-key converter. Rubix made it a while ago for FFRock.
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Old 08-3-2009, 11:46 AM   #100
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Default Re: 6 Key FFR

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as i've told stargroup before... i have nothing against a 6-key mode. it's just slightly more complicated than just suggesting it. it has to be coded, you have to have a large number of quality files of all difficulties ready to go for initial launch...

and while you guys might all have a large interest in this, you guys are all the "hardcore" users of the site. think about when you had been playing FFR/SM for only a few weeks, or if you were barely able to pass VD or C files (or worse). something even harder would completely scare you away and you'd never touch it. 6-key is a novelty for those who have already mastered 4-key (or feel that they've reached a large plateau that will take a long time to hurdle).

so where does that leave us? for now, we'll be focusing on improving the current game, and fixing bugs around the site. should all of those get knocked out (and nothing new come up), then it will become time to consider adding new things.
Tass, remember when you first started playing this game? Everything seems impossible at first but with a little effort you begin to see that life isn't always handed to you in a silver platter. You have to work hard at something to master it's complexity. 4-key, IMO, is just as fun as playing 6-keys. It provides you more of a challenge and thus adds more interest to the game. People like to be challenged and if you say that adding such a feature would scare away newcomers rather than invite them then you're completely mistaken. No offense Tass...

I am against the idea myself, since I can't play solo due to my damaged ring finger (I can barely bend it forwards) then solo would definitely be out of the question for a player like me, but there's still other people out there that wouldn't mind an FFR R3, right?

The coding and scripts isn't the problem here, it's whether you think this would benefit the community's interest for good sake. Again, you don't have to always listen to what everybody says but this would be a good idea gone to waste.

Oh and fix the theme song for FFR it's driving me "Nsane"..
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