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Old 09-9-2014, 08:10 PM   #461
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Default Re: Red and Zenith's Timebomb Tournament

Hosting a minigame that is included with the next round post.

It is NOT mandatory

Just a little guessing game for some extra credz
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Old 09-9-2014, 08:20 PM   #462
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by Red Blaster View Post
Those stupid zigs get me every time.
You mean the rolls? I think rolls and ladders are pretty fun once you get good at nailing them. ^^
I see you have Hardcore of the North. That is a good one for practicing rolls, ladders, and some similar patterns. Not to mention a fun song.
Edit: Thanks to you making me think of it, I finally got the FC just now. So thanks I guess. :P
Still working on Distant Land, but I will get there eventually.

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then post here by clicking on the "Insert an image" button.
LOL I literally never use that. I forgot it even existed. I always just type the [img] tags around the direct URI when they are not already included.
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No matter what tournament you play it's likely you're going to come across something you don't like or are very bad at. If you want to get into the competitive side of FFR you need to learn how to deal with and overcome these songs/charts.

Last edited by ryuyasha; 09-9-2014 at 08:32 PM..
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Old 09-9-2014, 08:54 PM   #463
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Default Re: Red and Zenith's Timebomb Tournament

Posting this before it "expires" even though it's literal crap. No time to play

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Old 09-9-2014, 08:59 PM   #464
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Default Re: Red and Zenith's Timebomb Tournament

esc is quit key
http://www.flashflashrevolution.com/...replay/289174/
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i am super purple hippo
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Old 09-9-2014, 09:02 PM   #465
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Old 09-9-2014, 09:04 PM   #466
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by Kanzas View Post
Yes, you can use any visual modifications that you choose, the only thing that would be prohibited is the Rates Option.

Updated To This Post. And OFFICIALLY added Callipygian to the spreadsheet in D6.
Actually I'd allow positive rates, just nothing slower than 1.
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edgelord Linkin Park adolescent angst music
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hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
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what's a milky christmas :O
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Old 09-9-2014, 09:07 PM   #467
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by ryuyasha View Post
You mean the rolls? I think rolls and ladders are pretty fun once you get good at nailing them. ^^
I see you have Hardcore of the North. That is a good one for practicing rolls, ladders, and some similar patterns. Not to mention a fun song.
Edit: Thanks to you making me think of it, I finally got the FC just now. So thanks I guess. :P
Still working on Distant Land, but I will get there eventually.
I call them zigs..half of a zig-zag.
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Originally Posted by hi19hi19 View Post
edgelord Linkin Park adolescent angst music
Quote:
Originally Posted by choof View Post
hey great contribution to the thread cucklord the exit's up in the top right of your screen, it's called "log out"
Quote:
Originally Posted by Funnygurl555 View Post
what's a milky christmas :O
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Old 09-9-2014, 09:22 PM   #468
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Default Re: Red and Zenith's Timebomb Tournament

I love OSTER project songs, keep 'em coming.

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Old 09-9-2014, 10:12 PM   #469
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Default Re: Red and Zenith's Timebomb Tournament

I can't stop blackflagging Atop the World, I always somehow get a good in the last 20 notes or so. :I
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Old 09-9-2014, 10:28 PM   #470
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Default Re: Red and Zenith's Timebomb Tournament

Updated through this post, with the exception of junky1 and his score. Red Blaster, check his levelranks and do division placement, and after that I can go ahead with adding him to the spreadsheet.
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Old 09-9-2014, 10:32 PM   #471
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by ryuyasha View Post
LOL I literally never use that. I forgot it even existed. I always just type the [img] tags around the direct URI when they are not already included.
Yea I don't use it either, but it's very user friendly for people who have no idea what any of this is lolol.

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Old 09-9-2014, 10:43 PM   #472
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Default Re: Red and Zenith's Timebomb Tournament

k in
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Old 09-9-2014, 10:59 PM   #473
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Default Re: Red and Zenith's Timebomb Tournament

Kinda stinks I might have to withdraw from tourney lol. Having a lot of difficulty getting FFR to run properly, can't play this song for crap and will be straining for time especially later on as I'm very busy recently

However for this song: I AM DONE FOREVER. If you ask me, 40+ legitimate tries for Round 1 (and not even getting AAA?) is a little absurd. That shouldn't come until at least round 4. There's no way I think I can do any better on this though. At least not for now.

Last edited by dell2150; 09-10-2014 at 10:36 AM..
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Old 09-10-2014, 12:27 AM   #474
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Default Re: Red and Zenith's Timebomb Tournament

???????????????
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Old 09-10-2014, 01:58 AM   #475
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Default Re: Red and Zenith's Timebomb Tournament



This will have to do for now. Seeing that i will be busy for the next few days. Will try to AAA if i have time before the round ends :P



Slight improvement before i sleep

Last edited by rcebal; 09-10-2014 at 02:05 AM..
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Old 09-10-2014, 03:01 AM   #476
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Default Re: Red and Zenith's Timebomb Tournament

Yep. Improvements to follow.

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Old 09-10-2014, 08:15 AM   #477
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Default Re: Red and Zenith's Timebomb Tournament

Quote:
Originally Posted by Kanzas View Post
Updated through this post, with the exception of junky1 and his score. Red Blaster, check his levelranks and do division placement, and after that I can go ahead with adding him to the spreadsheet.
Junky1 is D4 I believe from my last tournament.

@Dell, if you saying FFR doesn't "run properly" yet you are still getting 3-0-0-0's on Famicom despite the many attempts, the lag is in your head man. Mine's like 12-1-1-1 every hard sections such as a 24th roll or trill section.

buuuuuuut I can still play SM just fine -.-"
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Old 09-10-2014, 09:05 AM   #478
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by _Zenith_ View Post
Junky1 is D4 I believe from my last tournament.

@Dell, if you saying FFR doesn't "run properly" yet you are still getting 3-0-0-0's on Famicom despite the many attempts, the lag is in your head man. Mine's like 12-1-1-1 every hard sections such as a 24th roll or trill section.

buuuuuuut I can still play SM just fine -.-"
Well I mean - after 45 tries xD and I see your little hidden message lol welcome to my world (of playing SM fine and sucking FFR). My FFR isn't running properly in the sense that it will go from choppy to smooth willy nilly whenever it feels like it. If it's running choppy, generally the worst it will do is make things impossible to read, I don't think it really causes loss of accuracy. So on that 3-0-0-0 run the only choppy parts were the very beginning and the middle section around 400 combo that is mostly 8ths (a bit before the 24th rolls). It's not in my head trust me

As for the 24th rolls, since the 16ths are pretty close to my max in terms of broken stream, I jump trills the 24ths. Instead of rolling 12341234 I just hit 12 34 12 34, because there's no way in hell I could hit the arrows that fast. That's pretty much my case with any rolls anyway, I can't actually roll (not fast enough ._.) but usually the 12 34 12 34 (or opposite direction) results in an AAA of the Famicom rolls
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Old 09-10-2014, 09:17 AM   #479
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Default Re: Red and Zenith's Timebomb Tournament

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Originally Posted by dell2150 View Post
Well I mean - after 45 tries xD and I see your little hidden message lol welcome to my world (of playing SM fine and sucking FFR). My FFR isn't running properly in the sense that it will go from choppy to smooth willy nilly whenever it feels like it. If it's running choppy, generally the worst it will do is make things impossible to read, I don't think it really causes loss of accuracy. So on that 3-0-0-0 run the only choppy parts were the very beginning and the middle section around 400 combo that is mostly 8ths (a bit before the 24th rolls). It's not in my head trust me

As for the 24th rolls, since the 16ths are pretty close to my max in terms of broken stream, I jump trills the 24ths. Instead of rolling 12341234 I just hit 12 34 12 34, because there's no way in hell I could hit the arrows that fast. That's pretty much my case with any rolls anyway, I can't actually roll (not fast enough ._.) but usually the 12 34 12 34 (or opposite direction) results in an AAA of the Famicom rolls
Oh, you have the same issue as me, where during the middle of your song at completely random times the lag will crash a good run you have by 1-2 goods at least. That's why I can't AAA anything anymore :P

I do the same thing with the rolls, I can hit them just fine without using the jump method but I have a better PA when I look at them like a set of four jumps resulting in 12-34-12-34 like you said
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Old 09-10-2014, 09:17 AM   #480
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Default Re: Red and Zenith's Timebomb Tournament

i wanted to AKS but my fingers don't want to move can't believe i even got famicom selecta

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