06-22-2009, 01:36 PM | #1 |
FFR Player
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Runes Of Magic
Runes Of Magic... a free MMORPG, the KING of World Of Warcraft clones, and its surprisingly good. So lets all talk about it! And for those of you who never played it, give it a try.
Everything from equipment, to sockets, quests, maps, instances, even the interface, skills, professions, yup its alllll the same. |
06-22-2009, 06:51 PM | #2 |
Too many keyboards
Join Date: Aug 2008
Location: Normandin, Québec
Age: 33
Posts: 29
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Re: Runes Of Magic
Yeah it's a good game, it's almost a copy of WoW for everything and it's a good alternative for people who hate paying a monthly cost for a game. But you will only get 1% of the fun you would have playing WoW.
Believe me, I played both a lot. |
07-14-2009, 03:38 AM | #3 |
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Join Date: Nov 2007
Location: World
Age: 33
Posts: 833
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Re: Runes Of Magic
Eh, i play it. The game isn't that bad, probably one of the best F2P games on the market currently. The only problem i found with this game is the dependence of cash shop in order to do anything in the endgame. This problem is especially apparent in the PvP server as with anything, Cash shop and PvP does not mix.
I do wonder, how many people still play this, and which server do you play on? /revive
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07-14-2009, 06:24 AM | #4 | |
Very Grave Indeed
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Re: Runes Of Magic
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07-14-2009, 03:22 PM | #5 | |
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Age: 33
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Re: Runes Of Magic
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07-14-2009, 03:31 PM | #6 |
Very Grave Indeed
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Re: Runes Of Magic
I rather imagine that the fact that there -is- pay-for-perks content, and that such content is pretty much mandatory to do well at endgame is revealed to most players pretty early, the vast majority of whom I expect to simply quit at that point.
Anybody with both the willingness and ability to pay that kind of money would just be paying for a professionally created and maintained MMO anyway (Like WoW or EVE) |
07-19-2009, 03:37 PM | #7 |
FFR Player
Join Date: Dec 2008
Location: Portugal
Age: 28
Posts: 67
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Re: Runes Of Magic
what is the plataform for that game?
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07-19-2009, 03:50 PM | #8 |
Very Grave Indeed
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Re: Runes Of Magic
Um...it's an MMO...one assumes it's for...PC?
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07-20-2009, 05:14 AM | #9 | |
FFR Player
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Re: Runes Of Magic
Edit: Wow, I typed my thoughts on a whole different and better MMO.
I remembered playing this in closed beta, so maybe they have fixed all the issues that I had with this game. This is pretty much a WoW clone in a lot of ways, except that there were many annoyances. For one, you should be able to purchase and keep your mounts. Your mounts shouldn't cost ridiculous amounts of money just for an hour use. I only reached the first instance, but in an appropriate level group with fairly intelligent players, the first instance should not take 4 hours to complete and even at that, we found out we couldn't complete it because we couldn't pull the final boss without pulling everything in the room. Also, why is there no autorun key? Which developer decided we're going to copy WoW in every single possible way, but forget to add in conveniences. ~Tsugomaru
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07-28-2009, 11:38 PM | #10 |
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Re: Runes Of Magic
I really don't have a problem with a pay-for-perks game, i mean when you hit that limit and it gets boring instead of wasting your money on the expansion you wouldn't have to and for those who want to they can, like xbox live, we pay money for new maps because the old ones were getting old or more campaign cause we want something new, what is the difference?
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07-29-2009, 02:22 AM | #11 |
Very Grave Indeed
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Re: Runes Of Magic
The pay-for-perks system being described here is more suggestive of hitting a hard cap on content accessable unless you are paying for various perks.
It wouldn't be like paying for new maps in an FPS, it would be like paying for guns and armour that are outright superior to the normal guns and armour. |
07-29-2009, 07:16 PM | #12 |
FFR Player
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Re: Runes Of Magic
Non pay-for-perks or pay-to-play mmo? You find me a good one of those, and I'll never play another mmo again. As for runes of magic, it does have one thing that WoW doesn't: Sub classes. Once you hit level ten (this takes maybe, MAYBE an hour and a half,) you have the option to start leveling up a second class. It's a really neat feature, and really well done, and not something seen in too many mmo's, from what I've played.
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08-1-2009, 03:44 PM | #13 |
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Join Date: Dec 2008
Location: Portugal
Age: 28
Posts: 67
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Re: Runes Of Magic
well, not all mmo are for pc, there are also mmo for xbox and for snifa(thats an stupid brazilan console that only sold 6 units)
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08-1-2009, 05:07 PM | #14 | |
FFR Player
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Re: Runes Of Magic
When I played, from what I understood, you level each of those classes separately. None of the skills mixed and you had to switch between classes much like you switch between specs in WoW. I remember reading about getting skills unique to the class combination you picked, but I never saw them. It seemed like leveling an alt, except without the hassle of logging back and forth between your main.
~Tsugomaru
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