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Old 08-5-2013, 11:42 PM   #7021
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by Fission View Post
KOMMICORE (0 + Choofers) - 7/10

this chart was submitted 3 times without any fixes and has blatant sync errors but you gave it a 7.
Just want to clarify that even though Kommicore did have most of the errors mentioned in previous batch notes the ending got changed, but it still has plenty of 16th ghost notes.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-5-2013, 11:44 PM   #7022
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Default Re: Queue/Batch Discussion Thread v2

fair enough, but by luis's rating system, kommicore should have gotten 3/10 as well since it has all of those ghost notes. pretty obvious bias going on here.
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Old 08-5-2013, 11:52 PM   #7023
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by mi40 View Post
i thought you guys had a tournament to run but i guess that's not happening anytime soon lmfao
I'm pretty sure it's going back to the annual official tournament tradition now. Two in a year is too much and it rushes things. I'd have to confirm that with Halogen however

Quote:
Originally Posted by DarkZtar View Post
(also dunno how to directly convert bms files to get the mp3's guess I should figure out and start doing that hehe~)
You should talk to bmah about that. I asked him a while ago about it too and he gave me a converter program that had moonspeak buttons on it.
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oh boy, it's STIFF, I'll stretch before I sit down at the computer so not I'm not as STIFF next time I step a file
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Old 08-5-2013, 11:56 PM   #7024
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Default Re: Queue/Batch Discussion Thread v2

aj knows how to do that as well. you have to convert bms to wav and wav to mp3. not sure of the details, though.
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Old 08-5-2013, 11:58 PM   #7025
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Default Re: Queue/Batch Discussion Thread v2

PS dossar I didn't play your extratone pirates file just think of the 9 as a parting gift.
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Old 08-6-2013, 12:00 AM   #7026
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Default Re: Queue/Batch Discussion Thread v2

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Originally Posted by Wayward Vagabond View Post
PS dossar I didn't play your extratone pirates file just think of the 9 as a parting gift.
FFR Judging everybody!

<3

edit: yo Carlos what were your reasons for the 6 on Kirlian Isles I, i wanna knooowwww, can you shooowww me
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Old 08-6-2013, 12:02 AM   #7027
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by kjwkjw
asdfmovie6 song (AlexDest) [6/10]
==========
- m. 9~12 - Layering seems a bit unclear. If you were stepping the drumbeats on top of the melody, a note is missing at beat 43. Also, some jumps are missing.
- m. 28 (beat 110) - hand.
- m. 33~ - Be consistent with your 32nd flams here. A lot of them are missing.
- m. 57~ - the 16ths in the jumpstream go to the synth, so adding notes to beats 237.5, 253.5, 269.5 and so on would make the players less confused.
- With some tweaks, this could be a really enjoyable file.
- I was layering the snares in the first section of the song, which was my main focus for the beginning. Since there were no snares in m9 - m12, I layered the extra wubs or something like s12.747.
- Thank you.
- I probably sent the wrong version of the chart, those 32nd flams aren't included.
- People will know what the 16ths go to because the synth makes it very clear. Removing the layering to the percussion will make it feel empty.

Quote:
Originally Posted by samurai7694
asdfmovie6 song (AlexDest) - 5/10 [+?]

- It would have been more accurate with the grace notes added in to the melody (for example, right before the 4th note at 0.379s). However, you do actually include them later on, like at 43.468s, but then it's left out before the hand at 44.777s. Keep it consistent.
- If crash cymbals are being layered as hands, then the very first note should be a hand instead of a [14] jump.
- The jumps/trills at 49.533s and 119.301s are really overlayered, and the jumptrill to quad transition is awkward.
- Most of the layering (specifically the jumps to the dubstep sounds) looks very similar to rparty89's chart.
- I preferred this version better but it needs fixing.
- I sent the wrong chart. Those 32nd flams wouldn't be included if I had sent the correct one.
- I wanted to begin with a small start of the song. Didn't want it to feel overpowered too early.
- The jumptrill signifies a good ending for that easy section of the song at 49.533s. Also, overlayered at the climax of the song? Are you kidding me?
- rparty89 copied parts of my chart. My chart is included in ODIPack3.

Quote:
Originally Posted by DossarLX ODI
asdfmovie6 song (AlexDest): 6/10
- Second 9.75: This minijack stands out like a sore thumb.
- 18.48: This is a jump, but the same snare at 19.74 is a hand. The hand causes an issue with the 24th stream and it’s inconsistent with the jump usage before.
- 20.38: This cymbal crash is mainly very loud because of the sudden change from the silence, but it should be a hand at most (this also keeps consistent with the cymbal crashes after)
- 40.67: This part is a calmer section and there’s still heavy layering going on. It ruins the effect of the jumps in the dubstep parts that have far more energy.
- 48.60: Layering problem. The 32nd burst here creates a sudden split-heavy minijack spike.
- 60.49: This isn’t three 16th notes, it’s a fast gallop for the first two notes and is noticeable on normal rate
- 70.48: Same problem with 19.74
- 73.34: 32nds, not 24ths. The way it’s stepped represents the part fine however, but the 16th note right after that 24th is ugly. Same thing with 83.49 and 88.56, but they end in a hand instead. 73.65 then would be missing a hand (only a jump is there)
- 103.78: Weird transitioning, also 32nds and not 24ths. It only plays ok in stepmania, but in FFR it’s going to be much worse.
- rparty’s ending was basically the same as yours in the very end: 16th jumptrill into a quad. It’s a nasty surprise to the player.
- The layering in the beginning was much more cautious than the rest of the file, and after a while there were just too many jumps and hands that the file strayed a bit away from the feel of the song. Some of the pattern usage also has sudden weird one handed patterns which ruin the flow of the file.
- The wub had a stutter to it, should be fine to be a minijack.
- The snare at s19.74 sounds more overpowered than the one at s18.48. Plus, it accents the abrupt half second-long stop of the song, to signify the drop.
- It abruptly starts a new section of the song, accent layering.
- I agree with this one. I went with direct layering in this section, doesn't play out so well.
- Again, wrong chart I sent in.
- Felt like people wouldn't care to notice this on normal rate.
- Same rebuttal from before.
- If I were have kept the 32nds like I had in my chart from ODIPack3, it would be a mess. In s83.466, my chart in ODIPack3 had a 43124312(134) pattern (32nds). Do you think I should keep them as 32nds now?
- How will it be much worse?
- Oh.
- Climax theory.

Quote:
Originally Posted by bmah
asdfmovie 6 song / AlexDest
rating: 5/10 [+?]
- the main tune of the song has a lot of bursts that you seem to omit or just put as a group of three 16ths - doesn't really do justice to the song as many are inaccurate; e.g. 0.33s: a 24th gallop here; 1.54s: a 24th burst starting on a 12th note here
- 5.61-9.89s: the melody seems to be a small chorus of synths here, so if you want you can layer this area as jumps (which you do later)
- 10.21s,60.95s,etc.: what's with the sudden underlayering of the file?
- 12.27s,63.01s,: poor PR
- 14.97s: don't get the following two jumps
- 19.09s,69.83s: awkward as heck 24th patterns, namely the transitioning
- 22.26s: why no hand according to your layering scheme?
- 28.29-30.31s,etc.: the melody coming in and out of the wub sounds is quite prominent so I was a bit vexed that you omitted the melody in many cases in place of repeating jumps (you can just have one arrow repeat instead)
- 31.93s: missed arrow
- 44.14s,44.78s,etc.: hands don't seem justified to the sounds
- 48.50s: minijack caused by the 32nd burst into the hand (again, hand doesn't seem justified)
- 83.57s,88.65s: anchor 12ths to the 24th patterns
- 101.54-111.69s: watch out for anchors, you have a ton of 8th note anchors in the 16th handstreams
- 119.30s: overkill IMO; how about keeping the drums as a single stream of 16ths and then layering the melody? Also may be better to end with a hand instead of a quad
- Summary: There are a lot of things that just seem irksome, from the inaccurate stepping of the main melody (bursty) to underlayered parts to ignoring the main melody in dubstep sections. Considering how the difficulty of the song is relatively high, I don't think the intention of generalizing bursty sections as simple 16ths would be a good idea. The file was still somewhat fun to play, but it needs work.
- How do you hear a 24th gallop at 0.33s? I hear no such thing.
- I probably should do that, actually. Thanks.
- I was focusing on the snares in the beginning of the song, there were no snares in this section.
- Poor?
- They go to those wubs.
- I did have a different pattern in my ODIPack3 chart. Not sure what other pattern I could have used here that would have been appealing.
- There were only a snare and a synth playing here, no use for a hand.
- I'll see what I can do with that.
- How is there an arrow missing? I don't hear it.
- Direct layering here. Might have been a mistake in doing this.
- Wrong chart sent. There wouldn't be 32nds here if I had sent the correct one.
- Not much you can do with 24ths.
- The extra layering gets hard to avoid these patterns. Trust me, I've tried avoiding on making anchors.
- Yeah, that jumptrill is generic on my part. I'll try doing that.
- I'll be restructuring this chart soon. Without the use of holds, the heavy layering makes it hard to follow with the song.
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Old 08-6-2013, 12:02 AM   #7028
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Default Re: Queue/Batch Discussion Thread v2

too bad choofs and WC didn't have any actual notes...
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one way to stream them all
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Right after sex, it skillboosted me by +10 levels from like a 35-45 about. (Which then 15 min's later I got really tired and couldn't play anymore)

But then my lady friend got pissed off I was playing FFR instead of playing her. Then for the rest of the night she played the 'Only want me for my body' card and I didn't get to sleep with blankets that night.
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replacing ifitypedhisnameaslargeashisnamesuggests,iwouldgetbanned with theelongatedaustrocanadian3000 (pop).
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Thousand the farthest
He's gone in an official
Whoop hip hip hooray!
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kjwkjw: "oh my god, Tosh. Post that in the thread."

@popsicle_3000:
Danger incoming
The popsicles are melting
Three thousand of them
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Originally Posted by Wayward Vagabond View Post
you got to ease the topic into some conversation and let it go from there

dynam0: man friend that was an intense sm session right?
friend: haha yeah you really nailed those patterns
dynam0: yeah man kind of like how gay dudes nail other gay dudes in the ass!
friend: hey bro can i tell you something
dynam0 yeah man whats up?
friend: hypothetically speaking would you care if i was bisexual or maybe even gay?
dynam0: bro we shower together after sm sessions all the time and i'll still shower with you even if you are gay or w/e thats your thing just dont try to ram my ass HAHAHA
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pop takin' time out of playing irl Trauma Center to check in on his fiffer buds (mm)
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Well, Popsicle won every award this year so it was canceled.
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Old 08-6-2013, 12:08 AM   #7029
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by popsicle_3000 View Post
too bad choofs and WC didn't have any actual notes...
People are always free to PM judges for clarification on a score/notes.
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Old 08-6-2013, 12:28 AM   #7030
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Default Re: Queue/Batch Discussion Thread v2

dam guess i got some stuff to fix thx for judging my file guys
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Old 08-6-2013, 12:34 AM   #7031
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by tosh View Post
People are always free to PM judges for clarification on a score/notes.
^^^
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Old 08-6-2013, 12:41 AM   #7032
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Default Re: Queue/Batch Discussion Thread v2

Honestly if I were a judge I would probably give pretty brief notes and then just give more in-depth replies to people who actually bother to ask for them.

I don't blame people who take that route.
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Old 08-6-2013, 12:43 AM   #7033
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Default Re: Queue/Batch Discussion Thread v2

Brief notes are fine...I'd just write a bit more than nothing at the very least. (exception goes to choof this time heh)
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Old 08-6-2013, 12:44 AM   #7034
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Default Re: Queue/Batch Discussion Thread v2

k so i guess from now on i'll just send experimental files that dossar passes and still seem weird to me for some reason
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Old 08-6-2013, 12:54 AM   #7035
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Default Re: Queue/Batch Discussion Thread v2

if I can get stepmania running on linux (I finally got my pc running and goddamn is it glorious), I will sit down and go through every file again with in depth notes
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Old 08-6-2013, 12:56 AM   #7036
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Default Re: Queue/Batch Discussion Thread v2

Quote:
Originally Posted by yo man im awesome View Post
Kirlian Isles I: 8/7/6/Pass

Choof I'm curious, why you pass?
I will pass every file for any song on Kirlian Selections
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Old 08-6-2013, 12:57 AM   #7037
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Default Re: Queue/Batch Discussion Thread v2

0 for 3... well, time to send Indignant Divinity, THE CARPET IS LAVA and one other file to the next attempt. May actually give up on a couple of other songs and send them off to others as collabs. Also I really need to start working on Full Mast, remind me to do this kthx
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Old 08-6-2013, 01:43 AM   #7038
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Default Re: Queue/Batch Discussion Thread v2

rip aim burst
i will get an awesome jumpstream file in ffr eventually
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Old 08-6-2013, 01:52 AM   #7039
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Default Re: Queue/Batch Discussion Thread v2

i hope your future invasion made it

does it have any resemblance to the one in hsmp?
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Old 08-6-2013, 01:53 AM   #7040
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Default Re: Queue/Batch Discussion Thread v2

Below are my responses for each judge in relation to my 3 accepted files. I haven't given responses on Exogenesis yet, until I know it's accepted I'll tweak it, otherwise I'll rework the whole file.

EDIT: I'd love to hear back from some of you in relation to some questions I bring up, or things I need clarified in my questions to your comments. Thx.


TC_Halogen:

Quote:
Kirby Smashed (Xiz)
Rating: [+] [8/10]
1) most major changes requested from last time were done
2) 73.132: while you added some layering, the PR is still noticeably similar in each instance, despite having a changed melody - you can play around with this next time. (Not a big deal for this particular instance.)
3) chart is overall noticeably improved, also noticeably heavier
1) Thanks
2) I never noticed that... interesting. However, I am keeping it otherwise there will be weird mini-jacks. So I will keep as is for now haha.
3) Yeah, The difficulty is much harder then I intended. But I decided to put more heavier patterns in there instead of having lots of nasty spikes.


AlexDest

Quote:
Kirby Smash (Xiz) - [+] 9/10
1) This is excellent. Great job on the fixes!
2) Diverse patterns and plays very well throughout.
1) Thanks
2) Thanks again haha.

Choofers

Quote:
Kirby Smashed (Xiz) - 7/10
No notes. Sad day.

WV

Quote:
Kirby Smashed (Xiz) - 6
No notes again. Sad day. I guess I'll just PM you later.

kjwkjw

Quote:
Taking Wing (Xiz) [8/10]
==========
- Straightforward chart, fun to play.
Thanks

Quote:
The Whip (Xiz) [8/10]
==========
1) Lol, totally saw that dubstep coming
2) m. 37 (beat 146.5) - jump.
3) m. 38 (beat 150.5) - same as above.
4) m. 50~51 - This part is really fun!
5) m. 68 and m. 72 feel a bit overjumped. How about stepping the entire section (beats 265~end) with the jumps going to the main synth (beats 265, 266, 266.5, 266.75, 267, 267.75, 268.5, etc.) and the percussion (every 4th)?
6) Good swingy chart.
1) Haha yeaaah...
2) Fixed
3) Fixed
4)
5) This part took a while for me, the problem is if I under-step it a bit to the way you recommended, it will really decrease in difficulty from what was happening already in the chart. (Especially in comparison to the 32nd trill sections) So I was aiming for this chart to end on a bit of a nice hard run.

samurai7694

Quote:
Taking Wing (Xiz) - 8/10 [+]

1) very nice use of PR!
2) chart was well layered. well done!
1) Thx!
2) Yaay thx!
Quote:
The Whip (Xiz) - 8/10 [+]

1) pretty cool song
2) nice solid chart to go along with it. good job!
1) Thx agian
2) Sweet. Thx.

Dossar

Quote:
Taking Wing: 7/10
1) For the first 24 seconds the bell is the most prominent element in the song. You’re layering soft piano sounds here and I’d recommend saving the jumps until 24.40 where the beat comes in. Having a jump to a powerful beat makes a lot more sense than layering in a soft piano in this case; it’s a matter of the jumps having more emphasis.
2) The one handed 16th triplets really don’t look good at all.
3) 39.32: Watch out for different notes being played. This 8th note is stepped in a way that a 3 note jack is made, but it is a different note so it should only be a two note minijack with this 8th note being in a different column.
4) 46.35: The melody was a good choice to follow, but all the extra jumps to the 4th beat ruin the jumps to the powerful cymbal crashes and it adds more unnecessary density along with making the file bland/generic. The melody is the prominent element here, and it would be best to follow it like you were earlier.
5) You stepped the 16th stream at 66.92 but not at 43.95; it’s the biggest difficulty spike in the file so it should just be removed. The melody would be a fine replacement here.
6) 77.89: Up to this point no hands were used. I can see what you’re layering here, but it really is not worth it. Sticking with the jumps to the cymbal crashes for this file would make the jumps have their intended emphasis effect, and it’s not worth adding extra density when the melody itself already gives something nice to follow.
7) The file had a nice structure to it but the extra density is not worth the reduced emphasis of the jumps and it makes the file more boring and generic.
1) Well I kinda agree, but I really feel as though in comparison to the rest of the file it seems understepped. It might be due to the fact that I listened to this file a bajillion times and recognize that chord there, but I find it necessary to step.
2) Fixed. No more 16th trills.
3) Ah never noticed that. Changed the jack to match PR well, making it a 1-3-4 instead. Fixed.
4) I kinda fixed. I worked a few notes around here and there to make it flow better.
5) I never noticed that hahaha. Woopsie. Okay, I removed it. Fixed.
6) Hands have been removed. Made it flow nicer.
7) Agreed. I lowered the difficulty a ton with these changes.

Quote:
The Whip: 7/10
1) 9.02, 17.45, 25.87, 34.29, etc: Watch out for one handed minitrill usage like this. It ruins the flow of the file; same thing with those one handed 48th gallops. Yes, the song is at 114 BPM, but the unfriendly pattern feel still stands out.
2) 12.51: This 32nd is a ghost note. 12.58 is a three note 64th burst starting on the 32nd at 12.64, but it would be better just to step it as a 48th burst there.
3) For the first 35 seconds more hands are used than jumps. The song is just getting started, and using hands here already when the song doesn’t even have that much energy is definitely too much emphasis.
4) 30.08: Sudden spike pattern in this 32nd stream
5) 59.29, 63.50, 67.71, etc.: The 32nd rolls, while I can see what was being done here, don’t work so great. Color usage can work better here! For instance, a 192nd jump can be used to cover the entire whoosh rather than a 32nd roll.
6) 74.94, 108.63: The main focus in these sections is the 24th swing. Don’t let sudden polyrhythms like this disrupt the flow of the chart (and being 16th jumps, it’s also split heavy).
7) 107.31 and 107.38: These 32nds are ghost notes. It starts with a 24th on 107.36, then the five note 32nd burst is after.
8) 111.00: The sound lands on 111.04 (24th note)
9) 115.08: The 32nd gallops you stepped in this section are “slide” type sounds which are covered by the jumps already. The accenting works better rather than hitting notes to barely audible sounds.
10) 127.05: Missing 16th note
11) For the ending jumpstream, having both the melody and the 4th beats layered at the same time turns it into boring jumpstream. For instance, 149.29 to 152.44 is just a jumpstream with a jump every 8th note, and even though the jumps are going to the 4th beat and the melody landing on the 8ths, I just felt like I was playing straight jumpstream not following the feel of the song.
1) Fixed all sections, made the changes from 3-4-3 to 2-4-2 instead and fixed the hands to flow better.
2) Sooooo I'm confused, would you prefer I leave it as a 32nd burst or change it to a 24th bunch there?
3) Well, I decided to leave the hands to show emphasis at the beginning of the song due to weak layering options. Also from the hard hitting chords that are represented in the beginning, I like the way they are.
4) Yeah, not much I really can do about that.... haha
5) I need a bit to think about this. I feel like it's very empty otherwise. I'll talk with you about this next time you are on.
6) What would you suggest then? I tried to put the emphasis on the repetitious notes to keep consistency, but that's all I could do off the top of my head haha.
7) Fixed. I think?
8) Fixed.
9) I guess I was going off of the 'Retro City' File in terms of wub stepping. I really like that approach to dubstep. If you really disagree I'll change it.
10) Oops. Fixed.
11) I disagree. Both melody lines are PR'd correctly, with the high-hat snare filling in the rest. I mean it does make it boring but what I guess then needs to change is the high hat and remove it to provide focus on those sections? I dunno lol

Silvuh

Quote:
[6/10] Taking Wing / Assertive Fluttershy // Xiz
// Layering is mostly good, so that just leaves PR and patterns ... which still need some work.
1) 3.81s: First note is lower than the second; shouldn't be 4321.
2) 5.18-5.75s: Should be different than 2.44s, because they're different pitches.
3) 6.89s: Make this arrow an Up so there's no one-hand trill.
When doing PR here, you can also consider the pitch of the notes the jump go to. Increase the rate and just listen to those notes and you may find you'll want to change some of the jumps (e.g. 9.29 and 10.66s are the same jump but different pitches.)
4) 13.41-13.92 and 16.15-16.66 shouldn't both be the same pattern.
5) 46.58, 47.26; 52.06, 52.75 etc.: Maybe step these 16ths? Try it if you don't think the notes are too soft.
6) 47.52s: Move this 8th out of the anchor if you can.
7) 68.78s: It's odd that the lowest note of the first four ends up on the highest jump. You don't have to be like totally precise with your jump PR, but that sticks out.
8) 69.64-70.66s: Each note in these five is higher than the last, but you have two [34] jumps.
I don't know what your method was for stepping this section, but try stepping only the jumps first to get that PR sorted out then place singles around them.
9) 77.86-79.24s: This is all hands and jumps, and it's the only spot you use hands, so it may be better to take one layer out of this section. Otherwise, it brings up the question of other places that would be good for hands (for instance, any loud crash, like 88.84) ... If you want to keep those and put in more, that's okay, too, if you can do it consistently.
1) Fixed
2) Fixed
3) Fixed
4) I changed it up a bit, so it wouldn't be boring, and they are different pitches, no?
5) If I would step these, they would really be turned into nasty jacks which really spike the difficulty, I decided against it.
6) Fixed
7) Yeah I changed this around a bit, should flow a bit nicer.
8) Yeaaaah, I get what you mean. I reworked it so it flows a bit nicer.
9) I ended up removing the hands, since I haven't used them anywhere in the song before.
Quote:
[6/10] The Whip / FoxSky // Xiz
#OFFSET:-0.335; (-15 ms)
// Mostly fun, but there's a some PR stuff, a layering issue at the end, and anchors that need fixing.
1) 4.13s: Don't start the steps until the percussion on this 16th.
2) 4.794, 72.17s: Try emphasizing the whip cracks with a different color, like white or cyan.
3) 9.01s, etc.: Takes a low rate to hear it, but it's slightly faster than a 32nd triplet. Should be a 48th. Also, maybe don't make these a one-handed pattern.
4) 10.86s: Move this a 2 so it's not confused as an 8th jack with the sound before it.
5) 12.44-12.70s: If you want this to follow the synth noise, make the 32nds go down rather than up; to go to the percussion, do 48ths from the 16th to the 8th instead. (You don't step the same synth noise at 20.86s like that, so I'm guessing you meant to step the percussion).
6) 16.12-16.65s, etc.: For "perfect PR", this should be 212.3 to match the pitches before it.
7) 24.01-24.28s: Should be 321 again, because the melody isn't doing an ABA thing here.
8) 37.30s: That jack noise doesn't drown out that fast, so try continuing the jack until this 16th, then put an 8th on a down arrow, because that's where that synth noise pitch-shifts.
9) 64.01-70.33s: Do something different with the jumps here because the pitch is shifting.
10) 73.66s: Should be a 2 to go with the following anchor for being that pitch.
11) 75.33-76.12s: Break these gallops into a different anchor.
12) 83.75-84.54s: Same as above.
13) 107.30s: 12th instead of 16th and 32nd here.
14) 118.22-118.55s, 120.59s: Sounds aren't as loud as the 115.07s ones, so maybe remove these 32nd gallops.
15) 113.49-134.14s: Shouldn't be a trill for PR.
16) 140.59-140.86s: Shouldn't be a three-note jack. (just make the 16th a [23])
17) 141.12s: I can hear what sound this was jumped to, but it gets in the way of the jumps to the main melody. If you want to try some color theory, unlayer the jumps to this high-pitched sound and use single white notes to accent them. (ex, 141.64s would have a pseudo jump because it also has a main melody note on it)
18) 141.91-144.01s: Jumping the high-pitch sound really gets in the way here, because every other jump goes to a different sound.
Same comments apply to the repeat of this section.
1) I'm really sorry, I have to question this... wouldn't removing 5 of the notes kinda make it incomplete? Wouldn't it be better just to remove all of them?
2) Fixed. I also changed this for the other whip cracks throughout the song. (4-5 places)
3) It is in some sections, but it isn't in others... I dunno do you hear that too? Oh, and fixed. I changed the patterns from 3-4-3 to 1-3-1 as said above.
4) What? I don't really understand, it's not a jack?
5) Yeah, I meant to step the percussion during that.
6) Fixed
7) Not sure why I didn't do that before... fixed
8) I agree it does not end here, however I'm afraid it will create quite nasty jack here... a lot more then I think is needed.
9) I did that at first but it became unclear what I was stepping, and made it look like I was stepping randomly. I decided just to keep it the way it is.
10) Fixed
11) Kinda fixed. Made it less of an anchor.
12) Same as above. Fixed.
13) Fixed.
14) Dossar made this comment earlier. I'm considering it, however I kinda liked the 'wub' stepping of 'Retro City' as said earlier, so I am keeping it for now. However, I might change it.....
15) I'm confused... what do you mean?
16) Pssst... It's my signature hahaha. In every file that I have made I do a 12 / 13 / 14 hahahaha. I know I know, but I mean it kinda breaks away from the boring-esk jumpstream that it becomes.
17) Jumps are stepped to the main melody + kick. It works? I dunno what you mean. And if I use color theory here it will be pretty much used for the whole section...
18) The way you are recommending is the way I had it before when I had people review it, and they suggested it not to be like that, mostly because it really left the file to be open and empty... so I don't know what I want to do with this now haha
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