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Old 12-2-2007, 07:33 PM   #1
MrRubix
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Default Ghostjumping strategy

I figured I'd share some tips that I am pretty sure no one else really uses. But it's effective and I use it whenever I notice a sub-4 frame separation leading into a two-framer (one example: On 1.5x, such a separation occurs when, say, the down arrow's tip could JUST graze the tail of a left arrow if it were to move leftward). You don't really see these too often since songs with two-framers are limited, but this approach works in a pinch and I've found it to be pretty effective. This method is also pretty crucial for consistency on songs like Nova Pulser.

I call this "ghostjumping." You basically hit the arrow before a two-framer (a "leading" arrow) as a jump such that you are also able to hit the two-framer early enough to combo/PA it.

What follows is a useful guide for ghostjumping depending on degrees of separation. Pretend that the following guide only applies to a set of three arrows -- a leading arrow and a two-framer set. Understanding how to get the most out of ghostjumping requires you to practice the songs with two-framers a bit so you know how to anticipate the framers and how you should time your hits. Regardless, here is how to maintain combo with each case's corresponding PA outcome:

With ghostjumping:

When the 2-framer is 4 frames away:
Jump the leading arrow as a late Perfect and you will hit the two-framer as an Average. I don't really advocate this but if you're desperate for combo, it could work in a pinch.

When the 2-framer is 3 frames away:
Jump the leading arrow as late Perfect and you will hit the two-framer as a Good
Jump the leading arrow as middle Perfect and you will hit the two-framer as an Average

When the 2-framer is 2 frames away:
Jump the leading arrow as middle Perfect and you will hit the two-framer as a Good
Jump the leading arrow as early Perfect and you will hit the two-framer as an Average

When the 2-framer is 1 frame away:
Jump the leading arrow as early Perfect and you will hit the two-framer as a Good


Obviously, for 2 and 3-frame separations, you *can* hit the leading arrow by itself as a Perfect in any of the three Perfect frames and then hit the two-framer starting in its Good window, but it can be hard to do this consistently for some people. This is why ghostjumping is effective -- you increase one degree of certainty: If you get Judgment X on the leading arrow, you have a much better idea what will happen with Judgment Y on the start of the framer set. The same cannot be said for hitting such arrows individually. This is why people tend to avmiss on fast sections with framers. They can hit the leading arrow just fine, but they tend to not be fast enough in hitting the framer. Hitting non-framers is easier than hitting framers, so why not hedge your risk and bundle the two separate entities in one hit?

You can calculate for yourself that the probability of getting a Perfect and a Good on such a framer set is higher with ghostjumping than without. You can also use this approach for three-framers, although obviously the rules change a bit (for PA, the degrees of freedom shift). If you jump the leading arrow as late Perfect, the three-framer will be hit as something other than Perfect if it's more than 2 frames away, although this isn't bad at all for combo!

This is particularly effective on OMW because you can basically combo the two-framers as long as you avoid hitting late Perfects on the leading arrows. You can also ghostjump many other sections of this song to hedge your risk and maintain combo if you're worried about avmissing.





Here is an example on OMW:

First 2-framer: On the right, a bit after 200 combo. Couple it with the up arrow immediately before it and treat it as a jump starting on the up arrow as either middle or early Perfect.

Second 2-framer: Almost immediately after the first 2-framer, and it's on the left. Couple it with the down arrow immediately before it and treat it as a jump starting on the down arrow as either middle or early Perfect.

Third 2-framer: It's roughly after ~320 combo or so, on the left. Couple it with the previous down arrow and treat it as a jump starting on the down arrow as early Perfect for optimal PA, although you *can* jump the leading arrow as a Good if you want an Average on the two-framer. Either way, combo is conserved.

Fourth 2-framer: Almost immediately after the third 2-framer, and it's an up arrow. Couple it with the previous down arrow and hit it as a jump starting on the down arrow as either middle or early Perfect.

Fifth 2-framer: Almost immediately after the fourth 2-framer (around 330+ combo) -- basically the same setup as the second 2-framer: It's on the left, and it should be coupled with the previous down arrow, hit as a jump starting on the down arrow as middle or early Perfect.

Sixth 2-framer: It's almost immediately after the fifth 2-framer, and it's on the right. Couple it with the previous down arrow and hit it as a jump starting on the down arrow as middle or early Perfect.

Seventh 2-framer: Again, it's almost immediately after the last one, and it's on the left. Pretty much the same as the second and fifth 2-framer. Couple the framer with the down arrow before it and treat it as a jump starting on the down arrow as middle or early Perfect.



Practice ghostjumping where you find yourself avmissing in such situations. It's a really effective way to maintain your combo, and when you get good enough at it, optimize your PA.
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Old 12-2-2007, 07:39 PM   #2
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Default Re: Ghostjumping strategy

oh
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Old 12-2-2007, 07:42 PM   #3
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Default Re: Ghostjumping strategy

huh?
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Old 12-2-2007, 07:42 PM   #4
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Default Re: Ghostjumping strategy

tl;dr
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Old 12-2-2007, 07:44 PM   #5
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Default Re: Ghostjumping strategy

rofl


oh well, your losses. strategy is usually a good thing.
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Old 12-2-2007, 07:44 PM   #6
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Default Re: Ghostjumping strategy

Brag
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Old 12-2-2007, 07:57 PM   #7
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Default Re: Ghostjumping strategy

my strategy is to play a game in which you don't have to learn this nonsense
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Old 12-2-2007, 07:58 PM   #8
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Default Re: Ghostjumping strategy

I play one hand. This dosent help.


Nor does the fact i didn't even read it
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Old 12-2-2007, 07:59 PM   #9
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Default Re: Ghostjumping strategy

I've thought of doing this, but I don't care enough about this game to learn the charts thoroughly enough to use it to my advantage. Plus mashing the **** out of Nova is much more enjoyable
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Old 12-2-2007, 08:13 PM   #10
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Default Re: Ghostjumping strategy

Quote:
Originally Posted by cetaka View Post
my strategy is to play a game in which you don't have to learn this nonsense
yeah dude remember when people jsut played the game because the music was cool

i'm pretty sure that concept still exists in some other arrow hitting game, don't recall the name though
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Old 12-2-2007, 08:24 PM   #11
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Default Re: Ghostjumping strategy

Quote:
Originally Posted by cetaka View Post
my strategy is to play a game in which you don't have to learn this nonsense
XD! i do too >.<
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Old 12-2-2007, 08:40 PM   #12
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Default Re: Ghostjumping strategy

FFR is srs bsnss
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Old 12-2-2007, 08:46 PM   #13
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Default Re: Ghostjumping strategy

even though I suddenly remembered doing something like this on omw rofl, or at least what I've gathered from skimming the title of the thread. I think it's helpful on molto vivace too iirc
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Old 12-2-2007, 08:46 PM   #14
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Default Re: Ghostjumping strategy

Quote:
Originally Posted by RB_Dreamscanner View Post
I play one hand. This dosent help.


Nor does the fact i didn't even read it
.
.
.
.
.
.

As much as I should stick to the topic at hand, I do believe you have no personality, as you blatantly copied my avatar and "made it your own". HOW DARE YOU MAKE ME LOOK ANYTHING BUT UNIQUE.


>:[
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Old 12-2-2007, 08:47 PM   #15
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Default Re: Ghostjumping strategy

I might use it, but I am having a hard time making a mental image of what he is talking about. No offense, MrRubix.
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Old 12-2-2007, 08:49 PM   #16
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Default Re: Ghostjumping strategy

It's actually a really easy concept -- I just went into perhaps too much detail.

Basically, say you have this:

.Va

<b
<c

A leading arrow (a) followed by a two-framer set (b c). If a and b are close enough, you can hit a and b at the same time instead of hitting a then b then c. You instead treat it like this:

ab
<V

<c

Honestly, it isn't that hard. It just helps a lot for songs like OMW or Nova Pulser or Molto, etc. basically anything that's framerheavy.

Last edited by MrRubix; 12-2-2007 at 08:53 PM..
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Old 12-2-2007, 08:52 PM   #17
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Default Re: Ghostjumping strategy

this is a good idea, but to be honest...

Not many people watch the charts so carefully as to memorize where the exact frame required to PA the framers occur...

And even less people are able to comprehend and achieve this "Ghostjumping"...
Again, good job anyways...
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Old 12-2-2007, 08:55 PM   #18
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Default Re: Ghostjumping strategy

It's not so much memorizing which exact frame to PA -- it's just developing a general hitting strategy for certain sections of certain songs. This strategy is really only applicable to a few select songs where people have hard really hard times PA'ing/comboing the song. This is an easy way to do it. If you can understand and learn this approach you'll be able to FC OMW 10x easier.

The number of songs this concept applies to is small -- but it will give you a pretty big advantage in rank.
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Old 12-2-2007, 08:58 PM   #19
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Default Re: Ghostjumping strategy

For Nova, you should hit the jump on the last perfect frame of the leading arrow, right?
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Old 12-2-2007, 08:58 PM   #20
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Default Re: Ghostjumping strategy

Thats why Rubix is the best. He knows the game in depth while others play he stratigizes (SP). haha, but nah. I read it and i still couldnt understand it but it sounds like it would work
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