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Old 06-4-2008, 06:04 PM   #681
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Default Re: RockBand. More Awesome.

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Originally Posted by dore View Post
Yes, and when you're really drumming you would never have to cross over to hit the snare on the dominant beat. The reason why they do that is because with the setup of the kit (which is unrealistic yes but functional and it's just a simulation ) you can follow natural sticking patterns.
Ok dore. 1.Platinum vocals wtf? 2. You like mah drummin. 3. You're deaf lol.
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Old 06-4-2008, 06:06 PM   #682
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Default Re: RockBand. More Awesome.

What no it's not real drumming. Drumming is hitting drums with sticks. This is hitting rubber circles that aren't drums with stick. That's where you're making your mistake.
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Old 06-4-2008, 06:15 PM   #683
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Default Re: RockBand. More Awesome.

lol

I can never hear over the music 'cause I have the music cranked way up. When I put on my headset it was a little better. Sorry 'bout that

But yeah I'm platinum guitar and vocals. Hopefully I'll get the balls to do ESL on drums and get platinum there too
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Old 06-4-2008, 06:51 PM   #684
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Default Re: RockBand. More Awesome.

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Originally Posted by MalReynolds View Post
What no it's not real drumming. Drumming is hitting drums with sticks. This is hitting rubber circles that aren't drums with stick. That's where you're making your mistake.
Oh?

http://dictionary.reference.com/browse/drum
Quote:
17. to beat on anything rhythmically, esp. to tap one's fingers rhythmically on a hard surface.
18. to make a sound like that of a drum; resound.
19. (of ruffed grouse and other birds) to produce a sound resembling drumming.
What you're saying would be the same as claiming playing on a edrum is not drumming because the surface being struck to produce sound is not literally a drum. I could be beating sticks on a table (and lord knows I've done my share of this back in jr high), and it'd still be drumming.

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Originally Posted by Tokzic View Post
But you aren't actually drumming.

It ignores basically all stroke techniques and all levels of intensity.
It's response or recognition of your actions does not negate your own actions on it. It taking your input as simple binary does not mean that you're not still drumming on those pads. Hell, I got a pad stashed away with my snare from jr high, are you saying if I pulled it out and beat out rhythms on it, I couldn't use the word "drum" to identify my action? Am I not allowed to drum on a pad? Can I only drum on a drum?
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Old 06-4-2008, 08:54 PM   #685
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Default Re: RockBand. More Awesome.

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Originally Posted by Afrobean View Post
several paragraphs of nitpicking my use of the word "drum"
oh sorry

*playing drums (that is, the musical instrument)

are you happy now

Yes, you can call it drumming, but you can also call tapping a table to a rhythm drumming. The fact remains that it is only a simulation of playing the drums. If you were to go to a real kit and try to play a song from Rock Band on it without any prior experience, you would not be able to. Hitting the crash, for example, is not simply a basic stroke - you have to angle your stick such that it hits both the cymbal edge and the inside, or else you get a wussy noise. Rock Band also doesn't take into account the high hat pedal for open splashes or foot pulses (which is almost universally ignored at least once per song), and rolls, accents, double bass, ghost notes, special strokes, or unique hits (e.g. hitting rims) are impossible.

But that's to be expected. It's a simulation.
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Old 06-5-2008, 10:15 AM   #686
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Default Re: RockBand. More Awesome.

But Tokzic, it is drumming. The simulation is only on the game's end. The only thing that would need to change would be to increase the number of pads (which GH and Konami's game are both doing), and to increase the sensitivity and delivery of response (which GH is doing).

And honestly, are you saying you don't want those things you mentioned? Additional pedals for opening the hat or for double kick to be used where applicable in higher difficulty settings? Are you saying you don't want analog sensing of strikes like what GH will be doing? Are you saying you don't want cymbals lifted and positioned above like they are to be in GH?

Seriously, why argue for the limitations? You obviously know at least a little more about drumming than the average person, shouldn't you be interested in bringing drumming in music games closer to the reality of drumming? Wouldn't you love to be able to have a drum kit "controller" so versatile that it can be used in the same way a person would use a midi edrum kit? That great of quality could do nothing but make the game more progressive, and particularly in relation to higher difficulty levels, better overall. Lower difficulty levels would play similar to how it is now, but higher difficulty levels would be better and more accurate.

Quote:
Originally Posted by Tokzic
*playing drums (that is, the musical instrument)
So you wouldn't consider someone drumming on a edrum kit to be "playing drums", just because the thing being struck is not literally a tube with a skin over the top which produces sound directly based on the height/radius of the tube?

Quote:
Originally Posted by Tokzic by way of quote editing
several paragraphs of nitpicking my use of the word "drum"
Sorry, that was only one paragraph nitpicking your use of the word "drum". Only now with this post could you argue the use of the word "several" when counting paragraphs directed toward you.

Quote:
It ignores basically all stroke techniques and all levels of intensity.
Levels of intensity are coming up in GH, and I'd say you're stupid if you don't think a sequel to RB would have it as well. And what exactly are you referring to with "stroke techniques"? Paradiddles? Rimshots? French grip? American grip? Flams? With proper intensity level sensing, flams would be possible. Paradiddles and grips don't truly affect sound. Rimshots would probably require additional sensor to indicate specifically if the rim has been struck. But rimshot sensoring isn't all that important I think.
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Old 06-5-2008, 10:40 AM   #687
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Default Re: RockBand. More Awesome.

Quote:
And honestly, are you saying you don't want those things you mentioned? Additional pedals for opening the hat or for double kick to be used where applicable in higher difficulty settings? Are you saying you don't want analog sensing of strikes like what GH will be doing? Are you saying you don't want cymbals lifted and positioned above like they are to be in GH?
where did i ever even allude to saying i don't want those aspects

i was just pointing out that there's too much missing from its instrument to call it anything but a simulation

Quote:
But Tokzic, it is drumming. The simulation is only on the game's end. The only thing that would need to change would be to increase the number of pads (which GH and Konami's game are both doing), and to increase the sensitivity and delivery of response (which GH is doing).
Quote:
Originally Posted by me
Rock Band also doesn't take into account the high hat pedal for open splashes or foot pulses (which is almost universally ignored at least once per song), and rolls, accents, double bass, ghost notes, special strokes, or unique hits (e.g. hitting rims) are impossible.
the things you mentioned cover one and a half things out of the eight aspects i mentioned off the top of my head

(Accents aren't necessarily hitting hard. For the hi-hat, they're hitting with it partially open, or on the edge. For cymbals, this could be hitting the bell or rim. For almost anything, hitting the same thing with two hands in an incredibly tight and completely undetectable flam.)

Quote:
Levels of intensity are coming up in GH, and I'd say you're stupid if you don't think a sequel to RB would have it as well. And what exactly are you referring to with "stroke techniques"? Paradiddles? Rimshots? French grip? American grip? Flams? With proper intensity level sensing, flams would be possible. Paradiddles and grips don't truly affect sound. Rimshots would probably require additional sensor to indicate specifically if the rim has been struck. But rimshot sensoring isn't all that important I think.
I definitely wasn't referring to paradiddles (which are an exercise, not something you'd actually make use of while playing) or grips. But yes, flams and rimshots fit in here, as would keeping your stick flat on the head and bringing it down on the rim (which has a name but i forget it), and rolls would fit in here as well.
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Old 06-5-2008, 10:56 AM   #688
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Default Re: RockBand. More Awesome.

Yeah, well you increase sensoring enough, and just about everything you mention is possible (and further versions will definitely increase the sensor abilities). I would think that even striking the bell of the cymbal would be possible if they really wanted.

It really sounds like you should be on my side, though.
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Old 06-5-2008, 10:59 AM   #689
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Default Re: RockBand. More Awesome.

Thrasher pack is AWESOME. Thrasher is so fun but seriously ow ow ow my arm it's bleeding from the inside. I could only just manage a 4 star. DOA and Blinded by Fear were epic fun. Now lets seeeeee.

Oh Yea, Queens of the Stone Age pack was delicious. I really Like Little Sister and I think I may prefer the 3's and 7's version that's on RockBand. Just more fun.

Also had to get More than a Feeling, as It's like the biggest party song ever. Although saying that, I much preferred the GHI chart though =(

Ever Fallen in Love was fun too, 100%'d it's quite easy though, same with TAaSiaGDAR, you know, the Fallout Boy one. Fuuun but easy, I could 100% it. Just haven't yet.

Number of the Beast is awesome fun but I actually really don't like the cover. I think it's really bad. Singerwise. Iron Maiden is one of those bands were covers will always suck as you don't have his voice.
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Old 06-5-2008, 11:06 AM   #690
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Default Re: RockBand. More Awesome.

LIST OF TOKZIC'S RECOMMENDED DLC FOR SETH HEHE:

Beethoven's ****
Shockwave
Siva
Rock Rebellion
Hysteria OH WAIT YOU HAVE IT YOU ENGLISH BASTARD >=(
The Perfect Drug (might want to wait until you're good at drums because that's the only time it's extremely fun)
Don't forget Still Alive, it being free and all
Working Man
Ten Speed (Of God's Blood and Burial)
Move Along
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Old 06-5-2008, 11:14 AM   #691
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Default Re: RockBand. More Awesome.

I'm good at the RB drums and I don't like Perfect Drug

I'll play it again when I get home today.
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Old 06-5-2008, 11:20 AM   #692
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Default Re: RockBand. More Awesome.

Yea, I've Hysteria and Still Alive. I only have enough points left for one more song though =(
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Old 06-5-2008, 11:30 AM   #693
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Default Re: RockBand. More Awesome.

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I'm good at the RB drums and I don't like Perfect Drug

I'll play it again when I get home today.
Perfect Drug is my favourite drums song in the entire game.

I mean, come on. You're playing an electronic jungle breakbeat. That is an experience no other song can give you.

Also, Seth, if you're getting the most use out of your Guitar right now, get Working Man.
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Old 06-5-2008, 12:58 PM   #694
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Default Re: RockBand. More Awesome.

Any tips for 5 starring Perfect Drug drums? I can pass it easily with full health all the way through, but I always end up with 4 1/2 stars.. >.<
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Old 06-5-2008, 03:16 PM   #695
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Default Re: RockBand. More Awesome.

RB's Bruce Dickinson pretender is pretty bad. It's hell to sing Run to the Hills or Number of the Beast simply because they game expects you to sing on key and the singer, well, isn't. Although it's fun to just put on easy or medium and scream it out

I second every DLC song that Tokzic just posted (I have all those except Move Along, maybe I should get that). I'd also suggest Red Tandy if you like wierd stuff (really fun drums and guitar IMO and the vocals are cool when you're actually singing, the bassline is also kickass with crazy picking all over the place), Limelight (kickass song, fun for everyone especially drums), Metallica pack if you don't already have that, and Saints of Los Angeles (delicious guitar part and a really fun drum part once you get used to harder bass pedal paterns). If you're into Southern Rock (dunno how much of that you hear in England but whatever) Gimme Three Steps is an awesome song.

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Old 06-5-2008, 04:00 PM   #696
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Default Re: RockBand. More Awesome.

Get the Boston pack. Right now, that's my favorite. Granted, I haven't downloaded much else, but the Boston pack is fantastic.
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Old 06-5-2008, 05:58 PM   #697
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Default Re: RockBand. More Awesome.

I find I actually find myself thanking the other player for sticking through the whole song.
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Old 06-5-2008, 06:28 PM   #698
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Default Re: RockBand. More Awesome.

Once you get the achievements you'll be thanking them for quitting lol
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Old 06-5-2008, 07:19 PM   #699
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Default Re: RockBand. More Awesome.

What? Why? Plus I have the Tug of War Achievements. I don't feel any different.

Oh and lmao, this may sound silly but,




SINGING AND GUITAR. It's fun. Quite pleased with myself.
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Old 06-5-2008, 07:26 PM   #700
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Default Re: RockBand. More Awesome.

I know I want them to quit every time I play something like long and difficult and I'm beating them by 50k points a couple minutes in and I just really don't feel like playing the whole song. A player quitting affects your level the same as if you'd beaten him. The achievements require your opponent to finish the song to get credit, but after you have them it doesn't matter if they quit or you win.

Yesterday, I tied someone on I Think I'm Paranoid drum score duel, we both FCed with the optimal path and equal squeezing (either that or he wasn't squeezing and I just failed every time I tried). I just stopped playing for a little bit because it was so weird lol
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